Uses of Class
com.hypixel.hytale.component.system.tick.TickingSystem
Packages that use TickingSystem
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
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Uses of TickingSystem in com.hypixel.hytale.builtin.abilities.entity
Subclasses of TickingSystem in com.hypixel.hytale.builtin.abilities.entityModifier and TypeClassDescriptionclassRe-runs the authored chains of an ability entity at their configured intervals, for as long as the entity lives. -
Uses of TickingSystem in com.hypixel.hytale.builtin.abilities.trigger
Subclasses of TickingSystem in com.hypixel.hytale.builtin.abilities.triggerModifier and TypeClassDescriptionclassEmits the particle bursts ofAbilityProjectileTrailcarriers: one burst at the projectile's current position per cadence.classReelsPulledByAbilitycarriers toward their caster: every tick the direction is re-aimed into a reel velocity. -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.farming
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.farmingModifier and TypeClassDescriptionstatic classAn entity ticking system that handles ticking for coop resident entities.static classAn entity ticking system that handles ticking for farming-related blocks. -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.memories.memories.npcModifier and TypeClassDescriptionstatic classAn entity ticking system that gathers memories for players from nearby entities -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.memories.temple
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.memories.temple -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocationModifier and TypeClassDescriptionstatic classAn entity ticking system that handles ticking the objective location marker of an entity. -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation
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Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.teleporter.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.teleporter.systemModifier and TypeClassDescriptionclassAn entity ticking system that clears theUsedTeleportercomponent from entities when they have moved sufficiently far from their teleported destination. -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.wilderness.debug
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.wilderness.debugModifier and TypeClassDescriptionclassSends the wilderness world map overlay to every player that carries aWildernessDebugmarker.classDraws the wilderness debug cubes of every player that carries aWildernessDebugmarker. -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.wilderness.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.wilderness.system -
Uses of TickingSystem in com.hypixel.hytale.builtin.adventure.worldevents.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.adventure.worldevents.systemModifier and TypeClassDescriptionclassclassclass -
Uses of TickingSystem in com.hypixel.hytale.builtin.ambience.systems
Subclasses of TickingSystem in com.hypixel.hytale.builtin.ambience.systemsModifier and TypeClassDescriptionstatic classAn entity ticking system that updates the position of the transient emitter entity. -
Uses of TickingSystem in com.hypixel.hytale.builtin.audio.systems
Subclasses of TickingSystem in com.hypixel.hytale.builtin.audio.systemsModifier and TypeClassDescriptionstatic classstatic classstatic classWatches the item slot for changes and runs the insert/remove flow. -
Uses of TickingSystem in com.hypixel.hytale.builtin.augmentblocks
Subclasses of TickingSystem in com.hypixel.hytale.builtin.augmentblocksModifier and TypeClassDescriptionclassIndexes allAugmentBlockblocks in a KDTree spatial resource by world position, so any augment block can resolve another participating block's current level without scanning the world. -
Uses of TickingSystem in com.hypixel.hytale.builtin.beam
Subclasses of TickingSystem in com.hypixel.hytale.builtin.beamModifier and TypeClassDescriptionstatic classSends the beams of an entity to its viewers. -
Uses of TickingSystem in com.hypixel.hytale.builtin.beds.sleep.systems.player
Subclasses of TickingSystem in com.hypixel.hytale.builtin.beds.sleep.systems.playerModifier and TypeClassDescriptionclassclassA delayed entity system that handles updating the sleep state packets sent to players based on their sleep state and the world sleep state. -
Uses of TickingSystem in com.hypixel.hytale.builtin.beds.sleep.systems.world
Subclasses of TickingSystem in com.hypixel.hytale.builtin.beds.sleep.systems.worldModifier and TypeClassDescriptionclassA delayed system that checks if all players are ready to sleep and initiates the slumber state in the world if they are.classA ticking system that updates the world's slumber state and wakes up players when the slumber is over. -
Uses of TickingSystem in com.hypixel.hytale.builtin.blockphysics
Subclasses of TickingSystem in com.hypixel.hytale.builtin.blockphysics -
Uses of TickingSystem in com.hypixel.hytale.builtin.blocktick.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.blocktick.systemModifier and TypeClassDescriptionstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.builtin.companionblockspawner
