Uses of Class
com.hypixel.hytale.component.CommandBuffer
Packages that use CommandBuffer
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of CommandBuffer in com.hypixel.hytale.builtin.abilities.element
Methods in com.hypixel.hytale.builtin.abilities.element with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidReactionDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.abilities.entity
Methods in com.hypixel.hytale.builtin.abilities.entity with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidAbilityEntitySpawner.spawn(Ref<EntityStore> casterRef, CommandBuffer<EntityStore> commandBuffer, ModelAsset modelAsset, float scale, float lifetimeS, String[] repeatRootIds, float[] repeatIntervals, double range, Map<String, Float> attributes, String[] onHitEffectIds, String elementalCauseId) voidAbilityEntityRepeatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.abilities.trigger
Methods in com.hypixel.hytale.builtin.abilities.trigger with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidAbilityChargeActivator.activate(Ref<EntityStore> ref, AbilityCharges.Entry entry, Ref<EntityStore> targetRef, CommandBuffer<EntityStore> commandBuffer) Spends one charge ofentryand runs its per-activation interaction.static List<AbilityCharges.Entry> AbilityChargeActivator.getArmed(Ref<EntityStore> ref, AbilityChargeTrigger trigger, CommandBuffer<EntityStore> commandBuffer) voidAbilityChargeHitSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidAbilityChargeMeleeAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidAbilityChargeRangedAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ProjectileLaunchEvent event) voidRuneEffectDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) static voidAbilityProjectileLauncher.launch(Ref<EntityStore> casterRef, CommandBuffer<EntityStore> commandBuffer, AbilityProjectileLaunchData launch) static voidAbilityProjectileLauncher.launch(Ref<EntityStore> casterRef, CommandBuffer<EntityStore> commandBuffer, AbilityProjectileLaunchData launch, org.joml.Vector3d position, org.joml.Vector3d direction, it.unimi.dsi.fastutil.objects.ObjectArrayList<Ref<EntityStore>> inheritedVisited) Launches from an explicit position and direction instead of the caster's look: the split brick respawning fork or ricochet children at an impact point.voidAbilityProjectileTrailSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAbilityPullSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.camera.system
Methods in com.hypixel.hytale.builtin.adventure.camera.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCameraEffectSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.farming
Methods in com.hypixel.hytale.builtin.adventure.farming with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidFarmingSystems.CoopResidentEntitySystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.OnCoopAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnFarmBlockAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnSoilAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.CoopResidentEntitySystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.OnCoopAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnFarmBlockAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnSoilAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.CoopResidentTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) static voidFarmingUtil.tickFarming(CommandBuffer<ChunkStore> commandBuffer, BlockModule.BlockStateInfo blockStateInfo, BlockSection blockSection, Ref<ChunkStore> sectionRef, Ref<ChunkStore> blockRef, FarmingBlock farmingBlock, int x, int y, int z, boolean initialTick) Called to tick the farming block, progressing its growth as appropriate. -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.farming.config.modifiers
Methods in com.hypixel.hytale.builtin.adventure.farming.config.modifiers with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleFertilizerGrowthModifierAsset.getCurrentGrowthMultiplier(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionRef, Ref<ChunkStore> blockRef, int x, int y, int z, boolean initialTick) doubleLightLevelGrowthModifierAsset.getCurrentGrowthMultiplier(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionRef, Ref<ChunkStore> blockRef, int x, int y, int z, boolean initialTick) doubleWaterGrowthModifierAsset.getCurrentGrowthMultiplier(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionRef, Ref<ChunkStore> blockRef, int x, int y, int z, boolean initialTick) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.memories
Methods in com.hypixel.hytale.builtin.adventure.memories with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMemoriesPlugin.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMemoriesPlugin.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Methods in com.hypixel.hytale.builtin.adventure.memories.memories.npc with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidNPCMemory.KillMemoriesSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMemory.GatherMemoriesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.memories.temple
Methods in com.hypixel.hytale.builtin.adventure.memories.temple with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTempleRespawnPlayersSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.npcobjectives.systems
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidKillTrackerSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.objectives.config.markerarea
Methods in com.hypixel.hytale.builtin.adventure.objectives.config.markerarea with parameters of type CommandBufferModifier and TypeMethodDescriptionbooleanObjectiveLocationAreaBox.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) booleanObjectiveLocationAreaRadius.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) abstract booleanObjectiveLocationMarkerArea.hasPlayerInExitArea(SpatialResource<Ref<EntityStore>, EntityStore> spatialComponent, ComponentType<EntityStore, PlayerRef> playerRefComponentType, org.joml.Vector3d markerPosition, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidObjectiveLocationMarkerSystems.InitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveLocationMarkerSystems.InitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveLocationMarkerSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidReachLocationMarkerSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReachLocationMarkerSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReachLocationMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.objectives.systems
Methods in com.hypixel.hytale.builtin.adventure.objectives.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidObjectiveInventoryChangeSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) voidObjectivePlayerSetupSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectivePlayerSetupSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.objectives.task
Methods in com.hypixel.hytale.builtin.adventure.objectives.task with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidReachLocationTask.setupMarker(Objective objective, ReachLocationMarker locationMarkerEntity, org.joml.Vector3d position, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.teleporter.system
Methods in com.hypixel.hytale.builtin.adventure.teleporter.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCreateWarpWhenTeleporterPlacedSystem.onComponentAdded(Ref<ChunkStore> ref, PlacedByInteractionComponent placedBy, Store<ChunkStore> chunkStore, CommandBuffer<ChunkStore> commandBuffer) voidCreateWarpWhenTeleporterPlacedSystem.onComponentRemoved(Ref<ChunkStore> ref, PlacedByInteractionComponent component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCreateWarpWhenTeleporterPlacedSystem.onComponentSet(Ref<ChunkStore> ref, PlacedByInteractionComponent oldComponent, PlacedByInteractionComponent newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTurnOffTeleportersSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTurnOffTeleportersSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidClearUsedTeleporterSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.wilderness.debug
Methods in com.hypixel.hytale.builtin.adventure.wilderness.debug with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidWildernessDebugMapSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessDebugShapeSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.wilderness.resource
Classes in com.hypixel.hytale.builtin.adventure.wilderness.resource that implement interfaces with type arguments of type CommandBufferModifier and TypeClassDescriptionclassWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.classWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.classWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.Methods in com.hypixel.hytale.builtin.adventure.wilderness.resource that return types with arguments of type CommandBufferModifier and TypeMethodDescriptionWildernessVisitor.asConsumer()Returns this visitor as aBiConsumer.WildernessVisitor.asPredicate()Returns this visitor as aBiPredicate.Methods in com.hypixel.hytale.builtin.adventure.wilderness.resource with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidWildernessVisitor.accept(int i, ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Accepts and processes an entity within the given archetype chunk using the configured entity consumer and tracker.voidWildernessVisitor.accept(ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Accepts and processes the given archetype chunk using the configured table consumer and tracker.booleanWildernessVisitor.test(ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Tests the given archetype chunk using the configured predicate and tracker.Method parameters in com.hypixel.hytale.builtin.adventure.wilderness.resource with type arguments of type CommandBufferModifier and TypeMethodDescriptionWildernessVisitor.setup(WildernessTracker tracker, IntTriObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> consumer) Sets up the visitor with a tracker and an entity consumer.WildernessVisitor.setup(WildernessTracker tracker, TriConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> consumer) Sets up the visitor with a tracker and a table consumer.WildernessVisitor.setup(WildernessTracker tracker, TriPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> predicate) Sets up the visitor with a tracker and a predicate. -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.wilderness.system
Methods in com.hypixel.hytale.builtin.adventure.wilderness.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidWildernessTrackerSystems.ComponentAddRemove.onComponentAdded(Ref<ChunkStore> ref, RespawnBlock spawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessTrackerSystems.ComponentAddRemove.onComponentRemoved(Ref<ChunkStore> ref, RespawnBlock spawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessTrackerSystems.ComponentAddRemove.onComponentSet(Ref<ChunkStore> ref, RespawnBlock oldSpawn, RespawnBlock newSpawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.AddSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessTrackerSystems.EntityAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.AddSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessTrackerSystems.EntityAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.TickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.worldevents.action
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action with parameters of type CommandBufferModifier and TypeMethodDescriptionbooleanEffectsAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanEventAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) Executes the action.booleanEventStartAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanEventStopAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanGlobalEventStartAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanGlobalEventStopAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanMapMarkerOverrideAddAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanMapMarkerOverrideRemoveAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanMessageAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanNoAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanPrefabPasteAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanPrefabRemoveAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanShowEventTitleAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) Deprecated, for removal: This API element is subject to removal in a future version.static <T> voidEventStopAction.stopEvent(CommandBuffer<EntityStore> buffer, T obj, BiPredicate<WorldEvent, T> predicate) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.worldevents.action.effect
