Uses of Class
com.hypixel.hytale.component.Store
Packages that use Store
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of Store in com.hypixel.hytale.builtin.abilities.element
Methods in com.hypixel.hytale.builtin.abilities.element with parameters of type StoreModifier and TypeMethodDescriptionvoidReactionDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of Store in com.hypixel.hytale.builtin.abilities.entity
Methods in com.hypixel.hytale.builtin.abilities.entity with parameters of type StoreModifier and TypeMethodDescriptionvoidAbilityEntityRepeatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.abilities.interaction
Methods in com.hypixel.hytale.builtin.abilities.interaction with parameters of type StoreModifier and TypeMethodDescriptionstatic voidOpenAbilityBenchInteraction.openBench(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.abilities.page
Methods in com.hypixel.hytale.builtin.abilities.page with parameters of type StoreModifier and TypeMethodDescriptionvoidAbilityBenchIntroPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidAbilityBenchIntroPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, AbilityBenchIntroPage.PageEventData data) -
Uses of Store in com.hypixel.hytale.builtin.abilities.trigger
Methods in com.hypixel.hytale.builtin.abilities.trigger with parameters of type StoreModifier and TypeMethodDescriptionvoidAbilityChargeHitSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidAbilityChargeMeleeAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidAbilityChargeRangedAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ProjectileLaunchEvent event) voidRuneEffectDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidAbilityProjectileTrailSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAbilityPullSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.abilities.window
Methods in com.hypixel.hytale.builtin.abilities.window with parameters of type StoreModifier and TypeMethodDescriptionbooleanAbilityBenchWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.camera.system
Methods in com.hypixel.hytale.builtin.adventure.camera.system with parameters of type StoreModifier and TypeMethodDescriptionvoidCameraEffectSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of Store in com.hypixel.hytale.builtin.adventure.farming
Methods in com.hypixel.hytale.builtin.adventure.farming with parameters of type StoreModifier and TypeMethodDescriptionvoidFarmingSystems.CoopResidentEntitySystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.OnCoopAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnFarmBlockAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnSoilAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.CoopResidentEntitySystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.OnCoopAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnFarmBlockAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.OnSoilAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFarmingSystems.CoopResidentTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.farming.states
Methods in com.hypixel.hytale.builtin.adventure.farming.states with parameters of type StoreModifier and TypeMethodDescriptionbooleanCoopBlock.ensureNoResidentsInWorld(Store<EntityStore> store) Ensures that no residents are currently deployed in the world.booleanCoopBlock.ensureSpawnResidentsInWorld(World world, Store<EntityStore> store, org.joml.Vector3d coopLocation, org.joml.Vector3d spawnOffset) Ensures that all residents are spawned in the world at the given coop location with the specified spawn offset.voidCoopBlock.handleBlockBroken(World world, WorldTimeResource worldTimeResource, Store<EntityStore> store, int blockX, int blockY, int blockZ) Called to handle the breaking of the coop block in the world.booleanCoopBlock.tryPutWildResidentFromWild(Store<EntityStore> store, Ref<EntityStore> entityRef, WorldTimeResource worldTimeResource, org.joml.Vector3i coopLocation) Called to attempt to add the given wild NPC as a resident to the coop. -
Uses of Store in com.hypixel.hytale.builtin.adventure.goblinlab
Methods in com.hypixel.hytale.builtin.adventure.goblinlab with parameters of type StoreModifier and TypeMethodDescriptionvoidGoblinLabConsolePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidGoblinLabConsolePage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, GoblinLabConsolePage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.adventure.memories
Methods in com.hypixel.hytale.builtin.adventure.memories with parameters of type StoreModifier and TypeMethodDescriptionvoidMemoriesPlugin.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMemoriesPlugin.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Methods in com.hypixel.hytale.builtin.adventure.memories.memories.npc with parameters of type StoreModifier and TypeMethodDescriptionvoidNPCMemory.KillMemoriesSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMemory.GatherMemoriesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.memories.page
Methods in com.hypixel.hytale.builtin.adventure.memories.page with parameters of type StoreModifier and TypeMethodDescriptionvoidMemoriesPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidMemoriesUnlockedPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidMemoriesPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, MemoriesPage.PageEventData data) voidMemoriesUnlockedPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, MemoriesUnlockedPage.PageEventData data) -
Uses of Store in com.hypixel.hytale.builtin.adventure.memories.temple
Methods in com.hypixel.hytale.builtin.adventure.memories.temple with parameters of type StoreModifier and TypeMethodDescriptionvoidTempleRespawnPlayersSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.memories.window
Methods in com.hypixel.hytale.builtin.adventure.memories.window with parameters of type StoreModifier and TypeMethodDescriptionbooleanMemoriesWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcobjectives
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives with parameters of type StoreModifier and TypeMethodDescriptionstatic voidNPCObjectivesPlugin.startObjective(Ref<EntityStore> playerRef, String taskId, Store<EntityStore> store) static StringNPCObjectivesPlugin.updateTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef, UUID npcId, String taskId) -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcobjectives.npc
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionCompleteTask.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStartObjective.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionCompleteTask.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStartObjective.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorHasTask.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcobjectives.systems
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidKillTrackerSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconCheckRemovalSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSpawnBeaconCheckRemovalSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcobjectives.task
Methods in com.hypixel.hytale.builtin.adventure.npcobjectives.task with parameters of type StoreModifier and TypeMethodDescriptionvoidBountyObjectiveTask.checkKilledEntity(Store<EntityStore> store, Ref<EntityStore> npcRef, Objective objective, NPCEntity npc, Damage damageInfo) voidKillObjectiveTask.checkKilledEntity(Store<EntityStore> store, Ref<EntityStore> npcRef, Objective objective, NPCEntity npc, Damage info) voidKillTask.checkKilledEntity(Store<EntityStore> store, Ref<EntityStore> npcRef, Objective objective, NPCEntity npc, Damage damageInfo) Checks if the killed entity satisfies the conditions of the kill task and updates the objective progress accordingly. -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcreputation
Methods in com.hypixel.hytale.builtin.adventure.npcreputation with parameters of type StoreModifier and TypeMethodDescriptionvoidNPCReputationHolderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidNPCReputationHolderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidReputationAttitudeSystem.onSystemAddedToStore(Store<EntityStore> store) voidReputationAttitudeSystem.onSystemRemovedFromStore(Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.npcshop.npc
Methods in com.hypixel.hytale.builtin.adventure.npcshop.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionOpenBarterShop.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOpenShop.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOpenBarterShop.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOpenShop.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives
Methods in com.hypixel.hytale.builtin.adventure.objectives with parameters of type StoreModifier and TypeMethodDescriptionvoidObjectivePlugin.addPlayerToExistingObjective(Store<EntityStore> store, UUID playerUUID, UUID objectiveUUID) voidDialogPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidObjectivePlugin.cancelObjective(UUID objectiveUUID, Store<EntityStore> store) booleanObjective.checkTaskSetCompletion(Store<EntityStore> store) voidObjective.complete(Store<EntityStore> store) voidDialogPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, DialogPage.DialogPageEventData data) ObjectiveDataStore.loadObjective(UUID objectiveUUID, Store<EntityStore> store) voidObjectivePlugin.objectiveCompleted(Objective objective, Store<EntityStore> store) voidObjectivePlugin.removePlayerFromExistingObjective(Store<EntityStore> store, UUID playerUUID, UUID objectiveUUID) booleanObjective.setup(Store<EntityStore> componentAccessor) booleanObjective.setupCurrentTasks(Store<EntityStore> store) ObjectivePlugin.startObjective(String objectiveId, Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID, Store<EntityStore> store) ObjectivePlugin.startObjective(String objectiveId, UUID objectiveUUID, Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID, Store<EntityStore> store) ObjectivePlugin.startObjectiveLine(Store<EntityStore> store, String objectiveLineId, Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives.config.objectivesetup
Methods in com.hypixel.hytale.builtin.adventure.objectives.config.objectivesetup with parameters of type StoreModifier and TypeMethodDescriptionabstract ObjectiveObjectiveTypeSetup.setup(Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID, Store<EntityStore> store) SetupObjective.setup(Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID, Store<EntityStore> store) SetupObjectiveLine.setup(Set<UUID> playerUUIDs, UUID worldUUID, UUID markerUUID, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation with parameters of type StoreModifier and TypeMethodDescriptionvoidObjectiveLocationMarkerSystems.EnsureNetworkSendableSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidObjectiveLocationMarkerSystems.InitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveLocationMarkerSystems.InitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveLocationMarkerSystems.EnsureNetworkSendableSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidObjectiveLocationMarkerSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveLocationMarkerSystems.TickingSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidObjectiveLocationMarker.updateLocationMarkerValues(ObjectiveLocationMarkerAsset objectiveLocationMarkerAsset, float yaw, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation with parameters of type StoreModifier and TypeMethodDescriptionvoidReachLocationMarkerSystems.EnsureNetworkSendable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidReachLocationMarkerSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReachLocationMarkerSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReachLocationMarkerSystems.EnsureNetworkSendable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidReachLocationMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives.systems
Methods in com.hypixel.hytale.builtin.adventure.objectives.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidObjectiveInventoryChangeSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) voidObjectiveItemEntityRemovalSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidObjectivePlayerSetupSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectivePlayerSetupSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidObjectiveItemEntityRemovalSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectives.task
Methods in com.hypixel.hytale.builtin.adventure.objectives.task with parameters of type StoreModifier and TypeMethodDescriptionvoidCountObjectiveTask.increaseTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, int qty, Objective objective) booleanUseEntityObjectiveTask.increaseTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, int qty, Objective objective, PlayerRef playerRef, UUID npcUUID) voidGatherObjectiveTask.onInventoryChange(Objective objective, Ref<EntityStore> playerRef, Store<EntityStore> store, InventoryChangeEvent event) voidInventoryChangeAware.onInventoryChange(Objective objective, Ref<EntityStore> playerRef, Store<EntityStore> store, InventoryChangeEvent event) Called when an inventory change occurs on a player participating in the given objective.voidReachLocationTask.onPlayerReachLocationMarker(Store<EntityStore> store, Ref<EntityStore> ref, String locationMarkerId, Objective objective) voidCountObjectiveTask.setTaskCompletion(Store<EntityStore> store, Ref<EntityStore> ref, int qty, Objective objective) final TransactionRecord[]ObjectiveTask.setup(Objective objective, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.objectiveshop
Methods in com.hypixel.hytale.builtin.adventure.objectiveshop with parameters of type StoreModifier and TypeMethodDescriptionbooleanCanStartObjectiveRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) voidStartObjectiveInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of Store in com.hypixel.hytale.builtin.adventure.reputation
Methods in com.hypixel.hytale.builtin.adventure.reputation with parameters of type StoreModifier and TypeMethodDescriptionReputationPlugin.getAttitude(Store<EntityStore> store, Ref<EntityStore> npcRef) ReputationPlugin.getAttitude(Store<EntityStore> store, Ref<EntityStore> ref, Ref<EntityStore> npc) ReputationPlugin.getReputationRank(Store<EntityStore> store, Ref<EntityStore> npcRef) ReputationPlugin.getReputationRank(Store<EntityStore> store, Ref<EntityStore> ref, Ref<EntityStore> npcRef) ReputationPlugin.getReputationRank(Store<EntityStore> store, Ref<EntityStore> ref, String reputationGroupId) intReputationPlugin.getReputationValue(Store<EntityStore> store, Ref<EntityStore> npcRef) intReputationPlugin.getReputationValue(Store<EntityStore> store, Ref<EntityStore> playerEntityRef, Ref<EntityStore> npcEntityRef) intReputationPlugin.getReputationValue(Store<EntityStore> store, Ref<EntityStore> playerEntityRef, String reputationGroupId) intReputationPlugin.getReputationValue(Store<EntityStore> store, String reputationGroupId) -
Uses of Store in com.hypixel.hytale.builtin.adventure.reputation.choices
Methods in com.hypixel.hytale.builtin.adventure.reputation.choices with parameters of type StoreModifier and TypeMethodDescriptionbooleanReputationRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of Store in com.hypixel.hytale.builtin.adventure.shop
Methods in com.hypixel.hytale.builtin.adventure.shop with parameters of type StoreModifier and TypeMethodDescriptionbooleanShopElement.canFulfillRequirements(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) voidGiveItemInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of Store in com.hypixel.hytale.builtin.adventure.shop.barter
Methods in com.hypixel.hytale.builtin.adventure.shop.barter with parameters of type StoreModifier and TypeMethodDescriptionvoidBarterPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) static InstantBarterShopState.getShopGameTime(Store<EntityStore> store) Resolve the game time that drives shop stock and refresh schedules.voidBarterPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, BarterPage.BarterEventData data) -
Uses of Store in com.hypixel.hytale.builtin.adventure.teleporter.component
Methods in com.hypixel.hytale.builtin.adventure.teleporter.component with parameters of type StoreModifier and TypeMethodDescriptionstatic Teleporter.ValidationResultTeleporter.validateWarp(Store<ChunkStore> store, Teleporter teleporter, BlockModule.BlockStateInfo blockstate) -
Uses of Store in com.hypixel.hytale.builtin.adventure.teleporter.page
Methods in com.hypixel.hytale.builtin.adventure.teleporter.page with parameters of type StoreModifier and TypeMethodDescriptionvoidTeleporterSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidTeleporterSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, TeleporterSettingsPage.PageEventData data) -
Uses of Store in com.hypixel.hytale.builtin.adventure.teleporter.system
Methods in com.hypixel.hytale.builtin.adventure.teleporter.system with parameters of type StoreModifier and TypeMethodDescriptionvoidCreateWarpWhenTeleporterPlacedSystem.onComponentAdded(Ref<ChunkStore> ref, PlacedByInteractionComponent placedBy, Store<ChunkStore> chunkStore, CommandBuffer<ChunkStore> commandBuffer) voidCreateWarpWhenTeleporterPlacedSystem.onComponentRemoved(Ref<ChunkStore> ref, PlacedByInteractionComponent component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCreateWarpWhenTeleporterPlacedSystem.onComponentSet(Ref<ChunkStore> ref, PlacedByInteractionComponent oldComponent, PlacedByInteractionComponent newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTurnOffTeleportersSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTurnOffTeleportersSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidClearUsedTeleporterSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.wilderness.component
Methods in com.hypixel.hytale.builtin.adventure.wilderness.component with parameters of type Store -
Uses of Store in com.hypixel.hytale.builtin.adventure.wilderness.debug
Methods in com.hypixel.hytale.builtin.adventure.wilderness.debug with parameters of type StoreModifier and TypeMethodDescriptionvoidWildernessDebugMapSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessDebugShapeSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.wilderness.system
Methods in com.hypixel.hytale.builtin.adventure.wilderness.system with parameters of type StoreModifier and TypeMethodDescriptionvoidWildernessTrackerSystems.ComponentAddRemove.onComponentAdded(Ref<ChunkStore> ref, RespawnBlock spawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessTrackerSystems.ComponentAddRemove.onComponentRemoved(Ref<ChunkStore> ref, RespawnBlock spawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessTrackerSystems.ComponentAddRemove.onComponentSet(Ref<ChunkStore> ref, RespawnBlock oldSpawn, RespawnBlock newSpawn, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.AddSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessTrackerSystems.EntityAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.AddSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessTrackerSystems.EntityAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer) voidWildernessEntitySystems.TickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents
Methods in com.hypixel.hytale.builtin.adventure.worldevents with parameters of type StoreModifier and TypeMethodDescriptionvoidGlobalWorldEventManager.start(Store<EntityStore> store, WorldEventRecord[] events) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.action
Methods in com.hypixel.hytale.builtin.adventure.worldevents.action with parameters of type StoreModifier and TypeMethodDescriptionstatic <T> voidEventStopAction.stopEvent(Store<EntityStore> store, T obj, BiPredicate<WorldEvent, T> predicate) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.condition
Methods in com.hypixel.hytale.builtin.adventure.worldevents.condition with parameters of type StoreModifier and TypeMethodDescriptionvoidEventCondition.Ticking.tick(float dt, Store<EntityStore> store) Updates the condition's internal state.voidIntervalCondition.tick(float dt, Store<EntityStore> store) voidLocationCondition.tick(float dt, Store<EntityStore> store) voidProximityCondition.tick(float dt, Store<EntityStore> store) voidTimeCondition.tick(float dt, Store<EntityStore> store) voidWorldClosedCondition.tick(float dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.condition.location
Methods in com.hypixel.hytale.builtin.adventure.worldevents.condition.location with parameters of type StoreModifier and TypeMethodDescriptionEventLocation.find(Store<EntityStore> store) Starts a location search and returns a future that resolves with the candidate positions found, or an empty list if none were found.NoLocation.find(Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.condition.manager
Methods in com.hypixel.hytale.builtin.adventure.worldevents.condition.manager with parameters of type Store -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.system
Methods in com.hypixel.hytale.builtin.adventure.worldevents.system with parameters of type StoreModifier and TypeMethodDescriptionvoidConditionEventHandler.EntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidConditionEventHandler.TrackedBlockEntityHandler.handle(int index, ArchetypeChunk<ChunkStore> table, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer, E event) voidConditionEventHandler.TrackedEntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidWorldEventInitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWorldEventInitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidEventConditionSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidWorldEventStorageSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidWorldEventTickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of Store in com.hypixel.hytale.builtin.adventure.worldevents.ui
Methods in com.hypixel.hytale.builtin.adventure.worldevents.ui with parameters of type StoreModifier and TypeMethodDescriptionfinal voidWorldEventPanelPage.build(Ref<EntityStore> ref, UICommandBuilder cmd, UIEventBuilder evt, Store<EntityStore> store) voidWorldEventPanelPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, WorldEventPanelPage.PageData data) voidWorldEventPanelPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.ambience.systems
Methods in com.hypixel.hytale.builtin.ambience.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidAmbientEmitterSystems.EntityAdded.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidAmbientEmitterSystems.EntityRefAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAmbientEmitterSystems.EntityRefAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAmbientEmitterSystems.EntityAdded.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidAmbientEmitterSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.audio.systems
Methods in com.hypixel.hytale.builtin.audio.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidMusicEmitterSystems.PacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidMusicEmitterSystems.Replication.onComponentAdded(Ref<ChunkStore> ref, MusicEmitterBlock emitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicEmitterSystems.Replication.onComponentRemoved(Ref<ChunkStore> ref, MusicEmitterBlock emitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicEmitterSystems.Replication.onComponentSet(Ref<ChunkStore> ref, MusicEmitterBlock oldEmitter, MusicEmitterBlock newEmitter, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidAudioStateSystems.PlayerAdded.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidForcedMusicSystems.PlayerAdded.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidMusicEmitterSystems.Lifecycle.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidMusicPlayerSystems.Setup.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMusicPlayerSystems.Setup.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidAudioStateSystems.PlayerAdded.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidForcedMusicSystems.PlayerAdded.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidMusicEmitterSystems.Lifecycle.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidAudioStateSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidForcedMusicSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMusicPlayerSystems.Tick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.augmentblocks