Subclasses of TickingSystem in com.hypixel.hytale.builtin.companionblockspawnerModifier and TypeClassDescriptionclassIndexes allCompanionBlockSpawnerBlockblocks (spawner blocks and requirements) in a KDTree spatial resource by their world position, so the companion block spawner systems can find participating blocks near a placed/broken block.static classEntity-store counterpart of the spawner-side liveness check: a marker created by a companion spawner removes itself (and its companions) when its origin spawner block no longer exists or no longer references it - so a spawner broken while the marker's chunk was unloaded can't leave an orphaned marker respawning NPCs forever.static classSlow per-block safety net (~every 30s, jittered) healing the states events can't reach: active spawner whose marker entity no longer resolves (self-removed after failed spawns, lost with a rolled-back chunk, removed while this chunk was unloaded) - clears the stale reference and re-evaluates; active spawner whose conditions silently broke (requirement removed while this chunk was unloaded) - deactivates; dormant spawner whose conditions are actually met (same-tick placement, earlier marker placement failure) - activates; requirement block claimed by a spawner that is gone or out of range - releases the claim. The first pass for a block runs a full interval after it loads, so the spatial index is warm. -
Uses of TickingSystem in com.hypixel.hytale.builtin.crafting.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.crafting.systemModifier and TypeClassDescriptionstatic classTicks allProcessingBenchBlockcomponents each world tick.static classAn entity ticking system that updates the crafting managers for players. -
Uses of TickingSystem in com.hypixel.hytale.builtin.deployables.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.deployables.systemModifier and TypeClassDescriptionstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.builtin.encountermanager
Subclasses of TickingSystem in com.hypixel.hytale.builtin.encountermanagerModifier and TypeClassDescriptionstatic classTicks each encounter's instruction tree.static classDecays each encounter's member time-to-live, dropping members whose TTL lapsed, and re-applies the desired state to the rest. -
Uses of TickingSystem in com.hypixel.hytale.builtin.fallingblocks
Subclasses of TickingSystem in com.hypixel.hytale.builtin.fallingblocks -
Uses of TickingSystem in com.hypixel.hytale.builtin.fluid
Subclasses of TickingSystem in com.hypixel.hytale.builtin.fluidModifier and TypeClassDescriptionstatic classA ticking system that replicates fluid changes to players.static classAn entity ticking system that ticks fluids in chunk sections. -
Uses of TickingSystem in com.hypixel.hytale.builtin.instances.removal
Subclasses of TickingSystem in com.hypixel.hytale.builtin.instances.removal -
Uses of TickingSystem in com.hypixel.hytale.builtin.mounts
Subclasses of TickingSystem in com.hypixel.hytale.builtin.mountsModifier and TypeClassDescriptionstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.builtin.npccombatactionevaluator
Subclasses of TickingSystem in com.hypixel.hytale.builtin.npccombatactionevaluatorModifier and TypeClassDescriptionstatic classTicks theCombatActionEvaluatorand runs its logic as necessary. -
Uses of TickingSystem in com.hypixel.hytale.builtin.npccombatactionevaluator.memory
Subclasses of TickingSystem in com.hypixel.hytale.builtin.npccombatactionevaluator.memoryModifier and TypeClassDescriptionstatic classAn entity ticking system that handles ticking theTargetMemoryto remove expired memories. -
Uses of TickingSystem in com.hypixel.hytale.builtin.npcknockbackdebug
Subclasses of TickingSystem in com.hypixel.hytale.builtin.npcknockbackdebug -
Uses of TickingSystem in com.hypixel.hytale.builtin.parkour
Subclasses of TickingSystem in com.hypixel.hytale.builtin.parkour -
Uses of TickingSystem in com.hypixel.hytale.builtin.path
Subclasses of TickingSystem in com.hypixel.hytale.builtin.path -
Uses of TickingSystem in com.hypixel.hytale.builtin.portals.systems
Subclasses of TickingSystem in com.hypixel.hytale.builtin.portals.systems -
Uses of TickingSystem in com.hypixel.hytale.builtin.portals.systems.voidevent
Subclasses of TickingSystem in com.hypixel.hytale.builtin.portals.systems.voideventModifier and TypeClassDescriptionclassclassclass -
Uses of TickingSystem in com.hypixel.hytale.builtin.randomtick
Subclasses of TickingSystem in com.hypixel.hytale.builtin.randomtick -
Uses of TickingSystem in com.hypixel.hytale.builtin.reactiveblocks.systems
Subclasses of TickingSystem in com.hypixel.hytale.builtin.reactiveblocks.systemsModifier and TypeClassDescriptionstatic classAn entity ticking system that handles ticking for farming-related blocks. -
Uses of TickingSystem in com.hypixel.hytale.builtin.triggervolumes.system
Subclasses of TickingSystem in com.hypixel.hytale.builtin.triggervolumes.systemModifier and TypeClassDescriptionclassSuppresses health regain for entities insideNoHealRulevolumes by marking the health stat raise-suppressed on theirEntityStatMap.classReconciles per-player movement driven byFlyRule, which needs apply/revert semantics rather than event cancellation.classDrives the per-tick lifecycle (ENTER / TICK / EXIT) for every active trigger volume in a world. -
Uses of TickingSystem in com.hypixel.hytale.builtin.weather.systems
Subclasses of TickingSystem in com.hypixel.hytale.builtin.weather.systemsModifier and TypeClassDescriptionstatic classAn entity ticking system that handles ticking the per-world weather logic -
Uses of TickingSystem in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return types with arguments of type TickingSystem -
Uses of TickingSystem in com.hypixel.hytale.component.spatial
Subclasses of TickingSystem in com.hypixel.hytale.component.spatialModifier and TypeClassDescriptionclassSpatialSystem<ECS_TYPE>A system that updates a spatial data of a spatial resource with entity positions. -
Uses of TickingSystem in com.hypixel.hytale.component.system
Subclasses of TickingSystem in com.hypixel.hytale.component.systemModifier and TypeClassDescriptionclassDelayedSystem<ECS_TYPE>A ticking system with a configured interval that represents the frequency of the system -
Uses of TickingSystem in com.hypixel.hytale.component.system.tick
Subclasses of TickingSystem in com.hypixel.hytale.component.system.tickModifier and TypeClassDescriptionclassArchetypeTickingSystem<ECS_TYPE>classDelayedEntitySystem<ECS_TYPE>classEntityTickingSystem<ECS_TYPE> -
Uses of TickingSystem in com.hypixel.hytale.server.core.entity
Subclasses of TickingSystem in com.hypixel.hytale.server.core.entityModifier and TypeClassDescriptionclassA ticking system that drives per-entity saves on cubic chunk savers. -
Uses of TickingSystem in com.hypixel.hytale.server.core.entity.knockback
Subclasses of TickingSystem in com.hypixel.hytale.server.core.entity.knockbackModifier and TypeClassDescriptionstatic classAn entity ticking system that handles applying knockback to non-player entities.static classAn entity ticking system that handles applying knockback to player entities. -
Uses of TickingSystem in com.hypixel.hytale.server.core.entity.movement
Subclasses of TickingSystem in com.hypixel.hytale.server.core.entity.movementModifier and TypeClassDescriptionstatic classAn entity ticking system that tracks movement state changes and queues updates to viewers. -
Uses of TickingSystem in com.hypixel.hytale.server.core.entity.nameplate
Subclasses of TickingSystem in com.hypixel.hytale.server.core.entity.nameplateModifier and TypeClassDescriptionstatic classAn entity ticking system that handles queuing updates for theNameplatecomponent to viewers. -
Uses of TickingSystem in com.hypixel.hytale.server.core.inventory
Subclasses of TickingSystem in com.hypixel.hytale.server.core.inventoryModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic classAbstract base that drains the queued change events from anInventoryComponenteach tick and re-dispatches them asInventoryChangeEvents on the owning entity.static classDeprecated, for removal: This API element is subject to removal in a future version.static classDeprecated, for removal: This API element is subject to removal in a future version.static classDeprecated, for removal: This API element is subject to removal in a future version.static classstatic classstatic classstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.block.system
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.block.system -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.collision
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.collision -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entityModifier and TypeClassDescriptionstatic classstatic classclassstatic classAn entity ticking system that handles updating and ticking a projectile entity -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.damage
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.damageModifier and TypeClassDescriptionstatic classA delayed entity system that tracks the block material and fluid at each entity's breathing height.static classA system that handles applying damage to an entity if the entity has run out of oxygen.static classAn entity ticking system that handles applying fall damage to NPC entities.static classWe have both FallDamagePlayers and FallDamageNPCs because player movement is client authoritative so we need to handle things differently and use the input queue.static classDeprecated.This is a hack to modify knockback on NPCs/players before the physics rework unifies bothstatic classA delayed entity system that handles applying out of world damage to entities that are below the world.static classRemove entity corpses once the corpse removal timer has finished ticking, or instantly if there isn't a timer.static classTicks the corpse removal timer on entities that are dead. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.hitboxcollision
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Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.item
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.itemModifier and TypeClassDescriptionclassDrops the item stacks queued on aDropItemsComponentat the entity's position, then removes the component.classAn entity ticking system that automatically merges nearby item stacks of the same typeclassAn entity ticking system that handles the physics of item entitiesclassAn entity ticking system that handles pre-physics logic of item entitiesstatic classAn entity ticking system that queues updates for item entitiesclassA system that handles the pick-up animation and expiration for pick-up item entities. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.livingentity
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.livingentityModifier and TypeClassDescriptionclassAn entity ticking system used to ensure the change list is cleared even when the entity isn't visible to anyoneclassAn entity ticking system that handles updating active entity effects for living entities. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.player
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.playerModifier and TypeClassDescriptionstatic classIntercepts and filters player input in order to let the knockback simulation handle it.static classDeprecated.Should be replaced once physics are unified between client/serverclassAn entity ticking system that sends aNetworkTickpacket to every connected player once per server tick.static classAn entity ticking system that updates theChunkTrackercomponent each tick.classclassAn entity ticking system that handles item entity pickup by player entities.classAn entity ticking system that handles ping updates for player entities.classAn entity ticking system that handles processing the players movement and collisions.static classAn entity ticking system that handles the saving of a players data.classAn entity ticking system that sends inventory updates to their affiliated players.static classAn entity ticking system that processes queued player input values.static classAn entity ticking system that handles updating the player ref of a player entity. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.prefabpreview
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.prefabpreviewModifier and TypeClassDescriptionstatic classSends prefab-preview ("hologram") data to viewers. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.repulsion
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.repulsionModifier and TypeClassDescriptionstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.spectator
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.spectatorModifier and TypeClassDescriptionstatic classTeleports a camera-attached spectator's entity back to its target when it drifts out of range, and auto-detaches to free-fly when the target dies, disconnects, changes world, starts spectating, or becomes hidden from the spectator.static classHides spectating entities from non-spectating players. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.stamina
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.stamina -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.system
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.systemModifier and TypeClassDescriptionstatic classstatic classSystem which checks whether we should play movement audio for entities upon moving into or out of blocks.static classclassKeeps theBoundingBoxof an entity in step with itsEntityScaleComponent.classstatic classAn entity ticking system that tracks dynamic lights and queues updates to viewers when necessary.static classAn entity ticking system that queues new spawn updates for entities that have newly become visible to viewers.static classAn entity ticking system that handles the removal of theNewSpawnComponentcomponent from entities.static classAn entity ticking system that hides specific entities from player entities that are in adventure mode.static classstatic classclassA spatial system for item entities, which provides the position via the item transform componentstatic classSends the marker component to clients that can see the entity.static classUpdates active animation data for an entitystatic classUpdates the bounding box when the entity changes to/from the crouching, sliding, sitting, or sleeping movement stateclassclassA spatial system for player entities, which provides the position via the players transform componentstatic classstatic classstatic classstatic classclassA system that handles rotating an entity that contains a rotate object component.static classUpdates entities' snapshot buffers with their current state every tick.static classHandles TPS/history length changesstatic classSends the transform and head rotation components to the client.classstatic classA ticking system that updates entity locations and chunk memberships based on their transform components. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.tracker
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entity.trackerModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic classAn entity ticking system that handles updating the effects controller based on visible entitiesstatic classstatic classQueuesModelUpdatepackets for newly visible and updated entities with aModelComponent.static classQueuesPlayerSkinUpdatepackets for newly visible and updated entities with aPlayerSkinComponent.static classFilters the visible set of entities by removing player entities that the viewing player has hidden.static classUses the bounding box on entities to apply LOD culling to the visible set of entities.static classstatic class -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entitystats
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entitystatsModifier and TypeClassDescriptionclassstatic classstatic classThis system clears changes from entities even if they aren't visible.static classThis system generatesComponentUpdateType.EntityStatscomponent updates and queues them for viewers to receive.static classAn entity ticking system that handles recalculating the entity stat modifiers of the living entity.static classEntityStatsSystems.Regenerate<EntityType extends LivingEntity> -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.entityui
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.entityui -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.interaction.components
Modifier and TypeClassDescriptionstatic classSends the carried block to clients tracking the carrier so they can render it in-hand. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.interaction.host
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.interaction.hostModifier and TypeClassDescriptionclassRemoves anInteractionHostentity once its detached interaction chain has finished. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.interaction.system
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.interaction.systemModifier and TypeClassDescriptionstatic classAn entity ticking system that ticks the interaction manager for an entity.static classAn entity ticking system that handles updating the trackers of visible entities for the interaction entity. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.physics.systems
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.physics.systemsModifier and TypeClassDescriptionclassAn entity ticking system that handles velocity instructions for generic entities -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.projectile.system
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.projectile.systemModifier and TypeClassDescriptionstatic classAn entity ticking system that handles updating entity trackers with predicted projectile information when entities become visible.classAn entity ticking system that handles standard projectile physics simulation. -
Uses of TickingSystem in com.hypixel.hytale.server.core.modules.time
Subclasses of TickingSystem in com.hypixel.hytale.server.core.modules.timeModifier and TypeClassDescriptionclassA delayed system that handles sending the current world time to all players within the store.classA ticking system that increments the time resource based on the passed delta time of this tick.static classA system that handles ticking the world time resource of a store. -
Uses of TickingSystem in com.hypixel.hytale.server.core.universe.system
Subclasses of TickingSystem in com.hypixel.hytale.server.core.universe.systemModifier and TypeClassDescriptionclassAn entity ticking system that handles velocity instructions for player entitiesclassA delayed system that handles performing periodic saves of the world resources and configuration. -
Uses of TickingSystem in com.hypixel.hytale.server.core.universe.world.chunk.heightmap
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Uses of TickingSystem in com.hypixel.hytale.server.core.universe.world.chunk.systems
Subclasses of TickingSystem in com.hypixel.hytale.server.core.universe.world.chunk.systems -
Uses of TickingSystem in com.hypixel.hytale.server.core.universe.world.storage.component
Modifier and TypeClassDescriptionstatic classA ticking system that handles saving chunks over time.classA ticking system that handles unloading chunks that are no longer needed.classA ticking system that drives per-section saves on cubic chunk savers.classA ticking system that handles unloading chunk sections that are no longer needed. -
Uses of TickingSystem in com.hypixel.hytale.server.flock
Subclasses of TickingSystem in com.hypixel.hytale.server.flockModifier and TypeClassDescriptionstatic classA ticking system that handles debug visualization for flocks.static class -
Uses of TickingSystem in com.hypixel.hytale.server.npc
Subclasses of TickingSystem in com.hypixel.hytale.server.npc -
Uses of TickingSystem in com.hypixel.hytale.server.npc.blackboard.view.combat
Subclasses of TickingSystem in com.hypixel.hytale.server.npc.blackboard.view.combat -
Uses of TickingSystem in com.hypixel.hytale.server.npc.systems
Subclasses of TickingSystem in com.hypixel.hytale.server.npc.systemsModifier and TypeClassDescriptionclassA steppable ticking system that handles preparing NPCs for avoidance-based logic.static classA delayed system that handles ticking the blackboard resource of an entity storeclassA steppable ticking system that computes NPC velocity based on position stored at start of tick before handling behaviour versus at end of tick.classMessageSupportSystem<T extends MessageSupport>Handles ticking ofMessageSupportclasses for NPCs.static classA message support system for theBeaconSupportcomponentstatic classA message support system for theNPCBlockEventSupportcomponentstatic classA message support system for theNPCEntityEventSupportcomponentstatic classA message support system for thePlayerBlockEventSupportcomponentstatic classA message support system for thePlayerEntityEventSupportcomponentclassA steppable ticking system that updates theMovementStatesfor NPC based on its motion this tick.classA ticking system that handles removing theNonTickingcomponent from new NPCs at the end of their first tick so that they can begin ticking.static classAn on-death system that handles dropping items upon death for NPC entities.static classAn entity ticking system that attempts to execute held interactions for the entities held items.classA steppable ticking system that handles the initial checks required before ticking an NPCs, including checking if the NPC has fallen out of the world or is meant to despawn.classThe spatial system used for filtering for entities via their current positionclassAn entity ticking system that handles velocity instructions for NPC entitiesstatic classA steppable ticking system that handles updating the position cache of an NPC entityclassHandles the processing ofRoleChangeSystem.RoleChangeRequests once per tick so that the NPC is reinitialised with the newRole.static classA ticking system that handles updating the roles of NPC entitiesstatic classA steppable ticking system that drives the per-tick delay queue onEntitySupport.static classA steppable ticking system that resets the per-tick avoidance-ignore slot onMarkedEntitySupport.static classRe-resolves rebind marked-target slots (those that captured a target UUID) before the behavior tick.static classA steppable ticking system that updates thePositionCache.static classA steppable ticking system that handles post-behaviour ticking of NPC logicstatic classA steppable ticking system that handles pre-behaviour logic for an NPC entities rolestatic classA steppable ticking system that handles NPC entity debug logicstatic classA steppable ticking system that runs end-of-tick maintenance onStateSupport.static classA steppable ticking system that ticks per-entityWorldSupport.static classAn entity ticking system for ticking the spawn beacon of an NPC entitystatic classAn entity ticking system that handles ticking the spawn marker of an NPC entityclassAn entity ticking system that ticks theStateEvaluatorinstance of an NPCclassA steppable ticking system that handles computing and executing NPC movement based on the steering returned by the behaviour computation.classAn entity ticking system that handles cleaning up NPCStepComponents that were set during the tick.classA system which handles theStepComponentfor NPCs so that they can be debug stepped through instead of ticking regularly if frozen.classA steppable ticking system that handles ticking all the internal timers on theTimerscomponent used in NPC behaviour. -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.beacons
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.beaconsModifier and TypeClassDescriptionstatic classstatic classstatic classstatic classstatic class -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.blockstates
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.blockstatesModifier and TypeClassDescriptionstatic classTicks the heartbeat on theSpawnMarkerEntityin case the block goes missing.static classHandles keeping up a heartbeat with the spawn marker in case it's moved to a different chunk by a player with the entity tool or vanishes for some other reason. -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.controllers
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.controllersModifier and TypeClassDescriptionclassSpawnControllerSystem<J extends SpawnJob, T extends SpawnController<J>>classSpawnJobSystem<J extends SpawnJob, T extends SpawnController<J>> -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.local
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.localModifier and TypeClassDescriptionclassOnce per tick, handles gathering allPlayers withLocalSpawnControllers and checking which ones are able to run.classChecks to see if theLocalSpawnStateresource is requesting a force re-trigger of theLocalSpawnControllerSystemand if so, randomises the remaining until eachLocalSpawnControllerruns within a small range. -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.spawnmarkers
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.spawnmarkersModifier and TypeClassDescriptionstatic classTracks debug movement and renders failed spawn marker validation.static classRemoves spawn markers after failed validation when automatic removal is enabled.static classAn entity ticking system that handles ticking logic for spawn marker entities.static classValidates spawn markers with pending validation components. -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.suppression.system
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.suppression.system -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.systems
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.systemsModifier and TypeClassDescriptionclassclassclass -
Uses of TickingSystem in com.hypixel.hytale.server.spawning.world.system
Subclasses of TickingSystem in com.hypixel.hytale.server.spawning.world.systemModifier and TypeClassDescriptionclassHandles the creation ofSpawnJobDatacomponents based on various world spawn statistics to be run by theWorldSpawnJobSystemsand spawn NPCs in the world.static class -
Uses of TickingSystem in com.hypixel.hytale.server.worldgen
Subclasses of TickingSystem in com.hypixel.hytale.server.worldgenModifier and TypeClassDescriptionclassSystem that tracks the player's current biome and zone data based on their position in the world.