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action.effect with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCameraFX.send(int playerRadius, org.joml.Vector3d origin, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer) voidSoundFX.send(int sfxAssetIndex, Position position, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidVisualFX.send(Position position, Direction direction, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidSoundFX.sendToPlayers(int sfxAssetIndex, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.worldevents.action.effect.shape
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action.effect.shape with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPoint.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidRing.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) voidShape.apply(org.joml.Vector3d origin, VisualFX vfx, SoundFX sfx, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer, RandomGenerator random) Emitsvfxand/orsfxat the positions defined by this shape.static voidShape.sendPacketToAll(ToClientPacket packet, List<Ref<EntityStore>> players, CommandBuffer<EntityStore> buffer) Writespacketto the packet handler of every valid player inplayers. -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.worldevents.context
Methods in com.hypixel.hytale.builtin.adventure.worldevents.context with parameters of type CommandBufferModifier and TypeMethodDescriptiondefault voidContext.cleanup(CommandBuffer<EntityStore> buffer, WorldEvent event) Called when the owning event ends, whether by success or failure.voidEventContext.cleanup(CommandBuffer<EntityStore> buffer, WorldEvent event) voidMapMarkerOverrideContext.cleanup(CommandBuffer<EntityStore> buffer, WorldEvent event) voidPrefabRemoveContext.cleanup(CommandBuffer<EntityStore> buffer, WorldEvent event) voidContextMap.clear(CommandBuffer<EntityStore> buffer, WorldEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.adventure.worldevents.system
Methods in com.hypixel.hytale.builtin.adventure.worldevents.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidConditionEventHandler.EntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidConditionEventHandler.TrackedBlockEntityHandler.handle(int index, ArchetypeChunk<ChunkStore> table, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer, E event) voidConditionEventHandler.TrackedEntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidWorldEventInitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWorldEventInitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWorldEventTickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.ambience.systems
Methods in com.hypixel.hytale.builtin.ambience.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidAmbientEmitterSystems.EntityRefAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAmbientEmitterSystems.EntityRefAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAmbientEmitterSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.audio.systems
Methods in com.hypixel.hytale.builtin.audio.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMusicEmitterSystems.PacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidMusicEmitterSystems.Replication.onComponentAdded(Ref<ChunkStore> ref, MusicEmitterBlock emitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicEmitterSystems.Replication.onComponentRemoved(Ref<ChunkStore> ref, MusicEmitterBlock emitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicEmitterSystems.Replication.onComponentSet(Ref<ChunkStore> ref, MusicEmitterBlock oldEmitter, MusicEmitterBlock newEmitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicPlayerSystems.Setup.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicPlayerSystems.Setup.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidAudioStateSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidForcedMusicSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMusicPlayerSystems.Tick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.augmentblocks.progression
Methods in com.hypixel.hytale.builtin.augmentblocks.progression with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidAugmentProgressionRestoreSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidAugmentProgressionRestoreSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.beam
Methods in com.hypixel.hytale.builtin.beam with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBeamSystems.Remove.onComponentAdded(Ref<EntityStore> ref, BeamComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBeamSystems.Remove.onComponentRemoved(Ref<EntityStore> ref, BeamComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBeamSystems.Remove.onComponentSet(Ref<EntityStore> ref, BeamComponent oldComponent, BeamComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBeamSystems.Tracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.beds.sleep.systems.player
Methods in com.hypixel.hytale.builtin.beds.sleep.systems.player with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEnterBedSystem.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEnterBedSystem.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEnterBedSystem.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateSleepPacketSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.blockphysics
Methods in com.hypixel.hytale.builtin.blockphysics with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlockPhysicsSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.blocktick.procedure
Methods in com.hypixel.hytale.builtin.blocktick.procedure with parameters of type CommandBufferModifier and TypeMethodDescriptionBasicChanceBlockGrowthProcedure.onTick(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionReference, int worldX, int worldY, int worldZ, int blockId) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.blocktick.system
Methods in com.hypixel.hytale.builtin.blocktick.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMergeWaitingBlocksSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMergeWaitingBlocksSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.PreTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.buildertools
Methods in com.hypixel.hytale.builtin.buildertools with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBuilderToolsPlugin.PrefabPasteEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPasteEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.buildertools.prefabeditor
Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPrefabDirtySystems.BlockBreakDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidPrefabDirtySystems.BlockPlaceDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.companionblockspawner
Methods in com.hypixel.hytale.builtin.companionblockspawner with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCompanionBlockSpawnerSystems.AddOrRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCompanionBlockSpawnerSystems.AddOrRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCompanionBlockSpawnerSystems.MarkerHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCompanionBlockSpawnerSystems.ReconcileTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.crafting
Methods in com.hypixel.hytale.builtin.crafting with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCraftingPlugin.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCraftingPlugin.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.crafting.component
Methods in com.hypixel.hytale.builtin.crafting.component with parameters of type CommandBufferModifier and TypeMethodDescriptionbooleanBenchBlock.OpenGate.tryOpen(Ref<EntityStore> playerEntityRef, CommandBuffer<EntityStore> commandBuffer, Ref<ChunkStore> benchRef, org.joml.Vector3i pos) static booleanBenchBlock.tryOpen(Ref<EntityStore> playerEntityRef, CommandBuffer<EntityStore> commandBuffer, Ref<ChunkStore> benchRef, org.joml.Vector3i pos) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.crafting.system
Methods in com.hypixel.hytale.builtin.crafting.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBenchSystems.OnAddOrRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBenchSystems.ProcessingBenchLifecycle.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBenchSystems.OnAddOrRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBenchSystems.ProcessingBenchLifecycle.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBenchSystems.ProcessingBenchTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.creativehub.systems
Methods in com.hypixel.hytale.builtin.creativehub.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidReturnToHubButtonSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReturnToHubButtonSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.deployables
Methods in com.hypixel.hytale.builtin.deployables with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic Ref<EntityStore> DeployablesUtils.spawnDeployable(CommandBuffer<EntityStore> commandBuffer, Store<EntityStore> store, DeployableConfig config, Ref<EntityStore> deployerRef, org.joml.Vector3d position, Rotation3f rotation, String spawnFace) Called to spawn and return a deployable entity based on the provided deployable config. -
Uses of CommandBuffer in com.hypixel.hytale.builtin.deployables.component
Methods in com.hypixel.hytale.builtin.deployables.component with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDeployableProjectileShooterComponent.spawnProjectile(Ref<EntityStore> entityRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig projectileConfig, org.joml.Vector3d spawnPos, org.joml.Vector3d direction) Called to spawn a new projectile entity based on the provided projectile configvoidDeployableComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Called to tick the logic of this deployable component.voidDeployableOwnerComponent.tick(CommandBuffer<EntityStore> commandBuffer) Called to tick the logic for this component. -
Uses of CommandBuffer in com.hypixel.hytale.builtin.deployables.config
Methods in com.hypixel.hytale.builtin.deployables.config with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDeployableConfig.firstTick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableAoeConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapSpawnerConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTurretConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.deployables.system
Methods in com.hypixel.hytale.builtin.deployables.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDeployablesSystem.DeployableRegisterer.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableRegisterer.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableOwnerTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.encountermanager
Methods in com.hypixel.hytale.builtin.encountermanager with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEncounterManagerSystems.TeleportSystem.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.TeleportSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.TeleportSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.LifecycleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.LifecycleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterMemberSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.fallingblocks
Methods in com.hypixel.hytale.builtin.fallingblocks with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBreakFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidExplodeFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidPlaceFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) static voidBreakFallingBlockImpact.breakFallingBlock(World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) static voidBreakFallingBlockImpact.breakFallingBlock(World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, boolean dropItems) static voidPlaceFallingBlockImpact.placeFallingBlock(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidFallingBlockTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.fluid