Methods in com.hypixel.hytale.builtin.augmentblocks with parameters of type StoreModifier and TypeMethodDescriptionstatic voidAugmentBlocksUtils.applyState(World world, Store<ChunkStore> store, Ref<ChunkStore> ref, String state) Swaps the block atrefto the named state.AugmentBlocksUtils.collectActiveAugmentTags(Store<ChunkStore> store, org.joml.Vector3i center, double radius) Collects every tag currently granted by the augment blocks withinradiusofcenter: each block grants exactly its current level's list (level 0 = the flat list).static BlockTypeAugmentBlocksUtils.currentBlockType(Store<ChunkStore> store, Ref<ChunkStore> ref) The block type currently placed atref, or null whenrefhas no block state.static voidAugmentBlocksUtils.replaceBlock(World world, Store<ChunkStore> store, Ref<ChunkStore> ref, String newBlockTypeKey) Replaces the block atrefwith a different block type; the new block entity is created fresh.static booleanAugmentBlocksUtils.requirementsMet(Store<ChunkStore> store, org.joml.Vector3i center, double radius, String[] requiredAugmentTags) Whether every required tag is granted by an augment block withinradiusofcenter.static voidAugmentBlocksUtils.syncBenchAugmentTags(Store<ChunkStore> store, Ref<ChunkStore> ref, org.joml.Vector3i pos) Recomputes the tags granted to the crafting bench atref, gating recipes that declareRequiredAugmentTags.static AugmentUpgrades.ResultAugmentUpgrades.tryUpgrade(Ref<EntityStore> ref, Store<EntityStore> store, Ref<ChunkStore> blockRef, AugmentBlock block) Runs the full upgrade transaction for the block's next level.static org.joml.Vector3iAugmentBlocksUtils.worldPos(Store<ChunkStore> store, Ref<ChunkStore> ref) -
Uses of Store in com.hypixel.hytale.builtin.augmentblocks.progression
Methods in com.hypixel.hytale.builtin.augmentblocks.progression with parameters of type StoreModifier and TypeMethodDescriptionvoidAugmentProgressionRestoreSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidAugmentProgressionRestoreSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.augmentblocks.ui
Methods in com.hypixel.hytale.builtin.augmentblocks.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidAugmentMessagePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidAugmentUpgradePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidAugmentUpgradePage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, AugmentUpgradePage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.beam
Methods in com.hypixel.hytale.builtin.beam with parameters of type StoreModifier and TypeMethodDescriptionvoidBeamSystems.Remove.onComponentAdded(Ref<EntityStore> ref, BeamComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBeamSystems.Remove.onComponentRemoved(Ref<EntityStore> ref, BeamComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBeamSystems.Remove.onComponentSet(Ref<EntityStore> ref, BeamComponent oldComponent, BeamComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static Ref<EntityStore> BeamComponent.spawn(Store<EntityStore> store, org.joml.Vector3d position, float lifetime, AttachedBeam... beams) Spawns an entity that has beams but no model, for beams that do not belong to anything else.static Ref<EntityStore> BeamComponent.spawn(Store<EntityStore> store, org.joml.Vector3d position, AttachedBeam... beams) Spawns an entity that has beams but no model, and keeps it until something removes it.voidBeamSystems.Tracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.beds.respawn
Methods in com.hypixel.hytale.builtin.beds.respawn with parameters of type StoreModifier and TypeMethodDescriptionvoidOverrideNearbyRespawnPointPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) abstract voidRespawnPointPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidSelectOverrideRespawnPointPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidSetNameRespawnPointPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidOverrideNearbyRespawnPointPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, RespawnPointPage.RespawnPointEventData data) voidSelectOverrideRespawnPointPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, RespawnPointPage.RespawnPointEventData data) voidSetNameRespawnPointPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, RespawnPointPage.RespawnPointEventData data) -
Uses of Store in com.hypixel.hytale.builtin.beds.sleep.systems.player
Methods in com.hypixel.hytale.builtin.beds.sleep.systems.player with parameters of type StoreModifier and TypeMethodDescriptionvoidSleepNotificationSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) static voidSleepNotificationSystem.maybeDoNotification(Store<EntityStore> store, boolean fromAutoLoop) voidEnterBedSystem.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEnterBedSystem.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEnterBedSystem.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWakeUpOnDismountSystem.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRegisterTrackerSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidRegisterTrackerSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidUpdateSleepPacketSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.beds.sleep.systems.world
Methods in com.hypixel.hytale.builtin.beds.sleep.systems.world with parameters of type StoreModifier and TypeMethodDescriptionvoidStartSlumberSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidUpdateWorldSlumberSystem.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.blockphysics
Methods in com.hypixel.hytale.builtin.blockphysics with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockPhysicsSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.blockspawner.ui
Methods in com.hypixel.hytale.builtin.blockspawner.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockSpawnerSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidBlockSpawnerSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, BlockSpawnerSettingsPage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.blocktick.system
Methods in com.hypixel.hytale.builtin.blocktick.system with parameters of type StoreModifier and TypeMethodDescriptionvoidMergeWaitingBlocksSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMergeWaitingBlocksSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.PreTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.buildertools
Methods in com.hypixel.hytale.builtin.buildertools that return types with arguments of type StoreModifier and TypeMethodDescriptionBuilderToolsPlugin.getBuilderToolModeDeactivatedCallback()BuilderToolsPlugin.getSelectionBoundsUpdatedCallback()BuilderToolsPlugin.getSelectionClearedCallback()Methods in com.hypixel.hytale.builtin.buildertools with parameters of type StoreModifier and TypeMethodDescriptionvoidBuilderToolsPlugin.PrefabPasteEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPasteEvent event) voidBuilderToolsPacketHandler.handleBuilderToolArgUpdate(BuilderToolArgUpdate packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolColorAction(BuilderToolColorAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolEntityAction(BuilderToolEntityAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolExtrudeAction(BuilderToolExtrudeAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolGeneralAction(BuilderToolGeneralAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolLineAction(BuilderToolLineAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolOnUseInteraction(BuilderToolOnUseInteraction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolPasteClipboard(BuilderToolPasteClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolRandomizeClipboard(BuilderToolRandomizeClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolResetClipboardRotation(BuilderToolResetClipboardRotation packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolRotateClipboard(BuilderToolRotateClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSelectionToolAskForClipboard(BuilderToolSelectionToolAskForClipboard packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSelectionUpdate(BuilderToolSelectionUpdate packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityCollision(BuilderToolSetEntityCollision packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityLight(BuilderToolSetEntityLight packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityPickupEnabled(BuilderToolSetEntityPickupEnabled packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityScale(BuilderToolSetEntityScale packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityTransform(BuilderToolSetEntityTransform packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetEntityType(BuilderToolSetEntityType packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetNPCDebug(BuilderToolSetNPCDebug packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolSetTransformationModeState(BuilderToolSetTransformationModeState packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleBuilderToolStackArea(BuilderToolStackArea packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleGMaskPresetLoadResponse(BuilderToolGMaskPresetLoadResponse packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleLoadHotbar(LoadHotbar packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handlePrefabSetAnchor(PrefabSetAnchor packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handlePrefabUnselectPrefab(PrefabUnselectPrefab packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsPacketHandler.handleSaveHotbar(SaveHotbar packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidBuilderToolsSystems.EnsureBuilderTools.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidBuilderToolsUserDataSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidBuilderToolsSystems.EnsureBuilderTools.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidBuilderToolsUserDataSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) Method parameters in com.hypixel.hytale.builtin.buildertools with type arguments of type StoreModifier and TypeMethodDescriptionvoidBuilderToolsPlugin.setBuilderToolModeDeactivatedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) voidBuilderToolsPlugin.setSelectionBoundsUpdatedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) voidBuilderToolsPlugin.setSelectionClearedCallback(BiConsumer<PlayerRef, Store<EntityStore>> callback) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.imageimport
Methods in com.hypixel.hytale.builtin.buildertools.imageimport with parameters of type StoreModifier and TypeMethodDescriptionvoidImageImportPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidImageImportPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ImageImportPage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.objimport
Methods in com.hypixel.hytale.builtin.buildertools.objimport with parameters of type StoreModifier and TypeMethodDescriptionvoidObjImportPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidObjImportPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ObjImportPage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.prefabeditor
Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabDirtySystems.BlockBreakDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidPrefabDirtySystems.BlockPlaceDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) booleanPrefabEditSessionManager.isInEditWorld(PlayerRef playerRef, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.prefabeditor.ui
Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabEditorExitConfirmPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabEditorLoadOptionsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabEditorLoadSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabEditorSaveSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabTeleportPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabEditorExitConfirmPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, com.hypixel.hytale.builtin.buildertools.prefabeditor.ui.PrefabEditorExitConfirmPage.PageData data) voidPrefabEditorLoadOptionsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, com.hypixel.hytale.builtin.buildertools.prefabeditor.ui.PrefabEditorLoadOptionsPage.PageData data) voidPrefabEditorLoadSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, com.hypixel.hytale.builtin.buildertools.prefabeditor.ui.PrefabEditorLoadSettingsPage.PageData data) voidPrefabEditorSaveSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, com.hypixel.hytale.builtin.buildertools.prefabeditor.ui.PrefabEditorSaveSettingsPage.PageData data) voidPrefabTeleportPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, PrefabTeleportPage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.prefablist
Methods in com.hypixel.hytale.builtin.buildertools.prefablist with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabSavePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, FileBrowserEventData data) voidPrefabSavePage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, com.hypixel.hytale.builtin.buildertools.prefablist.PrefabSavePage.PageData data) voidPrefabPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ui
Methods in com.hypixel.hytale.builtin.buildertools.scriptedbrushes.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidScriptedBrushPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidScriptedBrushPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, FileBrowserEventData data) -
Uses of Store in com.hypixel.hytale.builtin.companionblockspawner
Methods in com.hypixel.hytale.builtin.companionblockspawner with parameters of type StoreModifier and TypeMethodDescriptionvoidCompanionBlockSpawnerSystems.AddOrRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCompanionBlockSpawnerSystems.AddOrRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCompanionBlockSpawnerSystems.MarkerHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCompanionBlockSpawnerSystems.ReconcileTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.crafting
Methods in com.hypixel.hytale.builtin.crafting with parameters of type StoreModifier and TypeMethodDescriptionvoidCraftingPlugin.MigrateCrafting.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidCraftingPlugin.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCraftingPlugin.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCraftingPlugin.MigrateCrafting.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.builtin.crafting.component
Methods in com.hypixel.hytale.builtin.crafting.component with parameters of type StoreModifier and TypeMethodDescriptionintProcessingBenchBlock.advanceProcessing(float dt, Store<EntityStore> entityStore, BenchBlock benchBlock, BlockModule.BlockStateInfo blockStateInfo, int blockX, int blockY, int blockZ, BlockType blockType, int rotationIndex) Analytical processing: computes the maximum number of recipe completions possible given the available time, fuel, input, and output capacity, then applies them in batch.voidProcessingBenchBlock.consumeFuelForDuration(float duration, Store<EntityStore> entityStore, int blockX, int blockY, int blockZ, BlockType blockType, int rotationIndex) Consumes fuel items to cover the requested duration.voidBenchBlock.GrantedAugmentTagsRefresher.refresh(Store<ChunkStore> store, Ref<ChunkStore> benchRef, org.joml.Vector3i pos) static voidBenchBlock.refreshGrantedAugmentTags(Store<ChunkStore> store, Ref<ChunkStore> benchRef, org.joml.Vector3i pos) -
Uses of Store in com.hypixel.hytale.builtin.crafting.system
Methods in com.hypixel.hytale.builtin.crafting.system with parameters of type StoreModifier and TypeMethodDescriptionvoidPlayerCraftingSystems.CraftingHolderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidBenchSystems.OnAddOrRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBenchSystems.ProcessingBenchLifecycle.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBenchSystems.OnAddOrRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBenchSystems.ProcessingBenchLifecycle.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerCraftingSystems.CraftingHolderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidBenchSystems.ProcessingBenchTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.crafting.window
Methods in com.hypixel.hytale.builtin.crafting.window with parameters of type StoreModifier and TypeMethodDescriptionstatic booleanCraftingWindow.craftSimpleItem(Store<EntityStore> store, Ref<EntityStore> ref, CraftingManager craftingManager, CraftRecipeAction action) Called to craft a simple item from the given actionvoidDiagramCraftingWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) voidFieldCraftingWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) voidProcessingBenchWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) voidSimpleCraftingWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) voidStructuralCraftingWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) booleanDiagramCraftingWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) booleanFieldCraftingWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) booleanStructuralCraftingWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.creativehub.systems
Methods in com.hypixel.hytale.builtin.creativehub.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidReturnToHubButtonSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidReturnToHubButtonSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.creativehub.ui
Methods in com.hypixel.hytale.builtin.creativehub.ui with parameters of type StoreModifier and TypeMethodDescriptionstatic voidReturnToHubButtonUI.executeReturnToHub(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.deployables
Methods in com.hypixel.hytale.builtin.deployables with parameters of type StoreModifier and TypeMethodDescriptionstatic voidDeployablesUtils.playAnimation(Store<EntityStore> store, int networkId, Ref<EntityStore> ref, DeployableConfig config, AnimationSlot animationSlot, String itemAnimationsId, String animationId) Called to play a specific animation on the provided deployable entitystatic Ref<EntityStore> DeployablesUtils.spawnDeployable(CommandBuffer<EntityStore> commandBuffer, Store<EntityStore> store, DeployableConfig config, Ref<EntityStore> deployerRef, org.joml.Vector3d position, Rotation3f rotation, String spawnFace) Called to spawn and return a deployable entity based on the provided deployable config.static voidDeployablesUtils.stopAnimation(Store<EntityStore> store, int networkId, Ref<EntityStore> ref, AnimationSlot animationSlot) Called to play a specific animation on the provided deployable entity -
Uses of Store in com.hypixel.hytale.builtin.deployables.component
Methods in com.hypixel.hytale.builtin.deployables.component with parameters of type StoreModifier and TypeMethodDescriptionvoidDeployableComponent.init(Ref<EntityStore> deployerRef, Store<EntityStore> store, DeployableConfig config, Instant spawnInstant, String spawnFace) Called to set up this deployable entity with the provided information.voidDeployableOwnerComponent.registerDeployable(Ref<EntityStore> owner, DeployableComponent deployableComp, String id, Ref<EntityStore> deployable, Store<EntityStore> store) Called to register the given deployable for the givenvoidDeployableComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Called to tick the logic of this deployable component. -
Uses of Store in com.hypixel.hytale.builtin.deployables.config
Methods in com.hypixel.hytale.builtin.deployables.config with parameters of type StoreModifier and TypeMethodDescriptionvoidDeployableConfig.firstTick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableAoeConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapSpawnerConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTurretConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.deployables.system
Methods in com.hypixel.hytale.builtin.deployables.system with parameters of type StoreModifier and TypeMethodDescriptionvoidDeployablesSystem.DeployableRegisterer.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableRegisterer.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableOwnerTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.encountermanager
Methods in com.hypixel.hytale.builtin.encountermanager with parameters of type StoreModifier and TypeMethodDescriptionvoidEncounterManagerSystems.TeleportSystem.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.TeleportSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.TeleportSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.ActivateSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEncounterManagerSystems.BuilderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEncounterManagerSystems.EnsureEntityComponents.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEncounterManagerSystems.LifecycleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.LifecycleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEncounterManagerSystems.ActivateSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEncounterManagerSystems.BuilderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEncounterManagerSystems.EnsureEntityComponents.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEncounterManager.tick(Ref<EntityStore> ref, float dt, Store<EntityStore> store) Per-tick execution of the instruction tree.voidEncounterManagerSystems.TickSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidEncounterMemberSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.encountermanager.npc
Methods in com.hypixel.hytale.builtin.encountermanager.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionChangeTargetRole.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionGrantReward.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetEncounterAudioState.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetEncounterWeather.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSignalWorldEvent.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStartEncounterMusic.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionChangeTargetRole.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionClearEncounterBossBar.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionClearEncounterWeather.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionGrantReward.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetEncounterAudioState.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetEncounterBossBar.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetEncounterWeather.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetTargetNPCInvulnerable.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSignalWorldEvent.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStartEncounterMusic.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStopEncounterMusic.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.fallingblocks
Methods in com.hypixel.hytale.builtin.fallingblocks with parameters of type StoreModifier and TypeMethodDescriptionvoidBreakFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidExplodeFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidPlaceFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) static voidBreakFallingBlockImpact.breakFallingBlock(World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) static voidBreakFallingBlockImpact.breakFallingBlock(World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer, boolean dropItems) static voidExplodeFallingBlockImpact.explodeFallingBlock(World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store) static booleanFallingBlock.fallBlock(World world, Store<EntityStore> store, int blockX, int blockY, int blockZ) Makes a block at the specified position fall by breaking it and spawning a falling block entity.static voidPlaceFallingBlockImpact.placeFallingBlock(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) voidFallingBlockTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.fluid
Methods in com.hypixel.hytale.builtin.fluid with parameters of type StoreModifier and TypeMethodDescriptionvoidFluidSystems.LoadPacketGenerator.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidFluidSystems.EnsureFluidSection.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidFluidSystems.SetupSection.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidFluidSystems.EnsureFluidSection.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidFluidSystems.SetupSection.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidFluidSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFluidSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.gameflags.integration
Methods in com.hypixel.hytale.builtin.gameflags.integration with parameters of type StoreModifier and TypeMethodDescriptionvoidGameFlagLevelCondition.tick(float dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.gameflags.integration.npc
Methods in com.hypixel.hytale.builtin.gameflags.integration.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanSensorGameFlag.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor
Methods in com.hypixel.hytale.builtin.hytalegenerator.plugin.editor with parameters of type StoreModifier and TypeMethodDescriptionvoidBiomeEditorPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidBiomeEditorPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, BiomeEditor.Config config) -
Uses of Store in com.hypixel.hytale.builtin.instances.blocks
Methods in com.hypixel.hytale.builtin.instances.blocks with parameters of type StoreModifier and TypeMethodDescriptionvoidConfigurableInstanceBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidInstanceBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidConfigurableInstanceBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidInstanceBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.instances.page
Methods in com.hypixel.hytale.builtin.instances.page with parameters of type StoreModifier and TypeMethodDescriptionvoidConfigureInstanceBlockPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidInstanceListPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidConfigureInstanceBlockPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ConfigureInstanceBlockPage.PageData data) voidInstanceListPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, InstanceListPage.PageData data) -
Uses of Store in com.hypixel.hytale.builtin.instances.removal
Methods in com.hypixel.hytale.builtin.instances.removal with parameters of type StoreModifier and TypeMethodDescriptionvoidInstanceRemovalTitleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInstanceRemovalTitleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) booleanIdleTimeoutCondition.shouldRemoveWorld(Store<ChunkStore> store) booleanRemovalCondition.shouldRemoveWorld(Store<ChunkStore> store) Tests the world to see whether it should be removed or not.static booleanRemovalSystem.shouldRemoveWorld(Store<ChunkStore> store) Returns whether the conditions on this world mark it for removal.booleanTimeoutCondition.shouldRemoveWorld(Store<ChunkStore> store) booleanWorldEmptyCondition.shouldRemoveWorld(Store<ChunkStore> store) voidRemovalSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.builtin.model.pages
Methods in com.hypixel.hytale.builtin.model.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidChangeModelPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidChangeModelPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ChangeModelPage.PageEventData data) voidChangeModelPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.mounts
Methods in com.hypixel.hytale.builtin.mounts with parameters of type StoreModifier and TypeMethodDescriptionvoidMountSystems.OnMinecartHit.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidMountSystems.MountedEntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentAdded(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnMountDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentRemoved(Ref<EntityStore> ref, MountedComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntityDeath.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.MountedEntitySpectating.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.PlayerMount.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TeleportMountedEntity.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackedMounted.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerRemove.onComponentSet(Ref<EntityStore> ref, MountedComponent oldComponent, MountedComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.DismountOnPlayerSpectating.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.EnsureMinecartComponents.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidMountSystems.RemoveMountedHolder.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidMountSystems.RemoveBlockSeat.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMountSystems.RemoveMounted.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveMountedBy.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnAdd.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnPlayerRemove.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveBlockSeat.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidMountSystems.RemoveMounted.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.RemoveMountedBy.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnAdd.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCMountSystems.OnPlayerRemove.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.EnsureMinecartComponents.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidMountSystems.RemoveMountedHolder.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidMountSystems.HandleMountInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.mounts.npc
Methods in com.hypixel.hytale.builtin.mounts.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionMount.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionMount.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.npccombatactionevaluator
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator with parameters of type StoreModifier and TypeMethodDescriptionvoidCombatActionEvaluatorSystems.OnAdded.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidCombatActionEvaluatorSystems.OnAdded.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidCombatActionEvaluatorSystems.EvaluatorTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionAddToTargetMemory.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionCombatAbility.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionAddToTargetMemory.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionCombatAbility.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorCombatActionEvaluator.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorHasHostileTargetMemory.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.npccombatactionevaluator.memory
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.memory with parameters of type StoreModifier and TypeMethodDescriptionvoidDamageMemorySystems.CollectDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTargetMemorySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.npcknockbackdebug
Methods in com.hypixel.hytale.builtin.npcknockbackdebug with parameters of type StoreModifier and TypeMethodDescriptionvoidTraceKnockbackSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.parkour
Methods in com.hypixel.hytale.builtin.parkour with parameters of type StoreModifier and TypeMethodDescriptionvoidParkourCheckpointSystems.EnsureNetworkSendable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidParkourCheckpointSystems.Init.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidParkourCheckpointSystems.Init.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidParkourCheckpointSystems.EnsureNetworkSendable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidParkourCheckpointSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.path
Methods in com.hypixel.hytale.builtin.path with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabPathSystems.PrefabPlaceEntityEventSystem.handle(Store store, CommandBuffer commandBuffer, PrefabPlaceEntityEvent event) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentAdded(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentAdded(Ref<EntityStore> ref, WorldGenId component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentRemoved(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentRemoved(Ref<EntityStore> ref, WorldGenId component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.NameplateRefChangeSystem.onComponentSet(Ref<EntityStore> ref, DisplayNameComponent oldComponent, DisplayNameComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.WorldGenChangeSystem.onComponentSet(Ref<EntityStore> ref, WorldGenId oldComponent, WorldGenId newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPathSystems.AddedFromWorldGen.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPrefabPathSystems.AddOrRemove.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPrefabPathSystems.NameplateHolderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPrefabPathSystems.AddedFromWorldGen.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPrefabPathSystems.AddOrRemove.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPrefabPathSystems.NameplateHolderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.path.commands
Methods in com.hypixel.hytale.builtin.path.commands with parameters of type StoreModifier and TypeMethodDescriptionstatic voidPrefabPathHelper.addMarker(Store<EntityStore> store, Ref<EntityStore> playerRef, UUID pathId, String pathName, double pauseTime, float obsvAngleDegrees, short targetIndex, int worldgenId) Add a marker to a prefab path. -
Uses of Store in com.hypixel.hytale.builtin.points.prefab
Methods in com.hypixel.hytale.builtin.points.prefab with parameters of type StoreModifier and TypeMethodDescriptionvoidPointPasteHandler.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) -
Uses of Store in com.hypixel.hytale.builtin.points.ui
Methods in com.hypixel.hytale.builtin.points.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidPointInspectorPage.build(Ref<EntityStore> ref, UICommandBuilder cmd, UIEventBuilder evt, Store<EntityStore> store) voidPointInspectorPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, PointInspectorPage.PageData data) voidPointInspectorPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.portals.integrations
Methods in com.hypixel.hytale.builtin.portals.integrations with parameters of type StoreModifier and TypeMethodDescriptionbooleanPortalRemovalCondition.shouldRemoveWorld(Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.builtin.portals.npc
Methods in com.hypixel.hytale.builtin.portals.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionAdjustPortalTimer.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.portals.resources
Methods in com.hypixel.hytale.builtin.portals.resources with parameters of type StoreModifier and TypeMethodDescriptionPortalWorld.getActiveInvasionPortals(Store<EntityStore> store) The invasion-portal config in effect for the active void-event stage, or null when no portal world exists, no stage is active, or no stage so far defines invasion portals.PortalWorld.getActiveVoidEventStage(Store<EntityStore> store) The active void-event stage, or null when no void event runs or no stage has started yet. -
Uses of Store in com.hypixel.hytale.builtin.portals.systems
Methods in com.hypixel.hytale.builtin.portals.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentAdded(Ref<ChunkStore> ref, PortalDevice component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentRemoved(Ref<ChunkStore> ref, PortalDevice component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.ComponentRemoved.onComponentSet(Ref<ChunkStore> ref, PortalDevice oldComponent, PortalDevice newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPortalEntryCountSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidCloseWorldWhenBreakingDeviceSystems.EntityRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidLeavePortalButtonSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalInvalidDestinationSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPortalTrackerSystems.TrackerSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCloseWorldWhenBreakingDeviceSystems.EntityRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidLeavePortalButtonSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalInvalidDestinationSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPortalTrackerSystems.TrackerSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPortalEntryCountSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPortalTrackerSystems.UiTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.portals.systems.curse
Methods in com.hypixel.hytale.builtin.portals.systems.curse with parameters of type StoreModifier and TypeMethodDescriptionvoidCheckInteractionChainStartSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidDeleteEphemeralItemsOnSpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEphemeralItemDropsSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeleteEphemeralItemsOnSpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEphemeralItemDropsSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.portals.systems.voidevent
Methods in com.hypixel.hytale.builtin.portals.systems.voidevent with parameters of type StoreModifier and TypeMethodDescriptionstatic voidVoidEventStagesSystem.applyForcedMusicToWorld(Store<EntityStore> store, int containerIndex) voidStartVoidEventInFragmentSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidVoidEventPlayerJoinSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidVoidEventRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidSpawnerSystems.Instantiate.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidEventRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidSpawnerSystems.Instantiate.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidEventPlayerJoinSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidVoidEventStagesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidInvasionPortalsSpawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.portals.ui
Methods in com.hypixel.hytale.builtin.portals.ui with parameters of type StoreModifier and TypeMethodDescriptionstatic voidLeavePortalButtonUI.executeLeavePortal(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.randomtick
Methods in com.hypixel.hytale.builtin.randomtick with parameters of type StoreModifier and TypeMethodDescriptionvoidRandomTickSystem.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.randomtick.procedures
Methods in com.hypixel.hytale.builtin.randomtick.procedures with parameters of type StoreModifier and TypeMethodDescriptionvoidChangeIntoBlockProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) voidPlaceBlockProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) voidSpreadToProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) -
Uses of Store in com.hypixel.hytale.builtin.reactiveblocks.systems
Methods in com.hypixel.hytale.builtin.reactiveblocks.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidExplosiveSystems.OnExplosiveAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidExplosiveSystems.OnExplosiveAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidExplosiveSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.teleport
Methods in com.hypixel.hytale.builtin.teleport with parameters of type StoreModifier and TypeMethodDescriptionvoidWarpListPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) TeleportPlugin.createWarp(Warp warp, Store<EntityStore> store) Creates a entity holder containing a warp point marker entity that represents the given warp point.voidWarpListPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, WarpListPage.WarpListPageEventData eventData) -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.effect
Methods in com.hypixel.hytale.builtin.triggervolumes.effect that return StoreMethods in com.hypixel.hytale.builtin.triggervolumes.effect with parameters of type StoreModifier and TypeMethodDescriptionstatic List<Ref<EntityStore>> TriggerVolumeEntityQuery.collectLivingNpcs(Store<EntityStore> store, List<VolumeEntry> volumes, Collection<String> roleFilters) Collects the distinct living NPCs currently inside the given volumes, optionally restricted to a set of roles (case-insensitive) whenroleFiltersis non-empty.static List<Ref<EntityStore>> TriggerVolumeEntityQuery.collectTargets(Store<EntityStore> store, List<VolumeEntry> volumes, boolean includeNpcs, boolean includePlayers, String roleFilter) Collects the distinct living entities currently inside the given volumes.static List<Ref<EntityStore>> TriggerVolumeEntityQuery.collectTargets(Store<EntityStore> store, List<VolumeEntry> volumes, boolean includeNpcs, boolean includePlayers, Collection<String> roleFilters) Variant ofTriggerVolumeEntityQuery.collectTargets(Store, List, boolean, boolean, String)that restricts NPCs to any of the given roles (case-insensitive).Constructors in com.hypixel.hytale.builtin.triggervolumes.effect with parameters of type StoreModifierConstructorDescriptionTriggerContext(Ref<EntityStore> entityRef, Store<EntityStore> store, TriggerEventType eventType, VolumeEntry volume) TriggerContext(Ref<EntityStore> entityRef, Store<EntityStore> store, TriggerEventType eventType, VolumeEntry volume, List<VolumeEntry> spatialVolumes) TriggerContext(Ref<EntityStore> entityRef, Store<EntityStore> store, TriggerEventType eventType, VolumeEntry volume, List<VolumeEntry> spatialVolumes, org.joml.Vector3d actorPosition) TriggerContext(Ref<EntityStore> entityRef, Store<EntityStore> store, TriggerEventType eventType, VolumeEntry volume, List<VolumeEntry> spatialVolumes, org.joml.Vector3d actorPosition, List<SignalTag> signalTags, org.joml.Vector3d blockPosition, String blockId, InteractionType interactionType) -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.effect.builtin
Methods in com.hypixel.hytale.builtin.triggervolumes.effect.builtin with parameters of type StoreModifier and TypeMethodDescriptionstatic voidRespawnPointEffectUtil.clearForAllPlayers(Store<EntityStore> store, String worldName, String name) Drops the respawn points of every player in the world, so the world spawn applies to all of them. -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.manager
Methods in com.hypixel.hytale.builtin.triggervolumes.manager with parameters of type StoreModifier and TypeMethodDescriptionProjectileSource.resolveActorRef(Ref<EntityStore> entityRef, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.npc
Methods in com.hypixel.hytale.builtin.triggervolumes.npc with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionSignalTaggedVolumes.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSignalTaggedVolumes.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.prefab
Methods in com.hypixel.hytale.builtin.triggervolumes.prefab with parameters of type StoreModifier and TypeMethodDescriptionvoidTriggerVolumePasteHandler.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) voidTriggerVolumePrefabPasteRemapSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPasteEvent event) voidTriggerVolumeChunkRegenSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTriggerVolumeGroupWorldGenHandler.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeWorldGenHandler.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeChunkRegenSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTriggerVolumeGroupWorldGenHandler.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeWorldGenHandler.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.system
Methods in com.hypixel.hytale.builtin.triggervolumes.system with parameters of type StoreModifier and TypeMethodDescriptionvoidDelayedEffectScheduler.ScheduledGateAction.execute(Ref<EntityStore> entityRef, UUID entityUuid, TriggerEventType eventType, VolumeEntry volume, List<VolumeEntry> spatialVolumes, Store<EntityStore> store, long nowNanos) voidTriggerVolumeBlockEventSystems.BlockBroken.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockPlaced.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidTriggerVolumeBlockEventSystems.EntityUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidTriggerVolumeBlockEventSystems.EnvironmentBlockBroken.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, EnvironmentBreakBlockEvent event) voidTriggerVolumeRuleSystems.CreativePlacement.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.DamageMultiplier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.DamageRuleFilter.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.NoBuild.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockBreak.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidTriggerVolumeRuleSystems.NoDoorOpen.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoHarvestUse.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseBlock.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseEntity.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Pre event) voidTriggerVolumeDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeEntityRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeEntityRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDelayedEffectScheduler.schedule(TriggerEffect effect, Ref<EntityStore> entityRef, UUID entityUuid, TriggerEventType eventType, VolumeEntry volume, long nowNanos, float delaySeconds, List<VolumeEntry> spatialVolumes, DelayedEffectScheduler.ScheduledEffectCallback callback, Store<EntityStore> store, TriggerVolumeManager.PendingTriggerEvent eventData) voidDelayedEffectScheduler.tick(long nowNanos, Store<EntityStore> store) voidTriggerVolumeNoHealSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumePlayerStateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumeTickingSystem.tick(float deltaSeconds, int systemIndex, Store<EntityStore> store) Main per-frame entry point. -
Uses of Store in com.hypixel.hytale.builtin.triggervolumes.ui
Methods in com.hypixel.hytale.builtin.triggervolumes.ui with parameters of type StoreModifier and TypeMethodDescriptionvoidTriggerVolumeInspectorPage.build(Ref<EntityStore> ref, UICommandBuilder cmd, UIEventBuilder evt, Store<EntityStore> store) voidTriggerVolumeInspectorPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, TriggerVolumeInspectorPage.PageData data) voidTriggerVolumeInspectorPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.weather.systems
Methods in com.hypixel.hytale.builtin.weather.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.InvalidateWeatherAfterTeleport.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.PlayerAddedSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidWeatherSystem.PlayerAddedSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidWeatherSystem.WorldAddedSystem.onSystemAddedToStore(Store<EntityStore> store) voidWeatherSystem.WorldAddedSystem.onSystemRemovedFromStore(Store<EntityStore> store) voidWeatherSystem.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWeatherSystem.TickingSystem.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.builtin.worldgen.integrations
Methods in com.hypixel.hytale.builtin.worldgen.integrations with parameters of type Store -
Uses of Store in com.hypixel.hytale.component
Fields in com.hypixel.hytale.component declared as StoreModifier and TypeFieldDescriptionstatic final Store[]Store.EMPTY_ARRAYAn array of stores that represents an empty set.Fields in com.hypixel.hytale.component with type parameters of type StoreModifier and TypeFieldDescriptionstatic final MetricsRegistry<Store<?>> Store.METRICS_REGISTRYThe metrics registry for stores.Methods in com.hypixel.hytale.component that return StoreModifier and TypeMethodDescriptionComponentRegistry.addStore(ECS_TYPE externalData, IResourceStorage resourceStorage) ComponentRegistry.addStore(ECS_TYPE externalData, IResourceStorage resourceStorage, Consumer<Store<ECS_TYPE>> consumer) CommandBuffer.getStore()Ref.getStore()WeakComponentReference.getStore()Methods in com.hypixel.hytale.component with parameters of type StoreModifier and TypeMethodDescription<T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<T> EmptyResourceStorage.load(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<T> IResourceStorage.load(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) Called to load a resource from the given store and data.<T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> EmptyResourceStorage.remove(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> IResourceStorage.remove(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) Called to remove a resource from the given store and data.voidComponentRegistry.removeStore(Store<ECS_TYPE> store) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> EmptyResourceStorage.save(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType, T resource) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> IResourceStorage.save(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType, T resource) Called to save a resource to the given store and data.intMethod parameters in com.hypixel.hytale.component with type arguments of type StoreModifier and TypeMethodDescriptionComponentRegistry.addStore(ECS_TYPE externalData, IResourceStorage resourceStorage, Consumer<Store<ECS_TYPE>> consumer) voidCalled to execute logic within the scope of the store affiliated with this command bufferConstructors in com.hypixel.hytale.component with parameters of type Store -
Uses of Store in com.hypixel.hytale.component.spatial
Methods in com.hypixel.hytale.component.spatial with parameters of type Store -
Uses of Store in com.hypixel.hytale.component.system
