Uses of Class
com.hypixel.hytale.server.npc.corecomponents.AnnotatedComponentBase
Packages that use AnnotatedComponentBase
Package
Description
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Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.adventure.npcobjectives.npc
Modifier and TypeClassDescriptionclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.adventure.npcshop.npc
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.adventure.npcshop.npcModifier and TypeClassDescriptionclassNPC action to open a barter shop for the interacting player.class -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.encountermanager.npc
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.encountermanager.npcModifier and TypeClassDescriptionclassEncounter-only action that requests a role change for the NPC matched by the triggering sensor.classEncounter-only action that hides the boss bar for every player tracked by the encounter.classEncounter-only action that returns every player tracked by the encounter to their normal weather.classclassEncounter-only action that sets a server-authority audio-state axis for every player tracked by the encounter.classEncounter-only action that points the boss bar at the sensor-matched target, for every player tracked by the encounter.classEncounter-only action that overrides the weather for every player tracked by the encounter.classEncounter-only counterpart to SetInvulnerable that toggles invulnerability on the sensor-matched target rather than self.classEncounter-only action that sends a world-event signal.classEncounter-only action that sets the forced music every player tracked by the encounter should hear.classEncounter-only action that returns the encounter's audio zone to normal. -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.gameflags.integration.npc
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Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.mounts.npc
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.mounts.npc -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponents
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.npccombatactionevaluator.corecomponentsModifier and TypeClassDescriptionclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.portals.npc
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.portals.npcModifier and TypeClassDescriptionclassEncounter-only action that addssecondsto the current portal/fragment world's remaining timer. -
Uses of AnnotatedComponentBase in com.hypixel.hytale.builtin.triggervolumes.npc
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.builtin.triggervolumes.npcModifier and TypeClassDescriptionclassFires theSignalReceivedevent on every trigger volume that carriesmatchTagand lies withinradiusof the acting entity (or the sensor-provided position). -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.flock.corecomponents
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.flock.corecomponentsModifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to members in the flock.classclassclassclassclassclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponentsModifier and TypeClassDescriptionclassclassCreated on 28/04/2020classclassBase for actions that fire after a configuredDelayby capturing their sensor-derived inputs at execute time and completing via the deferred-action queue (a self-contained continuation per fire), rather than by being re-executed in place.classclassCreated on 15/07/2020classCreated on 25/08/2020classclassRepresents a sensor with an array of set entity filtersclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.audiovisual
Modifier and TypeClassDescriptionclassclassclassAn NPC action that sets an attachment on the given slot of the NPCs model.classclassPlays a sound to players within a specified rangeclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.combat
Modifier and TypeClassDescriptionclassAn NPC action that applies the given entity effect to the specified targetclassclassIterates theBlockHitlist provided by aBlockCollisionProviderand queues a configurableRootInteractionchain against each hit block position.classIterates theEntityHitlist provided by anEntityCollisionProviderand queues a configurableRootInteractionchain against each hit entity.classclassclassclassMatches when a precedingBodyMotionChargereports at least one block collision in the current rail-step tick.classMatches when a precedingBodyMotionChargereports at least one entity collision in the current rail-step tick.classclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.debug
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.debug -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.entity
Modifier and TypeClassDescriptionclassThe beacon action that entities can use to send out messages to a certain group of other entities.classclassclassclassclassclassToggles invulnerability on an NPC.classclassclassclassA sensor that is set off when a beacon message is broadcast and received by the NPC.classclassclassclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.entity.filters
Modifier and TypeClassDescriptionclassclassclassclassclassMatches when the target entity is dead (i.e. it has aDeathComponent).classclassclassclassclassclassclassclassclassclassclassclassclassclassAn entity filter that checks if an entity is standing on a block of a specified block set.classclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.interaction
Modifier and TypeClassDescriptionclassclassclassSpawns a lightweight, server-only host entity at a chosen position + orientation and runs a configuredRootInteractionon it via the host's own interaction manager, owned (for attribution + item context) by the acting NPC/encounter.classclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.items
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.itemsModifier and TypeClassDescriptionclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.lifecycle
Modifier and TypeClassDescriptionclassclassclassclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.movement
Modifier and TypeClassDescriptionclassAn NPC action that instructs the NPC to crouch via their movement statesclassAn NPC action that overrides the desired altitude on the active motion controller of the NPCclassAn NPC action that instructs the NPCs motion controller to recompute its pathclassclassBodyMotionFindBase<T extends AStarBase>classclassCreated on 09/03/2020classclassclassclassclassclassclassclassclassclassclassclassclassclassAn NPC sensor to detect whether the NPC is currently on the ground -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.statemachine
Modifier and TypeClassDescriptionclassclassclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.timer
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.timerModifier and TypeClassDescriptionclassclassclassclassCreated on 30/07/2020classMotionTimer<T extends Motion>classclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.utility
Modifier and TypeClassDescriptionclassScoping action that offsets every position in the incoming set by a fixed vector, then runs its nested actions against the offset positions.classRuns its nested action list once for every target/position the sensor produced (seeIPositionSet).classclassScoping action that projects every position in the incoming set down onto the ground, then runs its nested actions against the grounded positions.classclassclassclassclassclassBase for scoping actions that transform the incoming position set and run their nested action list once against the transformed set (re-binding thesensorInfothe nested list sees).classclassclassclassclassCreated on 30/07/2020classMotionSequence<T extends Motion>classWrapping sensor that offsets every position in the wrapped sensor's set by a fixed vector.classSensorAnd matches when all of the children matches.classclassclassclassclassclassSensorOr matches when any of the children matches.classWrapping sensor that projects every position in the wrapped sensor's set straight down to the top of the first solid block beneath it.classclassclassBase for wrapping sensors that map aPositionSetTransformover an inner sensor's position set, exposing the result as aPositionSetProvider.class -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.world
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.npc.corecomponents.worldModifier and TypeClassDescriptionclassclassclassclassclassclassclassSets the NPCs current position to the spawn/leash position to be used with the leash sensorclassclassclassclassclassclassclassclassclassclassclassclassA sensor that triggers when the NPC is outside a specified range from the leash pointclassclassclassFinds every world point withinRangeof the acting entity, optionally filtered byTag.classclassclassclass -
Uses of AnnotatedComponentBase in com.hypixel.hytale.server.spawning.corecomponents
Subclasses of AnnotatedComponentBase in com.hypixel.hytale.server.spawning.corecomponents