Methods in com.hypixel.hytale.builtin.fluid with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidFluidSystems.LoadPacketGenerator.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidFluidSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFluidSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.instances.blocks
Methods in com.hypixel.hytale.builtin.instances.blocks with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidConfigurableInstanceBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidInstanceBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidConfigurableInstanceBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidInstanceBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.instances.removal
Methods in com.hypixel.hytale.builtin.instances.removal with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidInstanceRemovalTitleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInstanceRemovalTitleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.mounts
Methods in com.hypixel.hytale.builtin.mounts with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMountSystems.OnMinecartHit.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) BlockMountAPI.mountOnBlock(Ref<EntityStore> entity, CommandBuffer<EntityStore> commandBuffer, org.joml.Vector3i targetBlock, org.joml.Vector3d interactPos) voidMountSystems.MountedEntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnMountDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveBlockSeat.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMountSystems.RemoveMounted.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveMountedBy.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnAdd.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnPlayerRemove.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveBlockSeat.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMountSystems.RemoveMounted.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveMountedBy.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnAdd.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnPlayerRemove.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.HandleMountInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.npccombatactionevaluator
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCombatActionEvaluatorSystems.EvaluatorTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleCombatActionEvaluator.MultipleTargetCombatOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleCombatActionEvaluator.SelfCombatOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) booleanCombatActionEvaluator.canUseBasicAttack(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer) voidCombatActionEvaluator.selectNextCombatAction(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, ValueStore valueStore) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactions
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactions with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidAbilityCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) voidBasicAttackTargetCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) abstract voidCombatActionOption.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) voidStateCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) booleanAbilityCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) booleanBasicAttackTargetCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) abstract booleanCombatActionOption.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) booleanStateCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.npccombatactionevaluator.memory
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.memory with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDamageMemorySystems.CollectDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTargetMemorySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.npcknockbackdebug
Methods in com.hypixel.hytale.builtin.npcknockbackdebug with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTraceKnockbackSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.parkour
Methods in com.hypixel.hytale.builtin.parkour with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidParkourCheckpointSystems.Init.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidParkourCheckpointSystems.Init.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidParkourCheckpointSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.path
Methods in com.hypixel.hytale.builtin.path with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPrefabPathSystems.PrefabPlaceEntityEventSystem.handle(Store store, CommandBuffer commandBuffer, PrefabPlaceEntityEvent event) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentAdded(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentAdded(Ref<EntityStore> ref, WorldGenId component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentRemoved(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentRemoved(Ref<EntityStore> ref, WorldGenId component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentSet(Ref<EntityStore> ref, DisplayNameComponent oldComponent, DisplayNameComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentSet(Ref<EntityStore> ref, WorldGenId oldComponent, WorldGenId newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.points.prefab
Methods in com.hypixel.hytale.builtin.points.prefab with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPointPasteHandler.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.portals.systems
Methods in com.hypixel.hytale.builtin.portals.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentAdded(Ref<ChunkStore> ref, PortalDevice component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentRemoved(Ref<ChunkStore> ref, PortalDevice component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentSet(Ref<ChunkStore> ref, PortalDevice oldComponent, PortalDevice newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.EntityRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidLeavePortalButtonSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalInvalidDestinationSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPortalTrackerSystems.TrackerSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.EntityRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidLeavePortalButtonSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalInvalidDestinationSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPortalTrackerSystems.TrackerSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalTrackerSystems.UiTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.portals.systems.curse
Methods in com.hypixel.hytale.builtin.portals.systems.curse with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCheckInteractionChainStartSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidDeleteEphemeralItemsOnSpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEphemeralItemDropsSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeleteEphemeralItemsOnSpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEphemeralItemDropsSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.portals.systems.voidevent
Methods in com.hypixel.hytale.builtin.portals.systems.voidevent with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidVoidSpawnerSystems.attachAdditionalBeacons(VoidEvent voidEvent, CommandBuffer<EntityStore> commandBuffer, VoidEventStage stage) Adds the given beacons to every existing void spawner, keeping the beacons it already has.voidVoidEventRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidSpawnerSystems.Instantiate.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidEventRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidSpawnerSystems.Instantiate.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidEventStagesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidInvasionPortalsSpawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.randomtick
Methods in com.hypixel.hytale.builtin.randomtick with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidRandomTickSystem.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.randomtick.procedures
Methods in com.hypixel.hytale.builtin.randomtick.procedures with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidChangeIntoBlockProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) voidPlaceBlockProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) voidSpreadToProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.reactiveblocks.systems
Methods in com.hypixel.hytale.builtin.reactiveblocks.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidExplosiveSystems.OnExplosiveAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidExplosiveSystems.OnExplosiveAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidExplosiveSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.triggervolumes.prefab
Methods in com.hypixel.hytale.builtin.triggervolumes.prefab with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTriggerVolumePasteHandler.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) voidTriggerVolumePrefabPasteRemapSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPasteEvent event) voidTriggerVolumeChunkRegenSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTriggerVolumeGroupWorldGenHandler.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeWorldGenHandler.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeChunkRegenSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTriggerVolumeGroupWorldGenHandler.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeWorldGenHandler.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.triggervolumes.system
Methods in com.hypixel.hytale.builtin.triggervolumes.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTriggerVolumeBlockEventSystems.BlockBroken.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockPlaced.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidTriggerVolumeBlockEventSystems.EntityUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidTriggerVolumeBlockEventSystems.EnvironmentBlockBroken.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, EnvironmentBreakBlockEvent event) voidTriggerVolumeRuleSystems.CreativePlacement.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.DamageMultiplier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.DamageRuleFilter.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.NoBuild.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockBreak.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidTriggerVolumeRuleSystems.NoDoorOpen.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoHarvestUse.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseBlock.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseEntity.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Pre event) voidTriggerVolumeDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeEntityRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeEntityRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeNoHealSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumePlayerStateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.triggervolumes.worldevent
Methods in com.hypixel.hytale.builtin.triggervolumes.worldevent with parameters of type CommandBufferModifier and TypeMethodDescriptionbooleanTriggerVolumeCreateAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) booleanTriggerVolumeRemoveAction.apply(Ref<EntityStore> ref, CommandBuffer<EntityStore> buffer, WorldEvent event) voidTriggerVolumeContext.cleanup(CommandBuffer<EntityStore> buffer, WorldEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.builtin.weather.systems