Methods in com.hypixel.hytale.component.system with parameters of type StoreModifier and TypeMethodDescriptionabstract voidDelayedSystem.delayedTick(float dt, int systemIndex, Store<ECS_TYPE> store) A tick method called once every interval provided by the constructorDelayedSystem(float).abstract voidEntityEventSystem.handle(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific archetype chunk.abstract voidEntityHolderEventSystem.handle(Holder<ECS_TYPE> holder, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific holder.abstract voidWorldEventSystem.handle(Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event.voidEntityEventSystem.handleInternal(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a specific archetype chunk, unless the event is cancelled.voidEntityHolderEventSystem.handleInternal(Holder<ECS_TYPE> holder, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a holder, unless the event is cancelled.voidWorldEventSystem.handleInternal(Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event, unless the event is cancelled.abstract voidRefChangeSystem.onComponentAdded(Ref<ECS_TYPE> ref, T component, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been added to an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidRefChangeSystem.onComponentRemoved(Ref<ECS_TYPE> ref, T component, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been removed from an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidRefChangeSystem.onComponentSet(Ref<ECS_TYPE> ref, T oldComponent, T newComponent, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after a component has been set on an entity and has aComponentTypethat matchesRefChangeSystem.componentType().abstract voidCalled before an entity has been added to aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}.abstract voidRefSystem.onEntityAdded(Ref<ECS_TYPE> ref, AddReason reason, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called after an entity has been added to aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}.abstract voidRefSystem.onEntityRemove(Ref<ECS_TYPE> ref, RemoveReason reason, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Called before an entity has been removed from aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}.abstract voidHolderSystem.onEntityRemoved(Holder<ECS_TYPE> holder, RemoveReason reason, Store<ECS_TYPE> store) Called after an entity has been removed from aStoreand has anArchetypethat fulfills theQueryprovided byQuerySystem.getQuery()}.abstract voidStoreSystem.onSystemAddedToStore(Store<ECS_TYPE> store) Called when theStoreis first created or when the system is dynamically added to theComponentRegistryand theStoreis applying a data update.abstract voidStoreSystem.onSystemRemovedFromStore(Store<ECS_TYPE> store) Called when theStoreis shutdown or when the system is dynamically removed from theComponentRegistryand theStoreis applying a data update.voidMetricSystem.toMetricResults(Store<ECS_TYPE> store) -
Uses of Store in com.hypixel.hytale.component.system.data
Methods in com.hypixel.hytale.component.system.data with parameters of type StoreModifier and TypeMethodDescriptionstatic <ECS_TYPE,Q, R>
voidEntityDataSystem.doFetch(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidArchetypeDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidEntityDataSystem.fetch(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.SystemTaskData.init(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query) -
Uses of Store in com.hypixel.hytale.component.system.tick
Methods in com.hypixel.hytale.component.system.tick with parameters of type StoreModifier and TypeMethodDescriptionstatic <ECS_TYPE> voidEntityTickingSystem.doTick(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.SystemTaskData.init(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) voidabstract voidArchetypeTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidabstract voidEntityTickingSystem.tick(float dt, int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) voidRequired reading:CommandBufferabstract voidRequired reading:CommandBuffer -
Uses of Store in com.hypixel.hytale.server.core.asset.type.blocktick.config
Methods in com.hypixel.hytale.server.core.asset.type.blocktick.config with parameters of type StoreModifier and TypeMethodDescriptionvoidRandomTickProcedure.onRandomTick(Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockSection blockSection, int worldX, int worldY, int worldZ, int blockId, BlockType blockType) -
Uses of Store in com.hypixel.hytale.server.core.asset.type.blocktype.config.fallingblocks
Methods in com.hypixel.hytale.server.core.asset.type.blocktype.config.fallingblocks with parameters of type StoreModifier and TypeMethodDescriptionabstract voidFallingBlockImpact.apply(Ref<ChunkStore> sectionRef, World world, BlockType blockType, org.joml.Vector3d position, RotationTuple rotation, Store<EntityStore> store, Ref<EntityStore> ref, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.asset.type.particle.pages
Methods in com.hypixel.hytale.server.core.asset.type.particle.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidParticleSpawnPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidParticleSpawnPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ParticleSpawnPage.ParticleSpawnPageEventData data) voidParticleSpawnPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.blocktype.component
Methods in com.hypixel.hytale.server.core.blocktype.component with parameters of type StoreModifier and TypeMethodDescriptionstatic voidBlockPhysics.setSupportValue(Store<ChunkStore> store, Ref<ChunkStore> section, int x, int y, int z, int value) -
Uses of Store in com.hypixel.hytale.server.core.command.commands.world.chunk
Methods in com.hypixel.hytale.server.core.command.commands.world.chunk with parameters of type StoreModifier and TypeMethodDescriptionvoidChunkTintCommand.TintChunkPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidChunkTintCommand.TintChunkPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ChunkTintCommand.TintChunkPage.TintChunkPageEventData data) -
Uses of Store in com.hypixel.hytale.server.core.command.commands.world.entity
Methods in com.hypixel.hytale.server.core.command.commands.world.entity with parameters of type StoreModifier and TypeMethodDescriptionstatic voidEntityCloneCommand.cloneEntity(CommandSender sender, Ref<EntityStore> entityReference, Store<EntityStore> store) Clones the specified entity and adds it to the store. -
Uses of Store in com.hypixel.hytale.server.core.command.commands.world.entity.stats
Methods in com.hypixel.hytale.server.core.command.commands.world.entity.stats with parameters of type StoreModifier and TypeMethodDescriptionstatic voidEntityStatsAddCommand.addEntityStat(CommandContext context, List<Ref<EntityStore>> entityRefs, int statAmount, String entityStatName, Store<EntityStore> store) Adds a specific amount to an entity stat for a list of entities.static voidEntityStatsDumpCommand.dumpEntityStatsData(CommandContext context, List<Ref<EntityStore>> entities, Store<EntityStore> store) Dumps all entity stats data for a list of entities.static voidEntityStatsGetCommand.getEntityStat(CommandContext context, List<Ref<EntityStore>> entities, String entityStat, Store<EntityStore> store) Gets the value of a specific entity stat for a list of entities.static voidEntityStatsResetCommand.resetEntityStat(CommandContext context, List<Ref<EntityStore>> entities, String entityStat, Store<EntityStore> store) Resets a specific entity stat to its initial value for a list of entities.static voidEntityStatsSetCommand.setEntityStat(CommandContext context, List<Ref<EntityStore>> entities, int newStatValue, String entityStatName, Store<EntityStore> store) Sets the value of a specific entity stat for a list of entities.static voidEntityStatsSetToMaxCommand.setEntityStatMax(CommandContext context, List<Ref<EntityStore>> entities, String entityStatName, Store<EntityStore> store) Sets a specific entity stat to its maximum value for a list of entities. -
Uses of Store in com.hypixel.hytale.server.core.command.system.pages
Methods in com.hypixel.hytale.server.core.command.system.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidCommandListPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidUIGalleryPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidCommandListPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, CommandListPage.CommandListPageEventData data) voidUIGalleryPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, UIGalleryPage.UIGalleryEventData data) -
Uses of Store in com.hypixel.hytale.server.core.entity
Methods in com.hypixel.hytale.server.core.entity with parameters of type StoreModifier and TypeMethodDescriptionvoidEntityRemovalSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityRemovalSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySavingSystem.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.entity.damage
Methods in com.hypixel.hytale.server.core.entity.damage with parameters of type StoreModifier and TypeMethodDescriptionvoidDamageDataSetupSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidDamageDataSetupSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.hud
Methods in com.hypixel.hytale.server.core.entity.entities.player.hud with parameters of type StoreModifier and TypeMethodDescriptionvoidHudManager.dev_handleWidgetCommand(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store, ExecuteServersideHudCommand packet) Routes an incoming execute-command packet from the client to the matching widget. -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.pages
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidBasicCustomUIPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidBlockLorePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidConfirmationPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) abstract voidCustomUIPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) Called to build this pagevoidRespawnPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPageManager.closePage(Ref<EntityStore> ref, Store<EntityStore> store) Closes any currently open page (custom or serverside) and returns the client to the default view.voidPageManager.dev_handleServersidePageCommand(Ref<EntityStore> ref, Store<EntityStore> store, ExecuteServersidePageCommand packet) Routes an incoming execute-command packet from the client to the active serverside page.voidPageManager.dev_handleServersidePageDismiss(Ref<EntityStore> ref, Store<EntityStore> store, DismissServersidePage packet) Called when the client closes a serverside page via the player close binding.voidPageManager.dev_setPage(Ref<EntityStore> ref, Store<EntityStore> store, UIPage page) Sets a Noesis serverside page as the active page for this player.voidConfirmationPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ConfirmationPage.PageData data) voidCustomUIPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, String rawData) Called to handle a data event using the given raw datavoidInteractiveCustomUIPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, String rawData) voidInteractiveCustomUIPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, T data) Called to handle a data event for this pagevoidRespawnPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, RespawnPage.RespawnPageEventData data) voidPageManager.handleLegacyCustomPageEvent(Ref<EntityStore> ref, Store<EntityStore> store, CustomPageEvent event) Called to handle a custom page event for this page manager.voidConfirmationPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) Also runs when the player dies, since the respawn page replaces this one.voidCustomUIPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) Called when this page is dismissedvoidRespawnPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) voidPageManager.openCustomPage(Ref<EntityStore> ref, Store<EntityStore> store, CustomUIPage page) Called to open the provided custom UI page.booleanPageManager.openCustomPageWithWindows(Ref<EntityStore> ref, Store<EntityStore> store, CustomUIPage page, Window... windows) Called to set a specific custom UI page, associated with the provided windows.voidPageManager.setPage(Ref<EntityStore> ref, Store<EntityStore> store, Page page) Called to set the current active page.voidPageManager.setPage(Ref<EntityStore> ref, Store<EntityStore> store, Page page, boolean canCloseThroughInteraction) Called to set the current active page.booleanPageManager.setPageWithWindows(Ref<EntityStore> ref, Store<EntityStore> store, Page page, boolean canCloseThroughInteraction, Window... windows) Called to set a specific page, associated with the provided windows. -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.pages.audio
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages.audio with parameters of type StoreModifier and TypeMethodDescriptionvoidPlaySoundPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPlaySoundPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, PlaySoundPage.PlaySoundPageEventData data) -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.pages.choices
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages.choices with parameters of type StoreModifier and TypeMethodDescriptionvoidChoiceBasePage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) abstract booleanChoiceRequirement.canFulfillRequirement(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) booleanChoiceElement.canFulfillRequirements(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) voidChoiceBasePage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, ChoiceBasePage.ChoicePageEventData data) abstract voidChoiceInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair
Methods in com.hypixel.hytale.server.core.entity.entities.player.pages.itemrepair with parameters of type StoreModifier and TypeMethodDescriptionvoidItemRepairPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidRepairItemInteraction.run(Store<EntityStore> store, Ref<EntityStore> ref, PlayerRef playerRef) -
Uses of Store in com.hypixel.hytale.server.core.entity.entities.player.windows
Methods in com.hypixel.hytale.server.core.entity.entities.player.windows with parameters of type StoreModifier and TypeMethodDescriptionWindowManager.clientOpenWindow(Ref<EntityStore> ref, Window window, Store<EntityStore> store) Called to open a given inventory window via this manager.voidContainerBlockWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) voidWindow.handleAction(Ref<EntityStore> ref, Store<EntityStore> store, WindowAction action) Called to handle the given action for this windowbooleanContainerBlockWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) booleanContainerWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) booleanItemStackContainerWindow.onOpen0(Ref<EntityStore> ref, Store<EntityStore> store) WindowManager.openWindow(Ref<EntityStore> ref, Window window, Store<EntityStore> store) Called to open a specific window instance via this manager.WindowManager.openWindows(Ref<EntityStore> ref, Store<EntityStore> store, Window... windows) Called to open the given collection of windows via this window manager. -
Uses of Store in com.hypixel.hytale.server.core.entity.knockback
Methods in com.hypixel.hytale.server.core.entity.knockback with parameters of type StoreModifier and TypeMethodDescriptionvoidKnockbackSystems.ApplyKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackSystems.ApplyPlayerKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.entity.movement
Methods in com.hypixel.hytale.server.core.entity.movement with parameters of type StoreModifier and TypeMethodDescriptionvoidMovementStatesSystems.AddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidMovementStatesSystems.PlayerInitSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystems.PlayerInitSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystems.AddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidMovementStatesSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.entity.nameplate
Methods in com.hypixel.hytale.server.core.entity.nameplate with parameters of type StoreModifier and TypeMethodDescriptionvoidNameplateSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Nameplate component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Nameplate component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Nameplate oldComponent, Nameplate newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNameplateSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.inventory
Methods in com.hypixel.hytale.server.core.inventory with parameters of type StoreModifier and TypeMethodDescriptionvoidInventorySystems.ActiveSlotChangedEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedEntityHolderEventSystem.handle(Holder<EntityStore> holder, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedToolsEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedToolsHolderEventSystem.handle(Holder<EntityStore> holder, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.PlayerInventoryChangeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) voidInventorySystems.InventoryChangeEventSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInventorySystems.LegacyArmorChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyHotbarChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyUtilityChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.SyncEquipmentSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.io.handlers
Methods in com.hypixel.hytale.server.core.io.handlers with parameters of type StoreModifier and TypeMethodDescriptionvoidIWorldPacketHandler.handle(T packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) Handles the packet with validated player and world context. -
Uses of Store in com.hypixel.hytale.server.core.io.handlers.game
Methods in com.hypixel.hytale.server.core.io.handlers.game with parameters of type StoreModifier and TypeMethodDescriptionvoidGamePacketHandler.handleChapterRewardsPageResult(ChapterRewardsPageResult packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleChapterRewardsPageResultpackets from the client.voidGamePacketHandler.handleCloseWindow(CloseWindow packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleCloseWindowpackets from the client.voidGamePacketHandler.handleCreateUserMarker(CreateUserMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) voidGamePacketHandler.handleMountMovement(MountMovement packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleMountMovementpackets from the client.voidGamePacketHandler.handleMouseInteraction(MouseInteraction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleMouseInteractionpackets from the client.voidGamePacketHandler.handlePlayEmote(PlayEmote packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handlePlayEmotepackets from the client.voidGamePacketHandler.handleRemoveMapMarker(RemoveMapMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRemoveMapMarkerpackets from the client.voidGamePacketHandler.handleRequestFlyCameraMode(RequestFlyCameraMode packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRequestFlyCameraModepackets from the client.voidGamePacketHandler.handleRequestNoClip(RequestNoClip packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleRequestNoClippackets from the client.voidGamePacketHandler.handleSendWindowAction(SendWindowAction packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSendWindowActionpackets from the client.voidGamePacketHandler.handleSetPaused(SetPaused packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSetPausedpackets from the client.static voidGamePacketHandler.handleSyncPlayerPreferences(SyncPlayerPreferences packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleSyncPlayerPreferencespackets from the client.voidGamePacketHandler.handleTeleportToWorldMapMarker(TeleportToWorldMapMarker packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleTeleportToWorldMapMarkerpackets from the client.voidGamePacketHandler.handleTeleportToWorldMapPosition(TeleportToWorldMapPosition packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleTeleportToWorldMapPositionpackets from the client.voidGamePacketHandler.handleUpdateLanguage(UpdateLanguage packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateLanguagepackets from the client.voidGamePacketHandler.handleUpdateMachinimaScene(UpdateMachinimaScene packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateMachinimaScenepackets from the client.voidGamePacketHandler.handleUpdateWorldMapVisible(UpdateWorldMapVisible packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleUpdateWorldMapVisiblepackets from the client.voidGamePacketHandler.handleViewRadius(ViewRadius packet, PlayerRef playerRef, Ref<EntityStore> ref, World world, Store<EntityStore> store) A callback to handleViewRadiuspackets from the client. -
Uses of Store in com.hypixel.hytale.server.core.modules.anchoraction
Methods in com.hypixel.hytale.server.core.modules.anchoraction with parameters of type StoreModifier and TypeMethodDescriptionvoidAnchorActionModule.WorldThreadAnchorActionHandler.handle(PlayerRef playerRef, Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.block
Methods in com.hypixel.hytale.server.core.modules.block with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockModule.MigrateItemContainer.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidBlockModule.BlockStateInfoRefSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.ItemContainerStateRefSystem.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.BlockStateInfoRefSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.ItemContainerStateRefSystem.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockModule.MigrateItemContainer.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.block.system
Methods in com.hypixel.hytale.server.core.modules.block.system with parameters of type StoreModifier and TypeMethodDescriptionvoidItemContainerSystems.OnCarriedHolder.handle(Holder<ChunkStore> holder, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockCarriedEvent event) voidItemContainerSystems.OnReplaced.handle(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockReplaceEvent event) voidItemContainerSystems.OnReplacedHolder.handle(Holder<ChunkStore> holder, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockReplaceEvent event) voidItemContainerSystems.OnAddedOrRemoved.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidItemContainerSystems.OnAddedOrRemoved.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidItemContainerBlockSpatialSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity
Methods in com.hypixel.hytale.server.core.modules.entity with parameters of type StoreModifier and TypeMethodDescriptionvoidEntityModule.LegacyUUIDUpdateSystem.onComponentAdded(Ref<EntityStore> ref, UUIDComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyUUIDUpdateSystem.onComponentRemoved(Ref<EntityStore> ref, UUIDComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyUUIDUpdateSystem.onComponentSet(Ref<EntityStore> ref, UUIDComponent oldComponent, UUIDComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.BlockEntitySetupSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidBlockEntitySystems.PositionMigrationSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntityModule.LegacyEntityHolderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntityModule.LegacyUUIDSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidLegacyProjectileSystems.OnAddHolderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntityModule.LegacyEntityRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.OnAddRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityModule.LegacyEntityRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.OnAddRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.BlockEntitySetupSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidBlockEntitySystems.PositionMigrationSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntityModule.LegacyEntityHolderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntityModule.LegacyUUIDSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidLegacyProjectileSystems.OnAddHolderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidBlockEntitySystems.BlockEntityTrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDespawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.component
Methods in com.hypixel.hytale.server.core.modules.entity.component with parameters of type StoreModifier and TypeMethodDescriptionvoidPlayerLives.CancelRespawnWhenExhausted.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, RespawnEvent event) static voidPersistentPrefabPreview.remove(Store<EntityStore> store, Ref<EntityStore> ref) static Ref<EntityStore> PersistentPrefabPreview.spawn(Store<EntityStore> store, org.joml.Vector3d position, Rotation3f rotation, String prefabKey, int visibleLayerCount) Spawns a prefab-preview ("hologram") entity showing the lowestvisibleLayerCountlayers of the prefab at the given position, tinted to match the local biome.static Ref<EntityStore> PersistentPrefabPreview.spawn(Store<EntityStore> store, org.joml.Vector3d position, Rotation3f rotation, String prefabKey, int visibleLayerCount, int biomeTint, int waterTint) Spawns a prefab preview with an explicit biome/water tint instead of deriving one from the world.static voidPersistentPrefabPreview.updateLayers(Store<EntityStore> store, Ref<EntityStore> ref, int visibleLayerCount) Changes how many bottom layers a spawned preview shows, updating both the persisted state and the live synced component. -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.damage
Methods in com.hypixel.hytale.server.core.modules.entity.damage with parameters of type StoreModifier and TypeMethodDescriptionvoidDamageCalculatorSystems.SequenceModifier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyParticles.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplySoundEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.ArmorKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.DamageArmor.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageAttackerTool.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageStamina.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.EntityUIEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.FilterNPCWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterPlayerWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterUnkillable.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.HitAnimation.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerDamageFilterSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerHitIndicators.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.RecordLastCombat.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ReticleEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ScaleOutgoingDamageFromEntityEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.TrackLastDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.ApplySoundEffects.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.DamageStamina.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.InvulnerableBreathing.onComponentAdded(Ref<EntityStore> ref, Invulnerable component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearEntityEffects.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearHealth.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.ClearInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DeathAnimation.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.DropPlayerDeathItems.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.KillFeed.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathMarker.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDeathScreen.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerDropItemsConfig.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.PlayerKilledPlayer.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.RunDeathInteractions.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.StopVoiceOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.InvulnerableBreathing.onComponentRemoved(Ref<EntityStore> ref, Invulnerable component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.CheckBrokenItemsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearEntityEffectsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearInteractionsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ClearRespawnUI.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ReenableVoiceOnRespawn.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetPlayerRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.ResetStatsRespawnSystem.onComponentRemoved(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.InvulnerableBreathing.onComponentSet(Ref<EntityStore> ref, Invulnerable oldComponent, Invulnerable newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.OnDeathSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespawnSystems.OnRespawnSystem.onComponentSet(Ref<EntityStore> ref, DeathComponent oldComponent, DeathComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.SpawnedDeathAnimation.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.SpawnedDeathAnimation.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.BreathingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.CanBreathe.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamageNPCs.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamageNPCs.tick(float dt, int systemIndex, Store<EntityStore> store) voidDamageSystems.FallDamagePlayers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamagePlayers.tick(float dt, int systemIndex, Store<EntityStore> store) voidDamageSystems.HackKnockbackValues.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidDamageSystems.OutOfWorldDamage.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.OutOfWorldDamage.tick(float dt, int systemIndex, Store<EntityStore> store) voidDeathSystems.CorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.TickCorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static voidDeathComponent.tryAddComponent(Store<EntityStore> store, Ref<EntityStore> ref, Damage damage) Attempts to add the death component to the entity. -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.dynamiclight
Methods in com.hypixel.hytale.server.core.modules.entity.dynamiclight with parameters of type StoreModifier and TypeMethodDescriptionvoidDynamicLightSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, DynamicLight component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDynamicLightSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, DynamicLight component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDynamicLightSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, DynamicLight oldComponent, DynamicLight newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDynamicLightSystems.Setup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidDynamicLightSystems.Setup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.gamemode
Methods in com.hypixel.hytale.server.core.modules.entity.gamemode with parameters of type StoreModifier and TypeMethodDescriptionvoidGameModeTypeSystems.Setup.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidGameModeTypeSystems.Setup.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.hitboxcollision
Methods in com.hypixel.hytale.server.core.modules.entity.hitboxcollision with parameters of type StoreModifier and TypeMethodDescriptionvoidHitboxCollisionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, HitboxCollision component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, HitboxCollision component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, HitboxCollision oldComponent, HitboxCollision newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHitboxCollisionSystems.Setup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidHitboxCollisionSystems.Setup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidHitboxCollisionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.item
Methods in com.hypixel.hytale.server.core.modules.entity.item with parameters of type StoreModifier and TypeMethodDescriptionstatic ItemStackItemComponent.addToItemContainer(Store<EntityStore> store, Ref<EntityStore> itemRef, ItemContainer itemContainer) Called to add the contents of theItemStackof this component to the given containers.voidItemSystems.EnsureRequiredComponents.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidItemSystems.EnsureRequiredComponents.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidDropItemsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemMergeSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPrePhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemSystems.TrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPickupItemSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.livingentity
Methods in com.hypixel.hytale.server.core.modules.entity.livingentity with parameters of type StoreModifier and TypeMethodDescriptionvoidLivingEntityEffectClearChangesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLivingEntityEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.player
Methods in com.hypixel.hytale.server.core.modules.entity.player with parameters of type StoreModifier and TypeMethodDescriptionvoidPlayerSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidPlayerSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentAdded(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentAdded(Ref<EntityStore> ref, KnockbackSimulation component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentAdded(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentRemoved(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentRemoved(Ref<EntityStore> ref, KnockbackSimulation knockbackSimulationComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentRemoved(Ref<EntityStore> ref, DisplayNameComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerSettingsChange.onComponentSet(Ref<EntityStore> ref, PlayerSettings oldComponent, PlayerSettings newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnTeleport.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.InitKnockback.onComponentSet(Ref<EntityStore> ref, KnockbackSimulation oldComponent, KnockbackSimulation newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefChangeSystem.onComponentSet(Ref<EntityStore> ref, DisplayNameComponent oldComponent, DisplayNameComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerRemovedFromWorld.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerCameraAddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerChunkTrackerSystems.AddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerMovementManagerSystems.AssignmentSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerSavingSystems.EntityRemovedSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerSystems.PlayerInitSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerSystems.PlayerRemovedSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidKnockbackPredictionSystems.ClearOnRemove.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerHudManagerSystems.InitializeSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerMovementManagerSystems.PostAssignmentSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerSpawnedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.ClearOnRemove.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerHudManagerSystems.InitializeSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerMovementManagerSystems.PostAssignmentSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.NameplateRefSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.PlayerSpawnedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCreativeEraserSystems.OnPlayerRemovedFromWorld.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerCameraAddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerChunkTrackerSystems.AddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerMovementManagerSystems.AssignmentSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerSavingSystems.EntityRemovedSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerSystems.PlayerInitSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerSystems.PlayerRemovedSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerSavingSystems.WorldRemovedSystem.onSystemAddedToStore(Store<EntityStore> store) voidPlayerSavingSystems.WorldRemovedSystem.onSystemRemovedFromStore(Store<EntityStore> store) static voidPlayerSystems.PlayerSpawnedSystem.sendPlayerSelf(Ref<EntityStore> viewerRef, Store<EntityStore> store) Deprecated.this method exists only as a solution for how players are currently added to worlds.voidKnockbackPredictionSystems.CaptureKnockbackInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.SimulateKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidNetworkTickSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidNetworkTickSystem.tick(float dt, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidPlayerChunkTrackerSystems.UpdateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerConnectionFlushSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerConnectionFlushSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidPlayerItemEntityPickupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerPingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerProcessMovementSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSavingSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSavingSystems.TickingSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidPlayerSendInventorySystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.BlockPausedMovementSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidPlayerSystems.ProcessPlayerInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.UpdatePlayerRef.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.prefabpreview
Methods in com.hypixel.hytale.server.core.modules.entity.prefabpreview with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, PrefabPreview component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, PrefabPreview component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewEntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, PrefabPreview oldComponent, PrefabPreview newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPrefabPreviewSystems.PrefabPreviewSetup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPrefabPreviewSystems.PrefabPreviewSetup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPrefabPreviewSystems.PrefabPreviewTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.repulsion
Methods in com.hypixel.hytale.server.core.modules.entity.repulsion with parameters of type StoreModifier and TypeMethodDescriptionvoidRepulsionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Repulsion component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Repulsion component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Repulsion oldComponent, Repulsion newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.PlayerSetup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidRepulsionSystems.PlayerSetup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidRepulsionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.RepulsionTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.spectator
Methods in com.hypixel.hytale.server.core.modules.entity.spectator with parameters of type StoreModifier and TypeMethodDescriptionvoidSpectatorSystems.OnSpectatingChange.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.OnSpectatingChange.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.OnSpectatingChange.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.FollowTarget.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.HideFromNonSpectators.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.HideFromNonSpectators.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.stamina
Methods in com.hypixel.hytale.server.core.modules.entity.stamina with parameters of type StoreModifier and TypeMethodDescriptionvoidStaminaSystems.SprintStaminaEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStaminaSystems.SprintStaminaEffectSystem.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.system
Methods in com.hypixel.hytale.server.core.modules.entity.system with parameters of type StoreModifier and TypeMethodDescriptionvoidUpdateEntitySeedSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidDisplayNameSystems.SyncDisplayName.onComponentAdded(Ref<EntityStore> ref, PersistentDisplayName component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentAdded(Ref<EntityStore> ref, T component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentAdded(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.SyncDisplayName.onComponentRemoved(Ref<EntityStore> ref, PersistentDisplayName component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentRemoved(Ref<EntityStore> ref, T component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentRemoved(Ref<EntityStore> ref, PlayerSettings component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.SyncDisplayName.onComponentSet(Ref<EntityStore> ref, PersistentDisplayName oldComponent, PersistentDisplayName newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerAddAndRemove.onComponentSet(Ref<EntityStore> ref, T oldComponent, T newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.ModelChange.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.PlayerUpdateMovementManager.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateBoundingBox.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRespondToHitSystems.OnPlayerSettingsChange.onComponentSet(Ref<EntityStore> ref, PlayerSettings oldComponent, PlayerSettings newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.HydrateDisplayName.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidDisplayNameSystems.MigratePlayerDisplayName.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntitySystems.EnsureForSerializable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntitySystems.OnLoadFromExternal.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.ApplyRandomSkin.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.AssignNetworkIdToProps.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.EnsurePropsPrefabCopyable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.ModelSpawned.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.PlayerConnect.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidModelSystems.SetRenderedModel.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPlayerCollisionResultAddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSnapshotSystems.Add.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidTransformSystems.OnRemove.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntitySystems.ClearMarker.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.UnloadEntityFromChunk.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.SpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.ClearMarker.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.UnloadEntityFromChunk.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.SpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDisplayNameSystems.HydrateDisplayName.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidDisplayNameSystems.MigratePlayerDisplayName.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntitySystems.EnsureForSerializable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntitySystems.OnLoadFromExternal.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.ApplyRandomSkin.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.AssignNetworkIdToProps.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.EnsurePropsPrefabCopyable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.ModelSpawned.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.PlayerConnect.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidModelSystems.SetRenderedModel.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPlayerCollisionResultAddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSnapshotSystems.Add.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidTransformSystems.OnRemove.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidAudioSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAudioSystems.TickMovementAudio.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityScaleBoundingBoxSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.DynamicLightTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHideEntitySystems.AdventurePlayerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerUpdate.tick(float dt, int systemIndex, Store<EntityStore> store) voidModelSystems.AnimationEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateMovementStateBoundingBox.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRotateObjectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Capture.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Capture.tick(float dt, int systemIndex, Store<EntityStore> store) voidSnapshotSystems.Resize.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Resize.tick(float dt, int systemIndex, Store<EntityStore> store) voidTransformSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.teleport
Methods in com.hypixel.hytale.server.core.modules.entity.teleport with parameters of type StoreModifier and TypeMethodDescriptionstatic voidTeleportSystems.completeTeleport(Ref<EntityStore> ref, Store<EntityStore> store, Player playerComponent, org.joml.Vector3d ackedPosition) Completes a player's teleport sequence once every queued teleport has been acked: removes thePendingTeleportmarker, resets the collision start position, and moves the player to the acked position.voidTeleportSystems.MoveSystem.onComponentAdded(Ref<EntityStore> ref, Teleport teleport, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentAdded(Ref<EntityStore> ref, Teleport teleport, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.MoveSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.MoveSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTeleportSystems.PlayerMoveSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entity.tracker
Methods in com.hypixel.hytale.server.core.modules.entity.tracker with parameters of type StoreModifier and TypeMethodDescriptionstatic booleanEntityTrackerSystems.clear(Ref<EntityStore> viewerRef, Store<EntityStore> store) static booleanEntityTrackerSystems.despawnAll(Ref<EntityStore> viewerRef, Store<EntityStore> store) voidEntityTrackerSystems.RemoveVisibleComponent.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntityTrackerSystems.RemoveVisibleComponent.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntityTrackerSystems.AddToVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearEntityViewers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearPreviouslyVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.CollectVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EffectControllerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EnsureVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntityModel.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntitySkin.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.HideFromPlayer.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.LODCull.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.RemoveEmptyVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.SendPackets.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entitystats
Methods in com.hypixel.hytale.server.core.modules.entitystats with parameters of type StoreModifier and TypeMethodDescriptionvoidEntityStatsSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, EntityStatMap component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, EntityStatMap component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, EntityStatMap oldComponent, EntityStatMap newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Setup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidEntityStatsSystems.Setup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidEntityStatsSystems.Changes.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.ClearChanges.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Recalculate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Regenerate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.entityui
Methods in com.hypixel.hytale.server.core.modules.entityui with parameters of type StoreModifier and TypeMethodDescriptionvoidUIComponentSystems.Remove.onComponentAdded(Ref<EntityStore> ref, UIComponentList component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Remove.onComponentRemoved(Ref<EntityStore> ref, UIComponentList component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Remove.onComponentSet(Ref<EntityStore> ref, UIComponentList oldComponent, UIComponentList newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUIComponentSystems.Setup.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidUIComponentSystems.Setup.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidUIComponentSystems.Update.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction
Methods in com.hypixel.hytale.server.core.modules.interaction with parameters of type StoreModifier and TypeMethodDescriptionstatic voidBlockInteractionUtils.runRootInteractionOnBlock(Ref<EntityStore> ref, Store<EntityStore> store, String rootId, BlockPosition targetBlock, BlockPosition targetBlockRaw) Runs a root interaction as a Use on a block, after the interaction that found the block has ended. -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction.blocktrack
Methods in com.hypixel.hytale.server.core.modules.interaction.blocktrack with parameters of type StoreModifier and TypeMethodDescriptionvoidTrackedPlacement.OnAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidTrackedPlacement.OnAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction.components
Methods in com.hypixel.hytale.server.core.modules.interaction.components with parameters of type StoreModifier and TypeMethodDescriptionvoidCarriedBlockSystems.DropOnDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentAdded(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentAdded(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentRemoved(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentRemoved(Ref<EntityStore> ref, CarriedBlock component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerAddAndRemove.onComponentSet(Ref<EntityStore> ref, CarriedBlock oldComponent, CarriedBlock newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.OnPlayerCarryBlockComponentChange.onComponentSet(Ref<EntityStore> ref, CarriedBlock oldComponent, CarriedBlock newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.ApplyDroppedBlockEntityEffect.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.ApplyDroppedBlockEntityEffect.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCarriedBlockSystems.EntityTrackerUpdate.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction.host
Methods in com.hypixel.hytale.server.core.modules.interaction.host with parameters of type StoreModifier and TypeMethodDescriptionstatic Ref<EntityStore> InteractionHost.spawnHost(Store<EntityStore> store, org.joml.Vector3d position, Rotation3f rotation, float ttlSeconds, IInteractionSimulationHandler simulationHandler) Spawns a host entity at the given pose using the supplied simulation handler.voidInteractionHostCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server
Methods in com.hypixel.hytale.server.core.modules.interaction.interaction.config.server with parameters of type StoreModifier and TypeMethodDescriptionstatic voidOpenChapterRewardsInteraction.ChapterRewardsPrompt.answer(Ref<EntityStore> ref, Store<EntityStore> store, World world, boolean leave) Runs the root the answer picked. -
Uses of Store in com.hypixel.hytale.server.core.modules.interaction.system
Methods in com.hypixel.hytale.server.core.modules.interaction.system with parameters of type StoreModifier and TypeMethodDescriptionvoidInteractionSystems.EntityTrackerRemove.onComponentAdded(Ref<EntityStore> ref, Interactions component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.EntityTrackerRemove.onComponentRemoved(Ref<EntityStore> ref, Interactions component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.EntityTrackerRemove.onComponentSet(Ref<EntityStore> ref, Interactions oldComponent, Interactions newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.PlayerAddManagerSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidInteractionSystems.CleanUpSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.DropUnresolvedInteractions.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.CleanUpSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.DropUnresolvedInteractions.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.PlayerAddManagerSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidInteractionSystems.TickInteractionManagerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.TrackerTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.migrations
Methods in com.hypixel.hytale.server.core.modules.migrations that return StoreModifier and TypeMethodDescriptionChunkMigrations.Snapshot.chunkStore()Returns the value of thechunkStorerecord component.ChunkMigrations.Snapshot.entityStore()Returns the value of theentityStorerecord component.Methods in com.hypixel.hytale.server.core.modules.migrations with parameters of type StoreModifier and TypeMethodDescriptionstatic booleanChunkMigrations.migrate(Holder<ChunkStore> holder, ComponentRegistry.Data<ChunkStore> chunkData, Store<ChunkStore> chunkStore, ComponentRegistry.Data<EntityStore> entityData, Store<EntityStore> entityStore) Runs the chunk column, block, section, and (if available) entity migration systems against the given chunk holder.static booleanChunkMigrations.migrateSections(Iterable<Holder<ChunkStore>> sections, ComponentRegistry.Data<ChunkStore> chunkData, Store<ChunkStore> chunkStore, ComponentRegistry.Data<EntityStore> entityData, Store<EntityStore> entityStore) Runs the block, section, and (if available) entity migration systems against section holders.Constructors in com.hypixel.hytale.server.core.modules.migrations with parameters of type StoreModifierConstructorDescriptionSnapshot(ComponentRegistry.Data<ChunkStore> chunkData, Store<ChunkStore> chunkStore, ComponentRegistry.Data<EntityStore> entityData, Store<EntityStore> entityStore) Creates an instance of aSnapshotrecord class. -
Uses of Store in com.hypixel.hytale.server.core.modules.physics.systems
Methods in com.hypixel.hytale.server.core.modules.physics.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidPhysicsValuesAddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidVelocitySystems.AddSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPhysicsValuesAddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidVelocitySystems.AddSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidGenericVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.prefabspawner
Methods in com.hypixel.hytale.server.core.modules.prefabspawner with parameters of type StoreModifier and TypeMethodDescriptionvoidPrefabSpawnerBlock.PrefabSpawnerSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPrefabSpawnerBlock.PrefabSpawnerSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, PrefabSpawnerBlock.PrefabSpawnerSettingsPageEventData data) voidPrefabSpawnerModule.MigratePrefabSpawn.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidPrefabSpawnerModule.MigratePrefabSpawn.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.projectile.system
Methods in com.hypixel.hytale.server.core.modules.projectile.system with parameters of type StoreModifier and TypeMethodDescriptionvoidAbilityCastSnapshotSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidPredictedProjectileSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStandardPhysicsTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.serverplayerlist
Methods in com.hypixel.hytale.server.core.modules.serverplayerlist with parameters of type StoreModifier and TypeMethodDescriptionvoidServerPlayerListSystems.OnSpectatingChange.onComponentAdded(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidServerPlayerListSystems.OnSpectatingChange.onComponentRemoved(Ref<EntityStore> ref, Spectating component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidServerPlayerListSystems.OnSpectatingChange.onComponentSet(Ref<EntityStore> ref, Spectating oldComponent, Spectating newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.modules.time
Methods in com.hypixel.hytale.server.core.modules.time with parameters of type StoreModifier and TypeMethodDescriptionvoidTimePacketSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidWorldTimeSystems.Init.onSystemAddedToStore(Store<EntityStore> store) voidWorldTimeSystems.Init.onSystemRemovedFromStore(Store<EntityStore> store) voidTimeSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidWorldTimeResource.tick(float dt, Store<EntityStore> store) Called to tick and update the logic of this world time resource instance.voidWorldTimeSystems.Ticking.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.time.commands
Methods in com.hypixel.hytale.server.core.modules.time.commands with parameters of type StoreModifier and TypeMethodDescriptionvoidTimeCommand.execute(CommandContext context, World world, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.modules.ui
Methods in com.hypixel.hytale.server.core.modules.ui with parameters of type StoreModifier and TypeMethodDescriptionUISurface.createDataContext(Ref<EntityStore> ref, Store<EntityStore> store) Returns the initial data context for this surface, ornullif this surface has no server-driven view model (e.g. a HUD widget that binds only client-side state).voidUISurface.executeCommand(String commandId, Object parameter, Ref<EntityStore> ref, Store<EntityStore> store) Dispatches an incoming command from the client.voidUICommandHandler.handle(Ref<EntityStore> ref, Store<EntityStore> store, Object param) voidUISurface.onHide(Ref<EntityStore> ref, Store<EntityStore> store) Called when this surface is closed or removed.voidUISurface.onShow(Ref<EntityStore> ref, Store<EntityStore> store) Called when this surface becomes active. -
Uses of Store in com.hypixel.hytale.server.core.plugin.pages
Methods in com.hypixel.hytale.server.core.plugin.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidPluginListPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidPluginListPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, PluginListPage.PluginListPageEventData data) voidPluginListPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.prefab.selection.standard
Methods in com.hypixel.hytale.server.core.prefab.selection.standard with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockSelection.reserializeEntities(Store<EntityStore> store, boolean destructive) -
Uses of Store in com.hypixel.hytale.server.core.universe
Methods in com.hypixel.hytale.server.core.universe with parameters of type StoreModifier and TypeMethodDescriptionPlayerRef.addToStore(Store<EntityStore> store) Not thread safe. -
Uses of Store in com.hypixel.hytale.server.core.universe.hardcore
Methods in com.hypixel.hytale.server.core.universe.hardcore with parameters of type StoreModifier and TypeMethodDescriptionvoidHardcoreLivesHud.ShowOnChange.onComponentAdded(Ref<EntityStore> ref, PlayerLives component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnChange.onComponentRemoved(Ref<EntityStore> ref, PlayerLives component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnChange.onComponentSet(Ref<EntityStore> ref, PlayerLives oldComponent, PlayerLives newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreGameOver.ApplyOnJoin.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnJoin.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreGameOver.ApplyOnJoin.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHardcoreLivesHud.ShowOnJoin.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.universe.system
Methods in com.hypixel.hytale.server.core.universe.system with parameters of type StoreModifier and TypeMethodDescriptionvoidWorldConfigSaveSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidPlayerRefAddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerRefAddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.universe.world
Methods in com.hypixel.hytale.server.core.universe.world with parameters of type StoreModifier and TypeMethodDescriptionstatic voidPlayerUtil.broadcastMessageToPlayers(UUID sourcePlayerUuid, Message message, Store<EntityStore> store) Called to broadcast a message to all player entities within the given entity store.static voidSoundUtil.playItemSoundEvent(Ref<EntityStore> ref, Store<EntityStore> store, Item item, ItemSoundEvent itemSoundEvent) Called to play a item sound event from the given item to the given entity.voidWorld.updateEntitySeed(Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.chunk
Methods in com.hypixel.hytale.server.core.universe.world.chunk with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockChunk.LoadBlockChunkPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.chunk.heightmap
Methods in com.hypixel.hytale.server.core.universe.world.chunk.heightmap with parameters of type StoreModifier and TypeMethodDescriptionvoidHeightmapSystems.MigrateHeightmap.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidHeightmapSystems.MigrateHeightmap.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidHeightmapSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) Constructor parameters in com.hypixel.hytale.server.core.universe.world.chunk.heightmap with type arguments of type StoreModifierConstructorDescriptionMigrateHeightmap(ComponentType<ChunkStore, BlockChunk> blockChunkType, ComponentType<ChunkStore, HeightmapColumn> heightmapType, ComponentType<ChunkStore, WorldChunk> worldChunkType, Function<Store<ChunkStore>, IChunkLoader> loaderOf) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.chunk.section
Methods in com.hypixel.hytale.server.core.universe.world.chunk.section with parameters of type StoreModifier and TypeMethodDescriptionvoidBlockComponentSection.LoadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockComponentSection.UnloadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockSection.LoadBlockSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidEnvironmentSection.LoadEnvironmentSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this section has become non-ticking.voidEntitySection.EntitySectionLoadingSystem.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this section has become ticking.voidEntitySection.EntitySectionLoadingSystem.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockComponentSection.BlockComponentSectionLoadingSystem.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidEntitySection.EntitySectionLoadingSystem.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.chunk.systems
Methods in com.hypixel.hytale.server.core.universe.world.chunk.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidChunkSystems.ResetKeepAliveOnTickingChange.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.ResetKeepAliveOnTickingChange.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.ResetKeepAliveOnTickingChange.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.EnsureSection.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSystems.LoadBlockSection.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateBlockComponentChunk.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateEntityChunk.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateEnvironmentChunk.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSystems.OnChunkLoad.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.OnChunkLoad.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkSystems.EnsureSection.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidChunkSystems.LoadBlockSection.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateBlockComponentChunk.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateEntityChunk.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidChunkSystems.MigrateEnvironmentChunk.onEntityRemoved(Holder<ChunkStore> holder, RemoveReason reason, Store<ChunkStore> store) voidChunkSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.commands.worldconfig
Methods in com.hypixel.hytale.server.core.universe.world.commands.worldconfig with parameters of type StoreModifier and TypeMethodDescriptionstatic voidWorldConfigPauseTimeCommand.pauseTime(CommandSender commandSender, World world, Store<EntityStore> store) Toggles the paused state of time in the specified world and notifies the command sender. -
Uses of Store in com.hypixel.hytale.server.core.universe.world.meta.state
Methods in com.hypixel.hytale.server.core.universe.world.meta.state with parameters of type StoreModifier and TypeMethodDescriptionvoidLaunchPad.LaunchPadSettingsPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidLaunchPad.LaunchPadSettingsPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, LaunchPad.LaunchPadSettingsPage.LaunchPadSettingsPageEventData data) voidBlockMapMarker.OnAddRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidRespawnBlock.OnRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidBlockMapMarker.OnAddRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidRespawnBlock.OnRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.storage
Methods in com.hypixel.hytale.server.core.universe.world.storage that return StoreModifier and TypeMethodDescriptionBufferChunkLoader.getStore()BufferChunkSaver.getStore()ChunkGrid.getStore()EntityStore.getStore()Methods in com.hypixel.hytale.server.core.universe.world.storage with parameters of type StoreModifier and TypeMethodDescriptionvoidEntityStore.NetworkIdSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.UUIDSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.NetworkIdSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStore.UUIDSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkStore.ChunkLoaderSaverSetupSystem.onSystemAddedToStore(Store<ChunkStore> store) voidChunkStore.ChunkLoaderSaverSetupSystem.onSystemRemovedFromStore(Store<ChunkStore> store) IChunkSaver.Cubic.saveBlockComponentSection(int x, int y, int z, Store<ChunkStore> store, BlockComponentSection section, Executor completionExecutor, Runnable onIoComplete) Persists a single section's pending block-entity changes: dirty blocks are rewritten and removed blocks have their rows deleted, without resaving the section's block data.ReadOnlyChunkSaver.Cubic.saveBlockComponentSection(int x, int y, int z, Store<ChunkStore> store, BlockComponentSection section, Executor completionExecutor, Runnable onIoComplete) default CompletableFuture<Void> IChunkSaver.saveChunkColumn(int x, int z, Store<ChunkStore> store, Ref<ChunkStore> ref, Executor completionExecutor, Runnable onIoComplete) IChunkSaver.Cubic.saveEntity(UUID uuid, Store<EntityStore> store, Ref<EntityStore> entityRef) Persists a single entity's UUID-keyed body row.ReadOnlyChunkSaver.Cubic.saveEntity(UUID uuid, Store<EntityStore> store, Ref<EntityStore> entityRef) IChunkSaver.Cubic.saveEntitySection(int x, int y, int z, Store<ChunkStore> store, EntitySection section, Executor completionExecutor, Runnable onIoComplete) Persists the entities belonging to a single section.ReadOnlyChunkSaver.Cubic.saveEntitySection(int x, int y, int z, Store<ChunkStore> store, EntitySection section, Executor completionExecutor, Runnable onIoComplete) IChunkSaver.Cubic.saveSection(int x, int y, int z, Store<ChunkStore> store, Ref<ChunkStore> sectionRef, Executor completionExecutor, Runnable onIoComplete) Persists a single chunk section's block data.ReadOnlyChunkSaver.Cubic.saveSection(int x, int y, int z, Store<ChunkStore> store, Ref<ChunkStore> sectionRef, Executor completionExecutor, Runnable onIoComplete) Constructors in com.hypixel.hytale.server.core.universe.world.storage with parameters of type StoreModifierConstructorDescriptionBufferChunkLoader(Store<ChunkStore> store) Default Constructor for aBufferChunkLoaderinstance. -
Uses of Store in com.hypixel.hytale.server.core.universe.world.storage.component
Methods in com.hypixel.hytale.server.core.universe.world.storage.component with parameters of type StoreModifier and TypeMethodDescriptionstatic voidSectionSavingSystem.flushAllDirty(Store<ChunkStore> store, IChunkSaver.Cubic cubic, ChunkSavingSystems.Data data, Executor completionExecutor) Drains every dirtyChunkSectionandEntitySectionin the store via the supplied cubic saver.voidChunkSavingSystems.WorldRemoved.onSystemAddedToStore(Store<ChunkStore> store) voidChunkSavingSystems.WorldRemoved.onSystemRemovedFromStore(Store<ChunkStore> store) static voidChunkSavingSystems.saveChunk(Ref<ChunkStore> reference, ChunkSavingSystems.Data data, boolean report, Store<ChunkStore> store, Executor completionExecutor) Called to save the chunk via the provided chunk reference.static CompletableFuture<Void> ChunkSavingSystems.saveChunksInWorld(Store<ChunkStore> store, Executor completionExecutor) Dispatches a save of every dirty chunk/section/entity in the world, returning a future that completes once they finish.voidChunkSavingSystems.Ticking.tick(float dt, int systemIndex, Store<ChunkStore> store) voidChunkUnloadingSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) voidSectionSavingSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) voidSectionUnloadingSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) static voidChunkSavingSystems.tryQueue(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store) Called to try and queue a chunk for saving. -
Uses of Store in com.hypixel.hytale.server.core.universe.world.storage.provider
Methods in com.hypixel.hytale.server.core.universe.world.storage.provider with parameters of type StoreModifier and TypeMethodDescriptionvoidDefaultChunkStorageProvider.close(Object o, Store<ChunkStore> store) voidEmptyChunkStorageProvider.close(Void o, Store<ChunkStore> store) voidIChunkStorageProvider.close(Data data, Store<ChunkStore> store) voidIndexedStorageChunkStorageProvider.close(IndexedStorageChunkStorageProvider.IndexedStorageCache cache, Store<ChunkStore> store) voidMigrationChunkStorageProvider.close(MigrationChunkStorageProvider.MigrationData migrationData, Store<ChunkStore> store) voidRocksDbChunkStorageProvider.close(RocksDbChunkStorageProvider.RocksDbResource resource, Store<ChunkStore> store) voidDefaultChunkStorageProvider.delete(Object o, Store<ChunkStore> store) voidEmptyChunkStorageProvider.delete(Void unused, Store<ChunkStore> store) voidIChunkStorageProvider.delete(Data data, Store<ChunkStore> store) Closes and deletes the storage on diskvoidIndexedStorageChunkStorageProvider.delete(IndexedStorageChunkStorageProvider.IndexedStorageCache cache, Store<ChunkStore> store) voidMigrationChunkStorageProvider.delete(MigrationChunkStorageProvider.MigrationData migrationData, Store<ChunkStore> store) voidRocksDbChunkStorageProvider.delete(RocksDbChunkStorageProvider.RocksDbResource resource, Store<ChunkStore> store) DefaultChunkStorageProvider.getLoader(Object o, Store<ChunkStore> store) EmptyChunkStorageProvider.getLoader(Void object, Store<ChunkStore> store) IChunkStorageProvider.getLoader(Data data, Store<ChunkStore> store) Called to get a chunk loader for the specified store.IndexedStorageChunkStorageProvider.getLoader(IndexedStorageChunkStorageProvider.IndexedStorageCache cache, Store<ChunkStore> store) MigrationChunkStorageProvider.getLoader(MigrationChunkStorageProvider.MigrationData migrationData, Store<ChunkStore> store) RocksDbChunkStorageProvider.getLoader(RocksDbChunkStorageProvider.RocksDbResource resource, Store<ChunkStore> store) DefaultChunkStorageProvider.getRecoveryLoader(Store<ChunkStore> store, Path backupPath) default IChunkLoaderIChunkStorageProvider.getRecoveryLoader(Store<ChunkStore> store, Path backupPath) Returns a loader that can be used to recovery chunks from a backup.IndexedStorageChunkStorageProvider.getRecoveryLoader(Store<ChunkStore> store, Path backupPath) DefaultChunkStorageProvider.getSaver(Object o, Store<ChunkStore> store) EmptyChunkStorageProvider.getSaver(Void object, Store<ChunkStore> store) IChunkStorageProvider.getSaver(Data data, Store<ChunkStore> store) Called to get a chunk saver for the specified store.IndexedStorageChunkStorageProvider.getSaver(IndexedStorageChunkStorageProvider.IndexedStorageCache cache, Store<ChunkStore> store) MigrationChunkStorageProvider.getSaver(MigrationChunkStorageProvider.MigrationData migrationData, Store<ChunkStore> store) RocksDbChunkStorageProvider.getSaver(RocksDbChunkStorageProvider.RocksDbResource resource, Store<ChunkStore> store) DefaultChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) EmptyChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) IChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) Opens the storage for the world that ownsstore.IndexedStorageChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) MigrationChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) RocksDbChunkStorageProvider.initialize(Store<ChunkStore> store, boolean readOnly) default <OtherData>
DataIChunkStorageProvider.migrateFrom(Store<ChunkStore> store, IChunkStorageProvider<OtherData> other) RocksDbChunkStorageProvider.Saver.saveBlockComponentSection(int x, int y, int z, Store<ChunkStore> store, BlockComponentSection section, Executor completionExecutor, Runnable onIoComplete) RocksDbChunkStorageProvider.Saver.saveChunkColumn(int x, int z, Store<ChunkStore> store, Ref<ChunkStore> ref, Executor completionExecutor, Runnable onIoComplete) RocksDbChunkStorageProvider.Saver.saveEntity(UUID uuid, Store<EntityStore> store, Ref<EntityStore> entityRef) RocksDbChunkStorageProvider.Saver.saveEntitySection(int x, int y, int z, Store<ChunkStore> store, EntitySection section, Executor completionExecutor, Runnable onIoComplete) RocksDbChunkStorageProvider.Saver.saveSection(int x, int y, int z, Store<ChunkStore> store, Ref<ChunkStore> sectionRef, Executor completionExecutor, Runnable onIoComplete) Constructors in com.hypixel.hytale.server.core.universe.world.storage.provider with parameters of type StoreModifierConstructorDescriptionIndexedStorageChunkLoader(Store<ChunkStore> store, IndexedStorageChunkStorageProvider.IndexedStorageCache cache, boolean flushOnWrite, boolean ownsCache) Default Constructor for aIndexedStorageChunkStorageProvider.IndexedStorageChunkLoaderinstance. -
Uses of Store in com.hypixel.hytale.server.core.universe.world.storage.resources
Methods in com.hypixel.hytale.server.core.universe.world.storage.resources with parameters of type StoreModifier and TypeMethodDescription<T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<T> DiskResourceStorageProvider.DiskResourceStorage.load(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> DiskResourceStorageProvider.DiskResourceStorage.remove(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType) <T extends Resource<ECS_TYPE>, ECS_TYPE>
CompletableFuture<Void> DiskResourceStorageProvider.DiskResourceStorage.save(Store<ECS_TYPE> store, ComponentRegistry.Data<ECS_TYPE> data, ResourceType<ECS_TYPE, T> resourceType, T resource) -
Uses of Store in com.hypixel.hytale.server.core.universe.world.system
Methods in com.hypixel.hytale.server.core.universe.world.system with parameters of type StoreModifier and TypeMethodDescriptionvoidWorldPregenerateSystem.onSystemAddedToStore(Store<ChunkStore> store) voidWorldPregenerateSystem.onSystemRemovedFromStore(Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.core.util
Methods in com.hypixel.hytale.server.core.util with parameters of type StoreModifier and TypeMethodDescriptionstatic voidNotificationUtil.sendNotificationToWorld(Message message, Message secondaryMessage, String icon, ItemWithAllMetadata item, NotificationStyle style, Store<EntityStore> store) Sends a notification to all players in the world.Constructors in com.hypixel.hytale.server.core.util with parameters of type StoreModifierConstructorDescriptionPasteRegion(int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.flock
Methods in com.hypixel.hytale.server.flock with parameters of type StoreModifier and TypeMethodDescriptionstatic booleanFlockMembershipSystems.canJoinFlock(Ref<EntityStore> reference, Ref<EntityStore> flockReference, Store<EntityStore> store) A helper method for checking if a given entity is allowed to join the specified flock.static Ref<EntityStore> FlockPlugin.createFlock(Store<EntityStore> store, FlockAsset flockDefinition, String[] allowedRoles) static Ref<EntityStore> FlockPlugin.createFlock(Store<EntityStore> store, Role role) voidFlockMembershipSystems.FilterPlayerFlockDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageDealt.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageReceived.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage danage) voidFlockSystems.PlayerChangeGameModeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ChangeGameModeEvent event) static booleanFlockPlugin.isFlockMember(Ref<EntityStore> ref, Store<EntityStore> store) static voidFlockMembershipSystems.join(Ref<EntityStore> ref, Ref<EntityStore> flockRef, Store<EntityStore> store) A helper method to handle creating and attaching aFlockMembershipto an entity for a given flock, thus triggering the system logic to handle adding the entity to the flock.voidFlockDeathSystems.EntityDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockDeathSystems.PlayerDeath.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentAdded(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentRemoved(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.RefChange.onComponentSet(Ref<EntityStore> ref, FlockMembership oldComponent, FlockMembership newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.NPCAddedFromWorldGen.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidFlockMembershipSystems.EntityRef.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.EntityRemoved.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.EntityRef.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.EntityRemoved.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockMembershipSystems.NPCAddedFromWorldGen.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidStoredFlock.restoreNPCs(List<Ref<EntityStore>> output, Store<EntityStore> store) voidStoredFlock.storeNPCs(List<Ref<EntityStore>> refs, Store<EntityStore> store) voidFlockSystems.FlockDebugSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) static Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, int flockSize, FlockAsset flockDefinition, TriConsumer<NPCEntity, Holder<EntityStore>, Store<EntityStore>> preAddToWorld, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn, Store<EntityStore> store) static Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, int flockSize, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) static Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, FlockAsset flockDefinition, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Method parameters in com.hypixel.hytale.server.flock with type arguments of type StoreModifier and TypeMethodDescriptionstatic Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, int flockSize, FlockAsset flockDefinition, TriConsumer<NPCEntity, Holder<EntityStore>, Store<EntityStore>> preAddToWorld, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn, Store<EntityStore> store) static Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, int flockSize, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) static Ref<EntityStore> FlockPlugin.trySpawnFlock(Ref<EntityStore> npcRef, NPCEntity npc, Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, FlockAsset flockDefinition, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) -
Uses of Store in com.hypixel.hytale.server.flock.commands
Methods in com.hypixel.hytale.server.flock.commands with parameters of type StoreModifier and TypeMethodDescriptionstatic booleanNPCFlockCommand.anyEntityInViewCone(Ref<EntityStore> playerReference, Store<EntityStore> store, Predicate<Ref<EntityStore>> predicate) Checks if any entity in the player's view cone satisfies the given predicate.static intNPCFlockCommand.forNpcEntitiesInViewCone(Ref<EntityStore> playerReference, Store<EntityStore> store, BiPredicate<Ref<EntityStore>, NPCEntity> predicate) Iterates through NPCs in the player's view cone and applies a predicate to each. -
Uses of Store in com.hypixel.hytale.server.flock.corecomponents
Methods in com.hypixel.hytale.server.flock.corecomponents with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionFlockBeacon.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockJoin.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockLeave.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockSetTarget.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockBeacon.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockJoin.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockLeave.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockSetTarget.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionFlockState.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorFlockCombatDamage.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorFlockLeader.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorInflictedDamage.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanEntityFilterFlock.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc
Methods in com.hypixel.hytale.server.npc with parameters of type StoreModifier and TypeMethodDescriptionit.unimi.dsi.fastutil.Pair<Ref<EntityStore>, NPCEntity> NPCPlugin.spawnEntity(Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, Model spawnModel, TriConsumer<NPCEntity, Holder<EntityStore>, Store<EntityStore>> preAddToWorld, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world.it.unimi.dsi.fastutil.Pair<Ref<EntityStore>, NPCEntity> NPCPlugin.spawnEntity(Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, Model spawnModel, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world.it.unimi.dsi.fastutil.Pair<Ref<EntityStore>, INonPlayerCharacter> NPCPlugin.spawnNPC(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation) Called to spawn and returns an NPC in the given world.NPCPlugin.spawnNPCWithColumnProbe(Store<EntityStore> store, String npcType, String groupType, World world, int worldBlockX, int worldBlockZ, double yHint, Rotation3fc rotation) Spawns an NPC using column probing (SpawningContext.set(World, double, double, double)thenSpawningContext.canSpawn()), for cases where an exact pose is blocked but a nearby column may fit (including ground placement for walkers).NPCPlugin.spawnNPCWithColumnProbe(Store<EntityStore> store, String npcType, String groupType, World world, int worldBlockX, int worldBlockZ, double yHint, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Spawns an NPC using column probing, with an optional post-spawn callback.NPCPlugin.spawnNPCWithSpaceValidation(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation) Called to spawn and return an NPC entity in the given world if the NPC can fit at the supplied exact position.NPCPlugin.spawnNPCWithSpaceValidation(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world if the NPC can fit at the supplied exact position, with an optional post-spawn callback.NPCPlugin.spawnNPCWithSpaceValidation(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn, boolean cubeBlockersOnly, boolean centerHitbox) Method parameters in com.hypixel.hytale.server.npc with type arguments of type StoreModifier and TypeMethodDescriptionit.unimi.dsi.fastutil.Pair<Ref<EntityStore>, NPCEntity> NPCPlugin.spawnEntity(Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, Model spawnModel, TriConsumer<NPCEntity, Holder<EntityStore>, Store<EntityStore>> preAddToWorld, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world.it.unimi.dsi.fastutil.Pair<Ref<EntityStore>, NPCEntity> NPCPlugin.spawnEntity(Store<EntityStore> store, int roleIndex, org.joml.Vector3dc position, Rotation3fc rotation, Model spawnModel, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world.NPCPlugin.spawnNPCWithColumnProbe(Store<EntityStore> store, String npcType, String groupType, World world, int worldBlockX, int worldBlockZ, double yHint, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Spawns an NPC using column probing, with an optional post-spawn callback.NPCPlugin.spawnNPCWithSpaceValidation(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn) Called to spawn and return an NPC entity in the given world if the NPC can fit at the supplied exact position, with an optional post-spawn callback.NPCPlugin.spawnNPCWithSpaceValidation(Store<EntityStore> store, String npcType, String groupType, org.joml.Vector3dc position, Rotation3fc rotation, TriConsumer<NPCEntity, Ref<EntityStore>, Store<EntityStore>> postSpawn, boolean cubeBlockersOnly, boolean centerHitbox) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard
Methods in com.hypixel.hytale.server.npc.blackboard with parameters of type StoreModifier and TypeMethodDescriptionBlackboardSubscription.getBlockTypeBlackboardView(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view
Methods in com.hypixel.hytale.server.npc.blackboard.view with parameters of type StoreModifier and TypeMethodDescriptionbooleanIBlackboardView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) Checks whether the current view is outdated for the given NPC and if they need to fetch a new one -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.attitude
Methods in com.hypixel.hytale.server.npc.blackboard.view.attitude with parameters of type StoreModifier and TypeMethodDescriptionbooleanAttitudeView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.blocktype
Methods in com.hypixel.hytale.server.npc.blackboard.view.blocktype with parameters of type StoreModifier and TypeMethodDescriptionbooleanBlockTypeView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.combat
Methods in com.hypixel.hytale.server.npc.blackboard.view.combat with parameters of type StoreModifier and TypeMethodDescriptionstatic List<InterpretedCombatData> CombatViewSystems.getCombatData(Ref<EntityStore> ref, Store<EntityStore> store) voidCombatViewSystems.Ensure.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidCombatViewSystems.EntityRemoved.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidCombatViewSystems.Ensure.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidCombatViewSystems.EntityRemoved.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidCombatViewSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.event
Methods in com.hypixel.hytale.server.npc.blackboard.view.event with parameters of type StoreModifier and TypeMethodDescriptionbooleanEventView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.interaction
Methods in com.hypixel.hytale.server.npc.blackboard.view.interaction with parameters of type StoreModifier and TypeMethodDescriptionbooleanInteractionView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.blackboard.view.resource
Methods in com.hypixel.hytale.server.npc.blackboard.view.resource with parameters of type StoreModifier and TypeMethodDescriptionbooleanResourceView.isOutdated(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.commands
Methods in com.hypixel.hytale.server.npc.commands with parameters of type StoreModifier and TypeMethodDescriptionstatic it.unimi.dsi.fastutil.Pair<Ref<EntityStore>, NPCEntity> NPCCommandUtils.getTargetNpc(CommandContext context, EntityWrappedArg arg, Store<EntityStore> store) Gets the NPC entity based on the command context. -
Uses of Store in com.hypixel.hytale.server.npc.components.messaging
Methods in com.hypixel.hytale.server.npc.components.messaging with parameters of type StoreModifier and TypeMethodDescriptionstatic voidBeaconBroadcast.broadcast(org.joml.Vector3d origin, double range, String message, Ref<EntityStore> target, int senderIndex, int[] groups, boolean allowGlobal, double expirationTime, Store<EntityStore> store) Broadcastsmessagefromoriginto nearby NPCs and provided receivers.voidBeaconReceiverProvider.collectInRange(org.joml.Vector3d origin, double range, Store<EntityStore> store, List<Ref<EntityStore>> out) Appends every candidate receiver withinrangeoforigintoout.static voidBeaconBroadcast.collectProvidedReceivers(org.joml.Vector3d origin, double range, Store<EntityStore> store, List<Ref<EntityStore>> out) Appends non-NPC beacon receivers (e.g. encounter managers) withinrangeoforigintoout, via every registeredBeaconReceiverProvider. -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents
Methods in com.hypixel.hytale.server.npc.corecomponents with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionBase.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanWeightedAction.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionBase.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanWeightedAction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorBase.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanIEntityFilter.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) Checks whether the provided entity is a match for this filter.ISensorEntityPrioritiser.pickTarget(Ref<EntityStore> ref, ExecutionSupport executionSupport, org.joml.Vector3d position, Ref<EntityStore> playerRef, Ref<EntityStore> npcRef, boolean useProjectedDistance, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.audiovisual
Methods in com.hypixel.hytale.server.npc.corecomponents.audiovisual with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionAppearance.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDisplayName.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionAppearance.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDisplayName.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionModelAttachment.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPlayAnimation.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPlaySound.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSpawnParticles.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorAnimation.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.combat
Methods in com.hypixel.hytale.server.npc.corecomponents.combat with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionApplyEntityEffect.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionAttack.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionBlockHitInteraction.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionEntityHitInteraction.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionApplyEntityEffect.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionAttack.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionBlockHitInteraction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionEntityHitInteraction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorChargeBlockCollisions.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorChargeEntityCollisions.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorChargeState.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorDamage.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorIsBackingAway.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) voidBodyMotionAimCharge.preComputeSteering(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, Store<EntityStore> store) voidBodyMotionCharge.preComputeSteering(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, Store<EntityStore> store) voidHeadMotionAim.preComputeSteering(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.debug
Methods in com.hypixel.hytale.server.npc.corecomponents.debug with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionLog.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionLog.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.entity
Methods in com.hypixel.hytale.server.npc.corecomponents.entity with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionBeacon.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOverrideAttitude.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetStat.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionBeacon.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionIgnoreForAvoidance.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionNotify.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOverrideAttitude.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionReleaseTarget.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetHealthRegen.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetInvulnerable.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetMarkedTarget.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetStat.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorBeacon.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorCount.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorEntityBase.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorKill.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorSelf.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorTarget.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.entity.filters
Methods in com.hypixel.hytale.server.npc.corecomponents.entity.filters with parameters of type StoreModifier and TypeMethodDescriptionbooleanEntityFilterAltitude.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterAnd.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterAttitude.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterCombat.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterDeath.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterEntityEffect.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterExecutingInteraction.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterHeightDifference.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterInsideBlock.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterInventory.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterItemInHand.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterLineOfSight.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterMovementState.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterNot.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterNPCGroup.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterOr.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterSpotsMe.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterStandingOnBlock.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterStat.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) booleanEntityFilterViewSector.matchesEntity(Ref<EntityStore> ref, Ref<EntityStore> targetRef, ExecutionSupport executionSupport, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.entity.prioritisers
Methods in com.hypixel.hytale.server.npc.corecomponents.entity.prioritisers with parameters of type StoreModifier and TypeMethodDescriptionSensorEntityPrioritiserAttitude.pickTarget(Ref<EntityStore> ref, ExecutionSupport executionSupport, org.joml.Vector3d position, Ref<EntityStore> playerRef, Ref<EntityStore> npcRef, boolean useProjectedDistance, Store<EntityStore> store) SensorEntityPrioritiserDefault.pickTarget(Ref<EntityStore> ref, ExecutionSupport executionSupport, org.joml.Vector3d position, Ref<EntityStore> playerRef, Ref<EntityStore> npcRef, boolean useProjectedDistance, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.interaction
Methods in com.hypixel.hytale.server.npc.corecomponents.interaction with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionLockOnInteractionTarget.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetInteractable.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSpawnInteraction.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionLockOnInteractionTarget.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetInteractable.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSpawnInteraction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorCanInteract.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorHasInteracted.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorInteractionContext.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.items
Methods in com.hypixel.hytale.server.npc.corecomponents.items with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionDropItem.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionInventory.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPickUpItem.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDropItem.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionInventory.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPickUpItem.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorDroppedItem.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.lifecycle
Methods in com.hypixel.hytale.server.npc.corecomponents.lifecycle with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionRemove.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRole.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSpawn.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDelayDespawn.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDespawn.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionDie.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRemove.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRole.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSpawn.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorAge.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.movement
Methods in com.hypixel.hytale.server.npc.corecomponents.movement with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionOverrideAltitude.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionCrouch.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionOverrideAltitude.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRecomputePath.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider infoProvider, double dt, Store<EntityStore> store) booleanSensorInAir.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorMotionController.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorNav.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorOnGround.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.statemachine
Methods in com.hypixel.hytale.server.npc.corecomponents.statemachine with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionParentState.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionState.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionToggleStateEvaluator.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorIsBusy.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorState.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.timer
Methods in com.hypixel.hytale.server.npc.corecomponents.timer with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionSetAlarm.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTimer.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorAlarm.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorTimer.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.utility
Methods in com.hypixel.hytale.server.npc.corecomponents.utility with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionForEach.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRandom.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSequence.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTimeout.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTransformBase.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionForEach.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionRandom.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionResetInstructions.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSequence.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetFlag.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTimeout.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTransformBase.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorAnd.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorEval.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorFlag.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorNot.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorOr.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorRandom.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorSwitch.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorTransformBase.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorValueProviderWrapper.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.corecomponents.world
Methods in com.hypixel.hytale.server.npc.corecomponents.world with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionMakePath.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPlaceBlock.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetBlockToPlace.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStorePosition.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionMakePath.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionPlaceBlock.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionResetBlockSensors.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionResetPath.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionResetSearchRays.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetBlockToPlace.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionSetLeashPosition.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionStorePosition.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTriggerSpawners.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanSensorBlock.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorBlockType.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorCanPlace.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorEvent.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorInWater.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorLeash.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorLight.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorPath.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorPoints.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorReadPosition.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorSearchRay.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorTime.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensorWeather.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.instructions
Methods in com.hypixel.hytale.server.npc.instructions with parameters of type StoreModifier and TypeMethodDescriptionbooleanAction.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) Test if an action can be executedbooleanActionList.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanAction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) Execute actionbooleanActionList.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) voidInstruction.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) voidInstructionRandomized.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) voidInstruction.executeActions(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanInstruction.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanNullSensor.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) booleanSensor.matches(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) default voidMotion.preComputeSteering(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider provider, Store<EntityStore> store) Called before calculating the desired steering forMotionController -
Uses of Store in com.hypixel.hytale.server.npc.pages
Methods in com.hypixel.hytale.server.npc.pages with parameters of type StoreModifier and TypeMethodDescriptionvoidEntitySpawnPage.build(Ref<EntityStore> ref, UICommandBuilder commandBuilder, UIEventBuilder eventBuilder, Store<EntityStore> store) voidEntitySpawnPage.handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, EntitySpawnPage.EntitySpawnPageEventData data) voidEntitySpawnPage.onDismiss(Ref<EntityStore> ref, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.role
Methods in com.hypixel.hytale.server.npc.role with parameters of type StoreModifier and TypeMethodDescriptionvoidRole.spawned(Holder<EntityStore> holder, NPCEntity npcComponent, Store<EntityStore> store) Called after NPC was spawned and was added to World.voidRole.tick(Ref<EntityStore> ref, float tickTime, Store<EntityStore> store) Called to tick and update this role for the associated NPC entity -
Uses of Store in com.hypixel.hytale.server.npc.role.support
Methods in com.hypixel.hytale.server.npc.role.support with parameters of type StoreModifier and TypeMethodDescriptionvoidMarkedEntitySupport.flockSetTarget(Ref<EntityStore> selfRef, String targetSlot, Ref<EntityStore> targetRef, Store<EntityStore> store) booleanStateSupport.runTransitionActions(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) voidStateSupport.setInteractable(Ref<EntityStore> entityRef, Ref<EntityStore> playerReference, boolean interactable, String hint, boolean showPrompt, Store<EntityStore> store) booleanEntitySupport.DeferredAction.tick(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) voidEntitySupport.tickDeferredActions(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) Tick the deferred-action queue. -
Uses of Store in com.hypixel.hytale.server.npc.sensorinfo
Methods in com.hypixel.hytale.server.npc.sensorinfo with parameters of type StoreModifier and TypeMethodDescriptionstatic voidPositionSetProvider.applyTransform(IPositionProvider in, PositionSetTransform transform, PositionSetProvider out, boolean carryTarget, org.joml.Vector3d tmpIn, org.joml.Vector3d tmpOut, Rotation3f tmpRot, Store<EntityStore> store) Mapstransformover every element ofin(a single position or anIPositionSet) intoout, dropping elements the transform rejects.booleanGroundProjectionTransform.transform(org.joml.Vector3d in, org.joml.Vector3d out, Store<EntityStore> store) booleanOffsetTransform.transform(org.joml.Vector3d in, org.joml.Vector3d out, Store<EntityStore> store) booleanPositionSetTransform.transform(org.joml.Vector3d in, org.joml.Vector3d out, Store<EntityStore> store) Transforms one resolved point. -
Uses of Store in com.hypixel.hytale.server.npc.statetransition
Methods in com.hypixel.hytale.server.npc.statetransition with parameters of type StoreModifier and TypeMethodDescriptionbooleanStateTransitionController.runTransitionActions(Ref<EntityStore> ref, ExecutionSupport executionSupport, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.npc.systems
Methods in com.hypixel.hytale.server.npc.systems with parameters of type StoreModifier and TypeMethodDescriptionvoidBlackboardSystems.TickingSystem.delayedTick(float dt, int systemIndex, Store<EntityStore> store) voidBlackboardSystems.BreakBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidBlackboardSystems.DamageBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidBlackboardSystems.UseBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidBlackboardSystems.UseEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidNPCDamageSystems.DamageDealtSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedEventViewSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.FilterDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCSystems.BreathingCheckEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreathingCheckEvent event) voidNPCSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidNPCSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidNPCSystems.PrefabPlaceEntityEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PrefabPlaceEntityEvent event) voidSpawnNPCInteractionFailureTrackerSystems.BreakBlockClearSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidNPCDeathSystems.EntityViewSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCDeathSystems.NPCKillsEntitySystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentAdded(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentAdded(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentAdded(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerDeathSystem.onComponentAdded(Ref<EntityStore> ref, DeathComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentRemoved(Ref<EntityStore> ref, ModelComponent component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentRemoved(Ref<EntityStore> ref, Teleport component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentRemoved(Ref<EntityStore> ref, FlockMembership component, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.ModelChangeSystem.onComponentSet(Ref<EntityStore> ref, ModelComponent oldComponent, ModelComponent newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.OnTeleportSystem.onComponentSet(Ref<EntityStore> ref, Teleport oldComponent, Teleport newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.OnFlockJoinSystem.onComponentSet(Ref<EntityStore> ref, FlockMembership oldComponent, FlockMembership newComponent, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBalancingInitialisationSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidNPCInteractionSystems.AddSimulationManagerSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidNPCSystems.AddedFromWorldGenSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidNPCSystems.LegacyWorldGenId.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) Deprecated, for removal: This API element is subject to removal in a future version.voidNPCSystems.OnNPCAdded.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidPositionCacheSystems.RoleActivateSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidRoleBuilderSystem.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidBlackboardSystems.SubscriptionLifecycleSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFailedSpawnSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedFromExternalSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddSpawnEntityEffectSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleActivateSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.BeaconAddRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerAddRemoveSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlackboardSystems.SubscriptionLifecycleSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFailedSpawnSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedFromExternalSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddedSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCSystems.AddSpawnEntityEffectSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleActivateSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.BeaconAddRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.MarkerAddRemoveSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBalancingInitialisationSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidNPCInteractionSystems.AddSimulationManagerSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidNPCSystems.AddedFromWorldGenSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidNPCSystems.LegacyWorldGenId.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) Deprecated, for removal: This API element is subject to removal in a future version.voidNPCSystems.OnNPCAdded.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidPositionCacheSystems.RoleActivateSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidRoleBuilderSystem.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidBlackboardSystems.InitSystem.onSystemAddedToStore(Store<EntityStore> store) voidBlackboardSystems.InitSystem.onSystemRemovedFromStore(Store<EntityStore> store) static voidNewSpawnStartTickingSystem.queueNewSpawn(Ref<EntityStore> reference, Store<EntityStore> store) Called to queue a new spawn of a specific entitystatic voidSpawnReferenceSystems.removeNPCsForMarker(Ref<EntityStore> markerRef, Store<EntityStore> store) static voidRoleChangeSystem.requestRoleChange(Ref<EntityStore> ref, Role role, int roleIndex, boolean changeAppearance, Store<EntityStore> store) Called to request a role change for a specific NPC entityvoidAvoidanceSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidComputeVelocitySystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMessageSupportSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCPreTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.UpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.EntitySupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedEntitySupportPostSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedTargetRebindSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PositionCacheClearSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PostBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PreBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleDebugSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.StateSupportUpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.WorldSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteeringSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) abstract voidSteppableTickingSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) The abstract tick method utilised bySteppableTickingSystemclassesvoidTimerSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNewSpawnStartTickingSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidNPCDamageSystems.DropDeathItems.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCInteractionSystems.TickHeldInteractionsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleChangeSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidRoleSystems.BehaviourTickSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidSpawnReferenceSystems.TickingSpawnBeaconSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.TickingSpawnMarkerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStateEvaluatorSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStepCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteppableTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.spawning
Methods in com.hypixel.hytale.server.spawning with parameters of type StoreModifier and TypeMethodDescriptionstatic voidSpawnLineage.inherit(Ref<EntityStore> parent, Ref<EntityStore> child, Store<EntityStore> store) Copies the parent's lineage id onto the child if the parent has one and the child doesn't already.booleanSpawningPlugin.shouldNPCDespawn(Store<EntityStore> store, NPCEntity npcComponent, WorldTimeResource timeManager, int configuration, boolean beaconSpawn) -
Uses of Store in com.hypixel.hytale.server.spawning.beacons
Methods in com.hypixel.hytale.server.spawning.beacons with parameters of type StoreModifier and TypeMethodDescriptionbooleanSpawnBeacon.manualTrigger(Ref<EntityStore> ref, FloodFillPositionSelector positionSelector, Ref<EntityStore> targetRef, Store<EntityStore> store) voidLegacySpawnBeaconEntity.notifySpawn(Ref<EntityStore> targetRef, Ref<EntityStore> spawnedEntity, Store<EntityStore> store) voidSpawnBeaconSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LegacyEntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LegacyEntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.CheckDespawn.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.ControllerTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LoadTimeDelay.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.PositionSelectorUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.SpawnJobTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.spawning.blockstates
Methods in com.hypixel.hytale.server.spawning.blockstates with parameters of type StoreModifier and TypeMethodDescriptionvoidSpawnMarkerBlockStateSystems.AddOrRemove.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerAddedFromExternal.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.AddOrRemove.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerAddedFromExternal.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.SpawnMarkerTickHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.TickHeartbeat.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.spawning.corecomponents
Methods in com.hypixel.hytale.server.spawning.corecomponents with parameters of type StoreModifier and TypeMethodDescriptionbooleanActionTriggerSpawnBeacon.canExecute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) booleanActionTriggerSpawnBeacon.execute(Ref<EntityStore> ref, ExecutionSupport executionSupport, InfoProvider sensorInfo, double dt, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.spawning.local
Methods in com.hypixel.hytale.server.spawning.local with parameters of type StoreModifier and TypeMethodDescriptionvoidLocalSpawnBeaconSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnSetupSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnBeaconSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnSetupSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnControllerSystem.tick(float dt, int systemIndex, Store<EntityStore> store) voidLocalSpawnForceTriggerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLocalSpawnForceTriggerSystem.tick(float dt, int systemIndex, Store<EntityStore> store) -
Uses of Store in com.hypixel.hytale.server.spawning.spawnmarkers
Methods in com.hypixel.hytale.server.spawning.spawnmarkers with parameters of type StoreModifier and TypeMethodDescriptionvoidSpawnMarkerSystems.AddedFromWorldGen.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureDebugComponent.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureNetworkSendable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureValidationComponent.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.CacheMarker.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAdded.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAddedFromExternal.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.CacheMarker.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAdded.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.EntityAddedFromExternal.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.AddedFromWorldGen.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureDebugComponent.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureNetworkSendable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSpawnMarkerSystems.EnsureValidationComponent.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSpawnMarkerDebug.renderInvalidMarker(Store<EntityStore> store, org.joml.Vector3dc position, Rotation3f rotation) booleanSpawnMarkerEntity.spawnNPC(Ref<EntityStore> ref, SpawnMarker marker, List<Ref<EntityStore>> outSpawnedList, Store<EntityStore> store) Called to spawn an NPC at this spawn marker.voidSpawnMarkerSystems.DebugTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.RemoveFailedValidation.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.ValidationTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) booleanSpawnMarkerEntity.trigger(Ref<EntityStore> markerRef, List<Ref<EntityStore>> outSpawnedList, Store<EntityStore> store) Manually trigger this spawn marker (only valid for spawn markers that have been explicitly set as manually triggered.)voidSpawnMarkerEntity.validate(Ref<EntityStore> ref, Store<EntityStore> store, TransformComponent transform, SpawnMarkerValidation validation) Validates the spawn marker's current position and stores the result. -
Uses of Store in com.hypixel.hytale.server.spawning.suppression.system
Methods in com.hypixel.hytale.server.spawning.suppression.system with parameters of type StoreModifier and TypeMethodDescriptionvoidSpawnSuppressionSystems.EnsureNetworkSendable.onEntityAdd(Holder<EntityStore> holder, AddReason reason, Store<EntityStore> store) voidChunkSuppressionSystems.ChunkAdded.onEntityAdded(Ref<ChunkStore> reference, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerSuppressionSystem.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnSuppressionSystems.Suppressor.onEntityAdded(Ref<EntityStore> reference, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkSuppressionSystems.ChunkAdded.onEntityRemove(Ref<ChunkStore> reference, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidSpawnMarkerSuppressionSystem.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnSuppressionSystems.Suppressor.onEntityRemove(Ref<EntityStore> reference, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnSuppressionSystems.EnsureNetworkSendable.onEntityRemoved(Holder<EntityStore> holder, RemoveReason reason, Store<EntityStore> store) voidSpawnSuppressionSystems.Load.onSystemAddedToStore(Store<EntityStore> store) voidSpawnSuppressionSystems.Load.onSystemRemovedFromStore(Store<EntityStore> store) voidChunkSuppressionSystems.Ticking.tick(float dt, int systemIndex, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.spawning.world
Methods in com.hypixel.hytale.server.spawning.world with parameters of type StoreModifier and TypeMethodDescriptionvoidWorldEnvironmentSpawnData.setDensity(double density, Store<ChunkStore> store) -
Uses of Store in com.hypixel.hytale.server.spawning.world.system
Methods in com.hypixel.hytale.server.spawning.world.system with parameters of type StoreModifier and TypeMethodDescriptionvoidMoonPhaseChangeEventSystem.handle(Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, MoonPhaseChangeEvent event) voidChunkSpawningSystems.TickingState.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this chunk has become non-ticking.voidWorldSpawnJobSystems.TickingState.onComponentAdded(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was added, so this chunk has become non-ticking.voidChunkSpawningSystems.TickingState.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this chunk has become ticking.voidWorldSpawnJobSystems.TickingState.onComponentRemoved(Ref<ChunkStore> ref, NonTicking<ChunkStore> component, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) NonTickingcomponent was removed, so this chunk has become ticking.voidChunkSpawningSystems.TickingState.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnJobSystems.TickingState.onComponentSet(Ref<ChunkStore> ref, NonTicking<ChunkStore> oldComponent, NonTicking<ChunkStore> newComponent, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnJobSystems.EntityRemoved.onEntityAdd(Holder<ChunkStore> holder, AddReason reason, Store<ChunkStore> store) voidChunkSpawningSystems.ChunkRefAdded.onEntityAdded(Ref<ChunkStore> ref, AddReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnTrackingSystem.onEntityAdded(Ref<EntityStore> ref, AddReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidChunkSpawningSystems.ChunkRefAdded.onEntityRemove(Ref<ChunkStore> ref, RemoveReason reason, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidWorldSpawnTrackingSystem.onEntityRemove(Ref<EntityStore> ref, RemoveReason reason, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidWorldSpawnJobSystems.EntityRemoved.onEntityRemoved(Holder<ChunkStore> entityHolder, RemoveReason reason, Store<ChunkStore> store) voidWorldSpawningSystem.tick(float dt, int systemIndex, Store<ChunkStore> store) voidWorldSpawnJobSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of Store in com.hypixel.hytale.server.worldgen
Methods in com.hypixel.hytale.server.worldgen with parameters of type StoreModifier and TypeMethodDescriptionvoidBiomeDataSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer)