Uses of Package
com.hypixel.hytale.component
Packages that use com.hypixel.hytale.component
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilitiesClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.elementClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.entityClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.interactionClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.pageClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.triggerClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.abilities.windowClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.camera.systemClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farmingClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farming.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farming.config.modifiersClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farming.config.stagesClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farming.config.stages.spreadClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.farming.statesClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.goblinlabClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memoriesClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memories.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memories.memories.npcClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memories.pageClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memories.templeClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.memories.windowClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectivesClassDescriptionUsed to reference an entity by a system external to the component data chunks.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectives.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectives.resourcesClassDescriptionA resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectives.systemsClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectives.taskClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcobjectives.transactionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcreputationClassDescriptionDetermines the reason why an entity was added to the world.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.npcshop.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectivereputationClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectivesClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.completionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.config.markerareaClassDescriptionThe CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.config.taskconditionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.config.triggerconditionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocationClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocationClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectives.taskClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.objectiveshopClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.reputationClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.reputation.choicesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.shopClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.shop.barterClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporterClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporter.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporter.interaction.serverClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporter.pageClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporter.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.teleporter.utilClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.wildernessClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.wilderness.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.wilderness.debugClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.wilderness.resourceClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.wilderness.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldeventsClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.actionClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.action.effectClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.action.effect.shapeClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.condition.managerClassDescriptionA resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.eventClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.adventure.worldevents.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.ambienceClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.ambience.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.ambience.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.asseteditorClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.audioClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.audio.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.audio.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.augmentblocksClassDescriptionA chunk of entities that all share the same archetype and the same parent.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.augmentblocks.progressionClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.augmentblocks.uiClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beamClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.bedsClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beds.respawnClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beds.sleep.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beds.sleep.resourcesClassDescriptionA resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beds.sleep.systems.playerClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.beds.sleep.systems.worldClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blockphysicsClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Deprecated, for removal: This API element is subject to removal in a future version.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blockspawnerClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blockspawner.stateClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blockspawner.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blocktickClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
-
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blocktick.procedureClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.blocktick.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertoolsClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.commandsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.imageimportClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.objimportClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.prefabeditorClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.prefabeditor.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.prefablistClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushesClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.globalClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequentialClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.dimensionsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrolClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.flowcontrol.loopsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.masksClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.offsetsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.saveandloadClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.sequential.transformsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.operations.systemClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.scriptedbrushes.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.snapshotClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.tooloperationsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.utilsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.buildertools.worldClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.companionblockspawnerClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.craftingClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.crafting.componentClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.crafting.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.crafting.windowClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.creativehubClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.creativehub.configClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.creativehub.systemsClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.creativehub.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.deployablesClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.deployables.componentClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.deployables.configClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.deployables.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.encountermanagerClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.encountermanager.npcClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.fallingblocksClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.fluidClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.gameflags.integration
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.gameflags.integration.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.hytalegeneratorClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.hytalegenerator.materialClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.hytalegenerator.plugin.editorClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.instancesClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.instances.blocksClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.instances.configClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.instances.pageClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.instances.removalClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.model.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.mountsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.mounts.minecartClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.mounts.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluatorClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluator.conditionsClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponentsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluator.evaluatorClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactionsClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npccombatactionevaluator.memoryClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.npcknockbackdebugClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.parkourClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.pathClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.path.commandsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.path.entitiesClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.path.pathClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.path.waypointClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.pointsClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.points.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.points.manager
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.points.prefabClassDescriptionThe CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.points.snapshotClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.points.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portalsClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.components.voideventClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.eventsClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.integrations
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.resourcesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.systems.curseClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.systems.voideventClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.uiClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.portals.utilsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.randomtickClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.randomtick.proceduresClassDescriptionThe CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.reactiveblocksClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.reactiveblocks.statesClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.reactiveblocks.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.teleportClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.teleport.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumesClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.effectClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.eventClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.managerClassDescriptionUsed to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.npcClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.prefabClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.snapshotClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.triggervolumes.worldeventClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.weatherClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.weather.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.weather.resourcesClassDescriptionA resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.weather.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.builtin.worldgen.integrations
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.componentClassDescriptionDetermines the reason why an entity was added to the world.An entity archetype, which describes a set of component types.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Contains registered components and systems, and stores for this registryA versioned immutable copy of registry data needed byStore's.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.A resource storage implementation that has no persistent storage.Used to hold AoS style data for when moving an entity around or serializing it.An interface for a class that can register a variety of ECS objects.An interface for resource storage operations.A component that marks an entity as non-serialized.A component that marks an entity as non-ticking.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.dataClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.data.changeClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA group of systems, registered with aComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.data.unknownClassDescriptionAn interface for marking ECS components, which are data containers for entities.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.dependencyClassDescriptionContains registered components and systems, and stores for this registryA group of systems, registered with a
ComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.eventClassDescriptionContains registered components and systems, and stores for this registryDescribes a system type registered with a
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.queryClassDescriptionAn entity archetype, which describes a set of component types.Contains registered components and systems, and stores for this registryRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.spatialClassDescriptionA chunk of entities that all share the same archetype and the same parent.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.systemClassDescriptionDetermines the reason why an entity was added to the world.An entity archetype, which describes a set of component types.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.A class that represents the registration of a component type.Contains registered components and systems, and stores for this registryRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.A class that represents the registration of a resource type.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.system.dataClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.component.system.tickClassDescriptionAn entity archetype, which describes a set of component types.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Contains registered components and systems, and stores for this registryDescribes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.blocktick.configClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.blocktype.configClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.blocktype.config.fallingblocksClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.blocktype.config.farmingClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.buildertool.configClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.fluid
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.gameplay.respawnClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.model.configClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.asset.type.particle.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.blocktypeClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.blocktype.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.commands.world.chunkClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.commands.world.entityClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.commands.world.entity.statsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.systemClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.system.arguments.typesClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.command.system.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entityClassDescriptionDetermines the reason why an entity was added to the world.An entity archetype, which describes a set of component types.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.damageClassDescriptionDetermines the reason why an entity was added to the world.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.effectClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entitiesClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.playerClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.dataClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.hudClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.movementClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.pages.audioClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.pages.choicesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepairClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.entities.player.windowsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.groupClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.knockbackClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.movementClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.nameplateClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.entity.referenceClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.event.events.ecsClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.event.events.entityClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.event.events.player
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.inventoryClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.inventory.containerClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.io.handlersClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.io.handlers.gameClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modulesClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.anchoractionClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.blockClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.block.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.block.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.blockanimationClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.blockhealthClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.collisionClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entityClassDescriptionDetermines the reason why an entity was added to the world.An entity archetype, which describes a set of component types.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Contains registered components and systems, and stores for this registryRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Deprecated, for removal: This API element is subject to removal in a future version.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.componentClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.conditionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.damageClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.damage.eventClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.dynamiclightClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.gamemodeClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.hitboxcollisionClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.itemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.livingentityClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Deprecated, for removal: This API element is subject to removal in a future version.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.playerClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.prefabpreviewClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.repulsionClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.spectatorClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.staminaClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.teleportClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entity.trackerClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entitystatsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entitystats.asset.modifierClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.entityuiClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interactionClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.blocktrackClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.breakshapeClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.componentsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.hostClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.configClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.clientClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.noneClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.selectorClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.serverClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.config.server.combatClassDescriptionThe CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.operationClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.interaction.utilClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.suppliersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.interaction.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.migrationsClassDescriptionA versioned immutable copy of registry data needed by
Store's.Used to hold AoS style data for when moving an entity around or serializing it.A store of components and entities for a specificComponentRegistry.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.physicsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.physics.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.physics.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.prefabspawnerClassDescriptionDetermines the reason why an entity was added to the world.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.projectileClassDescriptionThe CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.projectile.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.projectile.configClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.projectile.eventClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.projectile.systemClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.serverplayerlistClassDescriptionThe CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.timeClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.time.commands
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.uiClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.modules.voiceClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.pluginClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.plugin.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.prefabClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.prefab.eventClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.prefab.selectionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.prefab.selection.buffer.implClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.prefab.selection.standardClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universeClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.hardcoreClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.playerdataClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.worldClassDescriptionDetermines the reason why an entity was added to the world.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunkClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunk.environmentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunk.heightmapClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunk.sectionClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.A component that marks an entity as non-ticking.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunk.section.blockpositionsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.chunk.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.A component that marks an entity as non-ticking.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.connectedblocksClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.eventsClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.lightingClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.meta.stateClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.pathClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.spawnClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.storageClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Contains registered components and systems, and stores for this registryRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.An interface for resource storage operations.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run.Describes a system type registered with aComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.storage.componentClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.storage.providerClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.storage.resourcesClassDescriptionA versioned immutable copy of registry data needed by
Store's.An interface for resource storage operations.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.system
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.validationClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.worldgenClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.worldmap.markersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.worldmap.markers.userClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.universe.world.worldmap.markers.worldstoreClassDescriptionA resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.core.utilClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.flockClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.flock.commandsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.flock.corecomponentsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npcClassDescriptionRepresents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.asset.builderClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboardClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.viewClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.attitudeClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.blocktypeClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.combatClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.eventClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.event.blockClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.event.entityClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.interactionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.blackboard.view.resourceClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.commandsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.componentsClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.components.messagingClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponentsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.audiovisualClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.combatClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.debugClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.entityClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.entity.filtersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.entity.prioritisersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.interactionClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.itemsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.lifecycleClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.movementClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.statemachineClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.timerClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.utilityClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.corecomponents.worldClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.decisionmaker.coreClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.decisionmaker.core.conditionsClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.decisionmaker.core.conditions.baseClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.decisionmaker.stateevaluatorClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.entitiesClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.instructionsClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.interactionsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.movementClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.movement.controllersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.movement.steeringforcesClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.pagesClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.roleClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.role.buildersClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.role.supportClassDescriptionThe CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.sensorinfoClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.statetransitionClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.storageClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.systemsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.utilClassDescriptionThe CommandBuffer is a critical part of the component system.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.npc.valuestoreClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawningClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.beaconsClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.blockstatesClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.controllersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.corecomponentsClassDescriptionUsed to reference an entity by a system external to the component data chunks.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.jobsClassDescriptionUsed to reference an entity by a system external to the component data chunks.
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Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.localClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.spawnmarkersClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.An interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.suppression.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.suppression.systemClassDescriptionDetermines the reason why an entity was added to the world.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry.A group of systems, registered with aComponentRegistry, whcih helps define the order systems should run. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.systemsClassDescriptionA chunk of entities that all share the same archetype and the same parent.Used to reference an entity by a system external to the component data chunks.Describes a
Resourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.utilClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.Used to reference an entity by a system external to the component data chunks.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.worldClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Used to reference an entity by a system external to the component data chunks.A store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.world.componentClassDescriptionAn interface for marking ECS components, which are data containers for entities.Allows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called.Represents a type ofComponentclass, registered via aComponentRegistryand used as a key to fetch components.A resource is a piece of shared data.Describes aResourcetype registered with aComponentRegistry -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.world.systemClassDescriptionDetermines the reason why an entity was added to the world.A chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.Represents a type of
Componentclass, registered via aComponentRegistryand used as a key to fetch components.Used to hold AoS style data for when moving an entity around or serializing it.A component that marks an entity as non-ticking.Used to reference an entity by a system external to the component data chunks.Determines the reason why an entity was removed from the world.Describes aResourcetype registered with aComponentRegistryA store of components and entities for a specificComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.spawning.wrappersClassDescriptionAllows access to components in logic that might only have access to the
CommandBufferbut not theStoreand vice versa depending on from where it's called. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.worldgenClassDescriptionA chunk of entities that all share the same archetype and the same parent.The CommandBuffer is a critical part of the component system.A store of components and entities for a specific
ComponentRegistry. -
Classes in com.hypixel.hytale.component used by com.hypixel.hytale.server.worldgen.chunkClassDescriptionUsed to hold AoS style data for when moving an entity around or serializing it.