Methods in com.hypixel.hytale.builtin.weather.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return CommandBufferModifier and TypeMethodDescriptionCommandBuffer.fork()Attempts to fork a command buffer instance from the store associated with this command buffer.Methods in com.hypixel.hytale.component with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCommandBuffer.mergeParallel(CommandBuffer<ECS_TYPE> commandBuffer) Merges this command buffer back into the buffer it was forked from.Method parameters in com.hypixel.hytale.component with type arguments of type CommandBufferModifier and TypeMethodDescriptionvoidStore.forEachChunk(int systemIndex, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store that contains a matchingQuery, this includes non-ticking archetypes.booleanStore.forEachChunk(int systemIndex, BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store that contains a matchingQueryuntil thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachChunk(Query<ECS_TYPE> query, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store that contains a matchingQuery, this includes non-ticking archetypes.booleanStore.forEachChunk(Query<ECS_TYPE> query, BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store that contains a matchingQueryuntil thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachChunk(Ref<ECS_TYPE> parent, Query<ECS_TYPE> query, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) voidStore.forEachChunk(BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store, this includes non-ticking archetypes.booleanStore.forEachChunk(BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store until thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachEntityParallel(Query<ECS_TYPE> query, IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity in the component store that contains a matchingQuery, this includes non-ticking entities.voidStore.forEachEntityParallel(Ref<ECS_TYPE> parent, Query<ECS_TYPE> query, IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity owned byparentthat contains a matchingQuery.voidStore.forEachEntityParallel(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity in the component store, this includes non-ticking entities. -
Uses of CommandBuffer in com.hypixel.hytale.component.data
Methods in com.hypixel.hytale.component.data with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidForEachTaskData.init(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer, ArchetypeChunk<ECS_TYPE> archetypeChunk, CommandBuffer<ECS_TYPE> commandBuffer) static <ECS_TYPE> voidForEachTaskData.invokeParallelTask(ParallelTask<ForEachTaskData<ECS_TYPE>> parallelTask, CommandBuffer<ECS_TYPE> commandBuffer) Method parameters in com.hypixel.hytale.component.data with type arguments of type CommandBufferModifier and TypeMethodDescriptionvoidForEachTaskData.init(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer, ArchetypeChunk<ECS_TYPE> archetypeChunk, CommandBuffer<ECS_TYPE> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.component.system
Methods in com.hypixel.hytale.component.system with parameters of type CommandBufferModifier and TypeMethodDescriptionabstract voidEntityEventSystem.handle(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific archetype chunk.abstract voidEntityHolderEventSystem.handle(Holder<ECS_TYPE> holder, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific holder.abstract voidWorldEventSystem.handle(Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event.voidEntityEventSystem.handleInternal(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a specific archetype chunk, unless the event is cancelled.voidEntityHolderEventSystem.handleInternal(Holder<ECS_TYPE> holder, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a holder, unless the event is cancelled.voidWorldEventSystem.handleInternal(Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event, unless the event is cancelled.abstract voidRefChangeSystem.onComponentAdded(Ref<ECS_TYPE> ref, T component, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been added to an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidRefChangeSystem.onComponentRemoved(Ref<ECS_TYPE> ref, T component, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been removed from an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidRefChangeSystem.onComponentSet(Ref<ECS_TYPE> ref, T oldComponent, T newComponent, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been set on an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidRefSystem.onEntityAdded(Ref<ECS_TYPE> ref, AddReason reason, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after an entity has been added to aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}.abstract voidRefSystem.onEntityRemove(Ref<ECS_TYPE> ref, RemoveReason reason, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called before an entity has been removed from aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}. -
Uses of CommandBuffer in com.hypixel.hytale.component.system.data
Methods in com.hypixel.hytale.component.system.data with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic <ECS_TYPE,Q, R>
voidEntityDataSystem.doFetch(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidArchetypeDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidEntityDataSystem.fetch(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.SystemTaskData.init(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query) static <ECS_TYPE,Q, R>
voidEntityDataSystem.SystemTaskData.invokeParallelTask(ParallelTask<EntityDataSystem.SystemTaskData<ECS_TYPE, Q, R>> parallelTask, CommandBuffer<ECS_TYPE> commandBuffer, List<R> results) -
Uses of CommandBuffer in com.hypixel.hytale.component.system.tick
Methods in com.hypixel.hytale.component.system.tick with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic <ECS_TYPE> voidEntityTickingSystem.doTick(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.SystemTaskData.init(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) static <ECS_TYPE> voidEntityTickingSystem.SystemTaskData.invokeParallelTask(ParallelTask<EntityTickingSystem.SystemTaskData<ECS_TYPE>> parallelTask, CommandBuffer<ECS_TYPE> commandBuffer) abstract voidArchetypeTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBufferabstract voidEntityTickingSystem.tick(float dt, int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.asset.type.blocktick.config
Methods in com.hypixel.hytale.server.core.asset.type.blocktick.config with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidRandomTickProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) abstract BlockTickStrategyTickProcedure.onTick(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionReference, int worldX, int worldY, int worldZ, int blockId) This method will be fired once per tick with the World X Y and Z attached to it. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.asset.type.blocktype.config.fallingblocks
Methods in com.hypixel.hytale.server.core.asset.type.blocktype.config.fallingblocks with parameters of type CommandBufferModifier and TypeMethodDescriptionabstract voidFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.asset.type.blocktype.config.farming
Methods in com.hypixel.hytale.server.core.asset.type.blocktype.config.farming with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleGrowthModifierAsset.getCurrentGrowthMultiplier(CommandBuffer<ChunkStore> commandBuffer, Ref<ChunkStore> sectionRef, Ref<ChunkStore> blockRef, int x, int y, int z, boolean initialTick) Called to fetch the current growth multiplier for a block at the given position. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.asset.type.fluid
Methods in com.hypixel.hytale.server.core.asset.type.fluid with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic FluidTicker.CachedAccessorFluidTicker.CachedAccessor.of(CommandBuffer<ChunkStore> commandBuffer, FluidSection section, BlockSection blockSection, it.unimi.dsi.fastutil.ints.IntSet disabledFluidIds, int radius) FluidTicker.tick(CommandBuffer<ChunkStore> commandBuffer, FluidTicker.CachedAccessor cachedAccessor, FluidSection fluidSection, BlockSection blockSection, Fluid fluid, int fluidId, int worldX, int worldY, int worldZ) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity
Methods in com.hypixel.hytale.server.core.entity that return CommandBufferModifier and TypeMethodDescriptionInteractionContext.getCommandBuffer()Returns the current command buffer for this tick.Methods in com.hypixel.hytale.server.core.entity with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidInteractionManager.executeChain(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, InteractionChain chain) Executes the passed chain.InteractionContext.SnapshotProvider.getSnapshot(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> attacker, int targetNetworkId) Deprecated.voidEntityRemovalSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityRemovalSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionManager.startChain(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, InteractionType type, InteractionContext context, RootInteraction rootInteraction) voidInteractionManager.tick(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, float dt) Runs all active interaction chains for a single tick using the given time stepdt.voidInteractionManager.tryRunHeldInteraction(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, InteractionType type) Called to try and run a held item interactionvoidInteractionManager.tryRunHeldInteraction(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, InteractionType type, short equipSlot) Called to try and run a held item interactionbooleanInteractionManager.tryStartChain(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, InteractionType type, InteractionContext context, RootInteraction rootInteraction) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity.effect
Methods in com.hypixel.hytale.server.core.entity.effect with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidActiveEntityEffect.tick(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, EntityEffect entityEffect, EntityStatMap entityStatMapComponent, float dt) Called to tick this specific active entity effect. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity.entities
Methods in com.hypixel.hytale.server.core.entity.entities with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidProjectileComponent.onProjectileDeath(Ref<EntityStore> ref, org.joml.Vector3d position, CommandBuffer<EntityStore> commandBuffer) Called upon the death of the given projectile.voidBlockEntity.setBlockTypeKey(String blockTypeKey, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) BlockEntity.updateHitbox(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity.knockback
Methods in com.hypixel.hytale.server.core.entity.knockback with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidKnockbackSystems.ApplyKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackSystems.ApplyPlayerKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity.movement
Methods in com.hypixel.hytale.server.core.entity.movement with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMovementStatesSystems.PlayerInitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystems.PlayerInitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.entity.nameplate
Methods in com.hypixel.hytale.server.core.entity.nameplate with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidNameplateSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Nameplate component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Nameplate component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Nameplate oldComponent, Nameplate newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.inventory
Methods in com.hypixel.hytale.server.core.inventory with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic CombinedItemContainerInventoryComponent.getCombined(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index, ComponentType<EntityStore, ? extends InventoryComponent>... types) Overload ofInventoryComponent.getCombined(ComponentAccessor, Ref, ComponentType[])for use within ECS systems that operate onArchetypeChunkdirectly.voidInventorySystems.ActiveSlotChangedEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedEntityHolderEventSystem.handle(Holder<EntityStore> holder, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedToolsEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedToolsHolderEventSystem.handle(Holder<EntityStore> holder, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.PlayerInventoryChangeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) voidInventorySystems.InventoryChangeEventSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInventorySystems.LegacyArmorChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyHotbarChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyUtilityChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.SyncEquipmentSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.block
Methods in com.hypixel.hytale.server.core.modules.block with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlockModule.BlockStateInfoRefSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.ItemContainerStateRefSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.BlockStateInfoRefSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.ItemContainerStateRefSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.block.system
Methods in com.hypixel.hytale.server.core.modules.block.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidItemContainerSystems.OnCarriedHolder.handle(Holder<ChunkStore> holder, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockCarriedEvent event) voidItemContainerSystems.OnReplaced.handle(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockReplaceEvent event) voidItemContainerSystems.OnReplacedHolder.handle(Holder<ChunkStore> holder, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockReplaceEvent event) voidItemContainerSystems.OnAddedOrRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidItemContainerSystems.OnAddedOrRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.collision
Methods in com.hypixel.hytale.server.core.modules.collision with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleEntityRefCollisionProvider.computeNearest(CommandBuffer<EntityStore> commandBuffer, Box entityBoundingBox, org.joml.Vector3d pos, org.joml.Vector3d dir, Ref<EntityStore> ignoreSelf, Ref<EntityStore> ignore) Find nearest collision of AABB swept along a vector with another entity and store it in contact list.doubleEntityRefCollisionProvider.computeNearest(CommandBuffer<EntityStore> commandBuffer, org.joml.Vector3d pos, org.joml.Vector3d dir, Box boundingBox, double radius, BiPredicate<Ref<EntityStore>, CommandBuffer<EntityStore>> entityFilter, Ref<EntityStore> ignoreSelf, Ref<EntityStore> ignoreOther) Find nearest collision of AABB swept along a vector with another entity and store it in contact list.static booleanEntityRefCollisionProvider.defaultEntityFilter(Ref<EntityStore> entity, CommandBuffer<EntityStore> commandBuffer) Default entity filter to exclude projectiles, dead entities, and non-collidable entities.Method parameters in com.hypixel.hytale.server.core.modules.collision with type arguments of type CommandBufferModifier and TypeMethodDescriptiondoubleEntityRefCollisionProvider.computeNearest(CommandBuffer<EntityStore> commandBuffer, org.joml.Vector3d pos, org.joml.Vector3d dir, Box boundingBox, double radius, BiPredicate<Ref<EntityStore>, CommandBuffer<EntityStore>> entityFilter, Ref<EntityStore> ignoreSelf, Ref<EntityStore> ignoreOther) Find nearest collision of AABB swept along a vector with another entity and store it in contact list. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity
Methods in com.hypixel.hytale.server.core.modules.entity with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEntityModule.LegacyUUIDUpdateSystem.onComponentAdded(Ref<EntityStore> ref, UUIDComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyUUIDUpdateSystem.onComponentRemoved(Ref<EntityStore> ref, UUIDComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyUUIDUpdateSystem.onComponentSet(Ref<EntityStore> ref, UUIDComponent oldComponent, UUIDComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyEntityRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.OnAddRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyEntityRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.OnAddRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.BlockEntityTrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDespawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static voidDespawnComponent.trySetDespawn(CommandBuffer<EntityStore> commandBuffer, TimeResource timeResource, Ref<EntityStore> ref, DespawnComponent despawnComponent, Float newLifetime) Helper that sets the lifetime of an entity to the given value if it isn't null. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.component
Methods in com.hypixel.hytale.server.core.modules.entity.component with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPlayerLives.CancelRespawnWhenExhausted.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, RespawnEvent event) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.damage
Methods in com.hypixel.hytale.server.core.modules.entity.damage with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidDamageSystems.executeDamage(int index, ArchetypeChunk<EntityStore> chunk, CommandBuffer<EntityStore> commandBuffer, Damage damage) Called to queue the given damage entry onto the given entity.static voidDamageSystems.executeDamage(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, Damage damage) Called to queue the given damage entry onto the given entity.voidDamageCalculatorSystems.SequenceModifier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyParticles.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplySoundEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.ArmorKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.DamageArmor.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageAttackerTool.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageStamina.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.EntityUIEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.FilterNPCWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterPlayerWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterUnkillable.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.HitAnimation.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerDamageFilterSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerHitIndicators.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.RecordLastCombat.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ReticleEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ScaleOutgoingDamageFromEntityEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.TrackLastDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.ApplySoundEffects.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.DamageStamina.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.InvulnerableBreathing.onComponentAdded(Ref<EntityStore> ref, Invulnerable component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearEntityEffects.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearHealth.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DeathAnimation.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DropPlayerDeathItems.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.KillFeed.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathMarker.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathScreen.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDropItemsConfig.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerKilledPlayer.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.RunDeathInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.StopVoiceOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.InvulnerableBreathing.onComponentRemoved(Ref<EntityStore> ref, Invulnerable component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.CheckBrokenItemsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearEntityEffectsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearInteractionsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearRespawnUI.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ReenableVoiceOnRespawn.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetPlayerRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetStatsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.InvulnerableBreathing.onComponentSet(Ref<EntityStore> ref, Invulnerable oldComponent, Invulnerable newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.SpawnedDeathAnimation.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.SpawnedDeathAnimation.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static Damage[]DamageCalculatorSystems.queueDamageCalculator(World world, it.unimi.dsi.fastutil.objects.Object2FloatMap<DamageCause> relativeDamage, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, Damage.Source source, ItemStack itemInHand) Called to queue up damage calculations based on relative damage values.voidDamageSystems.BreathingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.CanBreathe.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamageNPCs.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamagePlayers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.HackKnockbackValues.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidDamageSystems.OutOfWorldDamage.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.CorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.TickCorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static voidDeathComponent.tryAddComponent(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, Damage damage) Attempts to add the death component to the entity. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.dynamiclight
Methods in com.hypixel.hytale.server.core.modules.entity.dynamiclight with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDynamicLightSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, DynamicLight component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDynamicLightSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, DynamicLight component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDynamicLightSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, DynamicLight oldComponent, DynamicLight newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.gamemode
Methods in com.hypixel.hytale.server.core.modules.entity.gamemode with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidGameModeTypeSystems.Setup.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidGameModeTypeSystems.Setup.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.hitboxcollision
Methods in com.hypixel.hytale.server.core.modules.entity.hitboxcollision with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidHitboxCollisionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, HitboxCollision component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, HitboxCollision component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, HitboxCollision oldComponent, HitboxCollision newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.item
Methods in com.hypixel.hytale.server.core.modules.entity.item with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidDropItemsComponent.queue(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, List<ItemStack> itemStacks) Queues item stacks to be dropped by the entity, creating the component if absent.voidDropItemsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemMergeSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPrePhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemSystems.TrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPickupItemSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.livingentity
Methods in com.hypixel.hytale.server.core.modules.entity.livingentity with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidLivingEntityEffectClearChangesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLivingEntityEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.player
Methods in com.hypixel.hytale.server.core.modules.entity.player with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPlayerInput.AbsoluteMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.InputUpdate.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.RelativeMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetBody.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetClientVelocity.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetHead.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetMovementStates.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetRiderMovementStates.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.WishMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidPlayerSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentAdded(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentAdded(Ref<EntityStore> ref, KnockbackSimulation component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentAdded(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentRemoved(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentRemoved(Ref<EntityStore> ref, KnockbackSimulation knockbackSimulationComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentRemoved(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentSet(Ref<EntityStore> ref, PlayerSettings oldComponent, PlayerSettings newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentSet(Ref<EntityStore> ref, KnockbackSimulation oldComponent, KnockbackSimulation newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentSet(Ref<EntityStore> ref, DisplayNameComponent oldComponent, DisplayNameComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnRemove.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerHudManagerSystems.InitializeSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerMovementManagerSystems.PostAssignmentSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerSpawnedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnRemove.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerHudManagerSystems.InitializeSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerMovementManagerSystems.PostAssignmentSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerSpawnedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkTracker.tick(Player playerComponent, PlayerRef playerRefComponent, TransformComponent transformComponent, float dt, CommandBuffer<EntityStore> commandBuffer) Called to tick the chunk tracker component for the given player entity.voidKnockbackPredictionSystems.CaptureKnockbackInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.SimulateKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidNetworkTickSystem.tick(float dt, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidPlayerChunkTrackerSystems.UpdateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerConnectionFlushSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerItemEntityPickupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerPingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerProcessMovementSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSavingSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSendInventorySystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.ProcessPlayerInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.UpdatePlayerRef.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.prefabpreview
Methods in com.hypixel.hytale.server.core.modules.entity.prefabpreview with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, PrefabPreview component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, PrefabPreview component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, PrefabPreview oldComponent, PrefabPreview newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.repulsion
Methods in com.hypixel.hytale.server.core.modules.entity.repulsion with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidRepulsionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Repulsion component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Repulsion component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Repulsion oldComponent, Repulsion newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.RepulsionTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.spectator
Methods in com.hypixel.hytale.server.core.modules.entity.spectator with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidSpectatorSystems.OnSpectatingChange.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.OnSpectatingChange.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.OnSpectatingChange.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.FollowTarget.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.HideFromNonSpectators.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.stamina
Methods in com.hypixel.hytale.server.core.modules.entity.stamina with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidStaminaSystems.SprintStaminaEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.system
Methods in com.hypixel.hytale.server.core.modules.entity.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDisplayNameSystems.SyncDisplayName.onComponentAdded(Ref<EntityStore> ref, PersistentDisplayName component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentAdded(Ref<EntityStore> ref, T component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentAdded(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.SyncDisplayName.onComponentRemoved(Ref<EntityStore> ref, PersistentDisplayName component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentRemoved(Ref<EntityStore> ref, T component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentRemoved(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.SyncDisplayName.onComponentSet(Ref<EntityStore> ref, PersistentDisplayName oldComponent, PersistentDisplayName newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentSet(Ref<EntityStore> ref, T oldComponent, T newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentSet(Ref<EntityStore> ref, PlayerSettings oldComponent, PlayerSettings newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.ClearMarker.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.UnloadEntityFromChunk.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.SpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.ClearMarker.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.UnloadEntityFromChunk.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.SpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAudioSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAudioSystems.TickMovementAudio.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityScaleBoundingBoxSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.DynamicLightTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHideEntitySystems.AdventurePlayerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.AnimationEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateMovementStateBoundingBox.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRotateObjectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Capture.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Resize.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTransformSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.teleport
Methods in com.hypixel.hytale.server.core.modules.entity.teleport with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTeleportSystems.MoveSystem.onComponentAdded(Ref<EntityStore> ref, Teleport teleport, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentAdded(Ref<EntityStore> ref, Teleport teleport, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.MoveSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.MoveSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entity.tracker
Methods in com.hypixel.hytale.server.core.modules.entity.tracker with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEntityTrackerSystems.AddToVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearEntityViewers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearPreviouslyVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.CollectVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EffectControllerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EnsureVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntityModel.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntitySkin.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.HideFromPlayer.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.LODCull.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.RemoveEmptyVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.SendPackets.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entitystats
Methods in com.hypixel.hytale.server.core.modules.entitystats with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEntityStatsSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, EntityStatMap component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, EntityStatMap component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, EntityStatMap oldComponent, EntityStatMap newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Changes.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.ClearChanges.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Recalculate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Regenerate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.entityui
Methods in com.hypixel.hytale.server.core.modules.entityui with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidUIComponentSystems.Remove.onComponentAdded(Ref<EntityStore> ref, UIComponentList component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Remove.onComponentRemoved(Ref<EntityStore> ref, UIComponentList component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Remove.onComponentSet(Ref<EntityStore> ref, UIComponentList oldComponent, UIComponentList newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Update.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction
Methods in com.hypixel.hytale.server.core.modules.interaction with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidBlockHarvestUtils.queueOnBreakImpactInteraction(Ref<EntityStore> attributedRef, BlockType blockType, org.joml.Vector3i blockPosition, int rotationIndex, CommandBuffer<EntityStore> commandBuffer) Queues theInteractionType.OnBreakImpactinteraction chain defined on the block type, if any. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.blocktrack
Methods in com.hypixel.hytale.server.core.modules.interaction.blocktrack with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidTrackedPlacement.OnAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTrackedPlacement.OnAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.breakshape
Methods in com.hypixel.hytale.server.core.modules.interaction.breakshape with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBreakShape.selectBlocks(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, org.joml.Vector3i anchorBlock, TriIntConsumer consumer) Finds every block this shape covers, anchored atanchorBlockand oriented to the user's view (or the targeted surface), and reports each toconsumer. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.components
Methods in com.hypixel.hytale.server.core.modules.interaction.components with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCarriedBlockSystems.DropOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentAdded(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentAdded(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentRemoved(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentRemoved(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentSet(Ref<EntityStore> ref, CarriedBlock oldComponent, CarriedBlock newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentSet(Ref<EntityStore> ref, CarriedBlock oldComponent, CarriedBlock newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.ApplyDroppedBlockEntityEffect.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.ApplyDroppedBlockEntityEffect.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.host
Methods in com.hypixel.hytale.server.core.modules.interaction.host with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidInteractionHostCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.interaction.config.none
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config.none with parameters of type CommandBufferModifier and TypeMethodDescriptionfinal booleanSelectInteraction.EntityMatcher.test(Ref<EntityStore> sourceRef, Ref<EntityStore> targetRef, CommandBuffer<EntityStore> commandBuffer) Called to test whether the target matches.abstract booleanSelectInteraction.EntityMatcher.test0(Ref<EntityStore> sourceRef, Ref<EntityStore> targetRef, CommandBuffer<EntityStore> commandBuffer) The internal test method to be implemented by subclasses. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.interaction.config.selector
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config.selector with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidSelector.selectNearbyEntities(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> attacker, double range, Consumer<Ref<EntityStore>> consumer, Predicate<Ref<EntityStore>> filter) Helper function for selector implementations.voidClientSourcedSelector.selectTargetBlocks(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, Selector.BlockConsumer consumer) Deprecated.voidSelector.selectTargetBlocks(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, Selector.BlockConsumer consumer) Uses the selector to find all blocks that are within the selector.voidClientSourcedSelector.selectTargetEntities(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, BiConsumer<Ref<EntityStore>, org.joml.Vector4d> consumer, Predicate<Ref<EntityStore>> filter) Deprecated.voidSelector.selectTargetEntities(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, BiConsumer<Ref<EntityStore>, org.joml.Vector4d> consumer, Predicate<Ref<EntityStore>> filter) Uses the selector to find all entities that are within the selector and match the provided filter.org.joml.Vector3dAOECircleSelector.selectTargetPosition(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> attackerRef) org.joml.Vector3dRaycastSelector.selectTargetPosition(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> attacker) booleanPlayerMatcher.test0(Ref<EntityStore> sourceRef, Ref<EntityStore> targetRef, CommandBuffer<EntityStore> commandBuffer) booleanVulnerableMatcher.test0(Ref<EntityStore> sourceRef, Ref<EntityStore> targetRef, CommandBuffer<EntityStore> commandBuffer) voidClientSourcedSelector.tick(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, float time, float runTime) Deprecated.voidSelector.tick(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref, float time, float runTime) Advances the selector to the provided time value. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server.combat
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server.combat with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDamageEffects.spawnAtEntity(CommandBuffer<EntityStore> commandBuffer, Ref<EntityStore> ref) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.interaction.system
Methods in com.hypixel.hytale.server.core.modules.interaction.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidInteractionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Interactions component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Interactions component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Interactions oldComponent, Interactions newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.CleanUpSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.DropUnresolvedInteractions.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.CleanUpSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.DropUnresolvedInteractions.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.TickInteractionManagerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.TrackerTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.physics.systems
Methods in com.hypixel.hytale.server.core.modules.physics.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidGenericVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.projectile
Methods in com.hypixel.hytale.server.core.modules.projectile with parameters of type CommandBufferModifier and TypeMethodDescriptionProjectileModule.spawnProjectile(Ref<EntityStore> creatorRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig config, org.joml.Vector3d position, org.joml.Vector3d direction) Called to spawn a projectile entity, returning the entity reference of the newly spawned projectile.ProjectileModule.spawnProjectile(Ref<EntityStore> creatorRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig config, org.joml.Vector3d position, org.joml.Vector3d direction, float scaleMultiplier, float speedMultiplier) Called to spawn an unpredicted projectile with a uniform scale multiplier on its model and hitbox (e.g. an AoE rune growing an ability projectile) and a multiplier on the config's LaunchForce (e.g. a speed rune hastening it).ProjectileModule.spawnProjectile(UUID predictionId, Long scaleSeed, Ref<EntityStore> creatorRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig config, org.joml.Vector3d position, org.joml.Vector3d direction, float scaleMultiplier, float speedMultiplier) Called to spawn a projectile entity, returning the entity reference of the newly spawned projectile.ProjectileModule.spawnProjectile(UUID predictionId, Long scaleSeed, Ref<EntityStore> creatorRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig config, org.joml.Vector3d position, org.joml.Vector3d direction, float scaleMultiplier, float speedMultiplier, long despawnDelay) Called to spawn a projectile entity, returning the entity reference of the newly spawned projectile.ProjectileModule.spawnProjectile(UUID predictionId, Long scaleSeed, Ref<EntityStore> creatorRef, CommandBuffer<EntityStore> commandBuffer, ProjectileConfig config, org.joml.Vector3d position, org.joml.Vector3d direction, long despawnDelay) Called to spawn a projectile entity, returning the entity reference of the newly spawned projectile. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.projectile.config
Methods in com.hypixel.hytale.server.core.modules.projectile.config with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBounceConsumer.onBounce(Ref<EntityStore> ref, org.joml.Vector3d position, CommandBuffer<EntityStore> commandBuffer) Called when a projectile bounces.voidImpactConsumer.onImpact(Ref<EntityStore> ref, org.joml.Vector3d position, org.joml.Vector3i bounceBlockPosition, Ref<EntityStore> targetRef, String collisionDetailName, CommandBuffer<EntityStore> commandBuffer) Called when a projectile impacts something. -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.projectile.system
Methods in com.hypixel.hytale.server.core.modules.projectile.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidAbilityCastSnapshotSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidPredictedProjectileSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStandardPhysicsTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.modules.serverplayerlist
Methods in com.hypixel.hytale.server.core.modules.serverplayerlist with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidServerPlayerListSystems.OnSpectatingChange.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidServerPlayerListSystems.OnSpectatingChange.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidServerPlayerListSystems.OnSpectatingChange.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.hardcore
Methods in com.hypixel.hytale.server.core.universe.hardcore with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidHardcoreLivesHud.ShowOnChange.onComponentAdded(Ref<EntityStore> ref, PlayerLives component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnChange.onComponentRemoved(Ref<EntityStore> ref, PlayerLives component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnChange.onComponentSet(Ref<EntityStore> ref, PlayerLives oldComponent, PlayerLives newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreGameOver.ApplyOnJoin.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnJoin.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreGameOver.ApplyOnJoin.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnJoin.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.system
Methods in com.hypixel.hytale.server.core.universe.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidPlayerRefAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerRefAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.chunk
Methods in com.hypixel.hytale.server.core.universe.world.chunk with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlockChunk.LoadBlockChunkPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.chunk.heightmap
Methods in com.hypixel.hytale.server.core.universe.world.chunk.heightmap with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidHeightmapSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.chunk.section
Methods in com.hypixel.hytale.server.core.universe.world.chunk.section with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlockComponentSection.LoadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockComponentSection.UnloadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockSection.LoadBlockSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidEnvironmentSection.LoadEnvironmentSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this section has become non-ticking.voidEntitySection.EntitySectionLoadingSystem.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this section has become ticking.voidEntitySection.EntitySectionLoadingSystem.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidEntitySection.EntitySectionLoadingSystem.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.chunk.systems
Methods in com.hypixel.hytale.server.core.universe.world.chunk.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidChunkSystems.ResetKeepAliveOnTickingChange.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.ResetKeepAliveOnTickingChange.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.ResetKeepAliveOnTickingChange.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.OnChunkLoad.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.OnChunkLoad.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.meta.state
Methods in com.hypixel.hytale.server.core.universe.world.meta.state with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlockMapMarker.OnAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidRespawnBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockMapMarker.OnAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidRespawnBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.storage
Methods in com.hypixel.hytale.server.core.universe.world.storage with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEntityStore.NetworkIdSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.UUIDSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.NetworkIdSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.UUIDSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.core.universe.world.storage.component
Methods in com.hypixel.hytale.server.core.universe.world.storage.component with parameters of type CommandBufferModifier and TypeMethodDescriptionstatic voidChunkSavingSystems.tryQueueSync(ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to try and queue a chunk for saving synchronously.static voidChunkUnloadingSystem.tryUnload(int index, ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to attempt to unload a chunk.static voidSectionUnloadingSystem.tryUnload(int index, ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to attempt to unload a section. -
Uses of CommandBuffer in com.hypixel.hytale.server.flock
Methods in com.hypixel.hytale.server.flock with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidFlockMembershipSystems.FilterPlayerFlockDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageDealt.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageReceived.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage danage) voidFlockSystems.PlayerChangeGameModeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ChangeGameModeEvent event) voidFlockDeathSystems.EntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockDeathSystems.PlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentAdded(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentRemoved(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentSet(Ref<EntityStore> ref, FlockMembership oldComponent, FlockMembership newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.EntityRef.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.EntityRemoved.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.EntityRef.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.EntityRemoved.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.FlockDebugSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.blackboard.view.combat
Methods in com.hypixel.hytale.server.npc.blackboard.view.combat with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidCombatViewSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.decisionmaker.core
Methods in com.hypixel.hytale.server.npc.decisionmaker.core with parameters of type CommandBufferModifier and TypeMethodDescriptionabstract doubleEvaluator.OptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleOption.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) Evaluates all conditions and returns a utility result for the option.Evaluator.evaluate(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.decisionmaker.core.conditions
Methods in com.hypixel.hytale.server.npc.decisionmaker.core.conditions with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleRandomiserCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base
Methods in com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base with parameters of type CommandBufferModifier and TypeMethodDescriptionabstract doubleCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) Calculates a utility value based on parameters contained within the EvaluationContext.doubleCurveCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleScaledCurveCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleSimpleCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.decisionmaker.stateevaluator
Methods in com.hypixel.hytale.server.npc.decisionmaker.stateevaluator with parameters of type CommandBufferModifier and TypeMethodDescriptiondoubleStateEvaluator.SelfOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.movement.steeringforces
Methods in com.hypixel.hytale.server.npc.movement.steeringforces with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidSteeringForceAvoidCollision.add(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) abstract voidSteeringForceWithGroup.add(Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.role
Methods in com.hypixel.hytale.server.npc.role with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidRole.blendAvoidance(Ref<EntityStore> ref, org.joml.Vector3d position, Rotation3f rotation, Steering steering, CommandBuffer<EntityStore> commandBuffer) voidRole.blendSeparation(Ref<EntityStore> selfRef, org.joml.Vector3d position, Rotation3f rotation, Steering steering, ComponentType<EntityStore, TransformComponent> transformComponentType, CommandBuffer<EntityStore> commandBuffer) voidRoleDebugDisplay.display(Role role, int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.role.support
Methods in com.hypixel.hytale.server.npc.role.support with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidEntityList.add(Ref<EntityStore> ref, org.joml.Vector3d parentPosition, CommandBuffer<EntityStore> commandBuffer) <T,U> void EntityList.forEachEntityAvoidance(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T> voidEntityList.forEachEntityAvoidance(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, TriConsumer<Ref<EntityStore>, T, CommandBuffer<EntityStore>> consumer, T t, CommandBuffer<EntityStore> commandBuffer) <T,U> void PositionCache.forEachEntityInAvoidanceRange(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T> voidPositionCache.forEachEntityInAvoidanceRange(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, TriConsumer<Ref<EntityStore>, T, CommandBuffer<EntityStore>> consumer, T t, CommandBuffer<EntityStore> commandBuffer) Method parameters in com.hypixel.hytale.server.npc.role.support with type arguments of type CommandBufferModifier and TypeMethodDescription<T,U> void EntityList.forEachEntityAvoidance(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T> voidEntityList.forEachEntityAvoidance(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, TriConsumer<Ref<EntityStore>, T, CommandBuffer<EntityStore>> consumer, T t, CommandBuffer<EntityStore> commandBuffer) <T,U> void PositionCache.forEachEntityInAvoidanceRange(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, QuadConsumer<Ref<EntityStore>, T, U, CommandBuffer<EntityStore>> consumer, T t, U u, CommandBuffer<EntityStore> commandBuffer) <T> voidPositionCache.forEachEntityInAvoidanceRange(Set<Ref<EntityStore>> ignoredEntitiesForAvoidance, TriConsumer<Ref<EntityStore>, T, CommandBuffer<EntityStore>> consumer, T t, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.systems
Methods in com.hypixel.hytale.server.npc.systems with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBlackboardSystems.BreakBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidBlackboardSystems.DamageBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidBlackboardSystems.UseBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidBlackboardSystems.UseEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidNPCDamageSystems.DamageDealtSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedEventViewSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.FilterDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCSystems.BreathingCheckEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreathingCheckEvent event) voidNPCSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidNPCSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidNPCSystems.PrefabPlaceEntityEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) voidSpawnNPCInteractionFailureTrackerSystems.BreakBlockClearSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidNPCDeathSystems.EntityViewSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCDeathSystems.NPCKillsEntitySystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentAdded(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentRemoved(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentSet(Ref<EntityStore> ref, FlockMembership oldComponent, FlockMembership newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlackboardSystems.SubscriptionLifecycleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFailedSpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedFromExternalSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddSpawnEntityEffectSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleActivateSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.BeaconAddRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerAddRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlackboardSystems.SubscriptionLifecycleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFailedSpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedFromExternalSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddSpawnEntityEffectSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleActivateSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.BeaconAddRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerAddRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAvoidanceSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidComputeVelocitySystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMessageSupportSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCPreTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.UpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.EntitySupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedEntitySupportPostSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedTargetRebindSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PositionCacheClearSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PostBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PreBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleDebugSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.StateSupportUpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.WorldSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteeringSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) abstract voidSteppableTickingSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) The abstract tick method utilised bySteppableTickingSystemclassesvoidTimerSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCDamageSystems.DropDeathItems.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCInteractionSystems.TickHeldInteractionsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.TickingSpawnBeaconSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.TickingSpawnMarkerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStateEvaluatorSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStepCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteppableTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.npc.util
Methods in com.hypixel.hytale.server.npc.util with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidDamageData.onSufferedDamage(CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.beacons
Methods in com.hypixel.hytale.server.spawning.beacons with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidSpawnBeaconSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LegacyEntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LegacyEntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) booleanLegacySpawnBeaconEntity.prepareSpawnContext(org.joml.Vector3d playerPosition, int spawnsThisRound, int roleIndex, SpawningContext spawningContext, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.CheckDespawn.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.ControllerTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LoadTimeDelay.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.PositionSelectorUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.SpawnJobTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.blockstates
Methods in com.hypixel.hytale.server.spawning.blockstates with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidSpawnMarkerBlockStateSystems.AddOrRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerAddedFromExternal.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.AddOrRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerAddedFromExternal.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerTickHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.TickHeartbeat.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.local
Methods in com.hypixel.hytale.server.spawning.local with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidLocalSpawnBeaconSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnSetupSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnBeaconSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnSetupSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnForceTriggerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.spawnmarkers
Methods in com.hypixel.hytale.server.spawning.spawnmarkers with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidSpawnMarkerSystems.CacheMarker.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAddedFromExternal.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.CacheMarker.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAddedFromExternal.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.DebugTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.RemoveFailedValidation.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.ValidationTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.suppression.system
Methods in com.hypixel.hytale.server.spawning.suppression.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidChunkSuppressionSystems.ChunkAdded.onEntityAdded(Ref<ChunkStore> reference, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerSuppressionSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnSuppressionSystems.Suppressor.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkSuppressionSystems.ChunkAdded.onEntityRemove(Ref<ChunkStore> reference, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerSuppressionSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnSuppressionSystems.Suppressor.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.spawning.world.system
Methods in com.hypixel.hytale.server.spawning.world.system with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidMoonPhaseChangeEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, MoonPhaseChangeEvent event) voidChunkSpawningSystems.TickingState.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this chunk has become non-ticking.voidWorldSpawnJobSystems.TickingState.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this chunk has become non-ticking.voidChunkSpawningSystems.TickingState.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this chunk has become ticking.voidWorldSpawnJobSystems.TickingState.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this chunk has become ticking.voidChunkSpawningSystems.TickingState.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnJobSystems.TickingState.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSpawningSystems.ChunkRefAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnTrackingSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkSpawningSystems.ChunkRefAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnTrackingSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWorldSpawnJobSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of CommandBuffer in com.hypixel.hytale.server.worldgen
Methods in com.hypixel.hytale.server.worldgen with parameters of type CommandBufferModifier and TypeMethodDescriptionvoidBiomeDataSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer)