Uses of Class
com.hypixel.hytale.component.ArchetypeChunk
Packages that use ArchetypeChunk
Package
Description
An implementation of an EntityComponentSystem (aka ECS).
-
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.abilities.element
Methods in com.hypixel.hytale.builtin.abilities.element with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidReactionDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.abilities.entity
Methods in com.hypixel.hytale.builtin.abilities.entity with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidAbilityEntityRepeatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.abilities.trigger
Methods in com.hypixel.hytale.builtin.abilities.trigger with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidAbilityChargeHitSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidAbilityChargeMeleeAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidAbilityChargeRangedAttackSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ProjectileLaunchEvent event) voidRuneEffectDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidAbilityProjectileTrailSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAbilityPullSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.camera.system
Methods in com.hypixel.hytale.builtin.adventure.camera.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidCameraEffectSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.farming
Methods in com.hypixel.hytale.builtin.adventure.farming with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidFarmingSystems.CoopResidentTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFarmingSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.memories.memories.npc
Methods in com.hypixel.hytale.builtin.adventure.memories.memories.npc with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidNPCMemory.GatherMemoriesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.memories.temple
Methods in com.hypixel.hytale.builtin.adventure.memories.temple with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidTempleRespawnPlayersSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.objectivelocation with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidObjectiveLocationMarkerSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation
Methods in com.hypixel.hytale.builtin.adventure.objectives.markers.reachlocation with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidReachLocationMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.objectives.systems
Methods in com.hypixel.hytale.builtin.adventure.objectives.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidObjectiveInventoryChangeSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.teleporter.system
Methods in com.hypixel.hytale.builtin.adventure.teleporter.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidClearUsedTeleporterSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.wilderness.debug
Methods in com.hypixel.hytale.builtin.adventure.wilderness.debug with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidWildernessDebugMapSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidWildernessDebugShapeSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.wilderness.resource
Classes in com.hypixel.hytale.builtin.adventure.wilderness.resource that implement interfaces with type arguments of type ArchetypeChunkModifier and TypeClassDescriptionclassWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.classWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.classWildernessVisitor<ECS_TYPE>An abstract utility class that facilitates visiting and processing ECS (Entity Component System) archetypes and entities with integration forWildernessTracker.Methods in com.hypixel.hytale.builtin.adventure.wilderness.resource that return types with arguments of type ArchetypeChunkModifier and TypeMethodDescriptionWildernessVisitor.asConsumer()Returns this visitor as aBiConsumer.WildernessVisitor.asPredicate()Returns this visitor as aBiPredicate.Methods in com.hypixel.hytale.builtin.adventure.wilderness.resource with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidWildernessVisitor.accept(int i, ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Accepts and processes an entity within the given archetype chunk using the configured entity consumer and tracker.voidWildernessVisitor.accept(ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Accepts and processes the given archetype chunk using the configured table consumer and tracker.booleanWildernessVisitor.test(ArchetypeChunk<ECS_TYPE> table, CommandBuffer<ECS_TYPE> buffer) Tests the given archetype chunk using the configured predicate and tracker.Method parameters in com.hypixel.hytale.builtin.adventure.wilderness.resource with type arguments of type ArchetypeChunkModifier and TypeMethodDescriptionWildernessVisitor.setup(WildernessTracker tracker, IntTriObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> consumer) Sets up the visitor with a tracker and an entity consumer.WildernessVisitor.setup(WildernessTracker tracker, TriConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> consumer) Sets up the visitor with a tracker and a table consumer.WildernessVisitor.setup(WildernessTracker tracker, TriPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>, WildernessTracker> predicate) Sets up the visitor with a tracker and a predicate. -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.wilderness.system
Methods in com.hypixel.hytale.builtin.adventure.wilderness.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidWildernessEntitySystems.TickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.adventure.worldevents.system
Methods in com.hypixel.hytale.builtin.adventure.worldevents.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidConditionEventHandler.EntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidConditionEventHandler.TrackedBlockEntityHandler.handle(int index, ArchetypeChunk<ChunkStore> table, Store<ChunkStore> store, CommandBuffer<ChunkStore> buffer, E event) voidConditionEventHandler.TrackedEntityHandler.handle(int index, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer, E event) voidWorldEventTickSystem.tick(float dt, ArchetypeChunk<EntityStore> table, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.ambience.systems
Methods in com.hypixel.hytale.builtin.ambience.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidAmbientEmitterSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.audio.systems
Methods in com.hypixel.hytale.builtin.audio.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidMusicEmitterSystems.PacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidAudioStateSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidForcedMusicSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMusicPlayerSystems.Tick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.augmentblocks
Methods in com.hypixel.hytale.builtin.augmentblocks with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dAugmentBlocksSpatialSystem.getPosition(ArchetypeChunk<ChunkStore> archetypeChunk, int index) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.beam
Methods in com.hypixel.hytale.builtin.beam with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBeamSystems.Tracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.beds.sleep.systems.player
Methods in com.hypixel.hytale.builtin.beds.sleep.systems.player with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidUpdateSleepPacketSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.blockphysics
Methods in com.hypixel.hytale.builtin.blockphysics with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBlockPhysicsSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.blocktick.system
Methods in com.hypixel.hytale.builtin.blocktick.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidChunkBlockTickSystem.PreTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidChunkBlockTickSystem.Ticking.tick(float dt, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.buildertools.prefabeditor
Methods in com.hypixel.hytale.builtin.buildertools.prefabeditor with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPrefabDirtySystems.BlockBreakDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidPrefabDirtySystems.BlockPlaceDirtySystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.companionblockspawner
Methods in com.hypixel.hytale.builtin.companionblockspawner with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dCompanionBlockSpawnerSpatialSystem.getPosition(ArchetypeChunk<ChunkStore> archetypeChunk, int index) voidCompanionBlockSpawnerSystems.MarkerHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidCompanionBlockSpawnerSystems.ReconcileTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.crafting.system
Methods in com.hypixel.hytale.builtin.crafting.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBenchSystems.ProcessingBenchTick.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidPlayerCraftingSystems.CraftingTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.deployables.component
Methods in com.hypixel.hytale.builtin.deployables.component with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidDeployableComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Called to tick the logic of this deployable component. -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.deployables.config
Methods in com.hypixel.hytale.builtin.deployables.config with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidDeployableConfig.firstTick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableAoeConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTrapSpawnerConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployableTurretConfig.tick(DeployableComponent deployableComponent, float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.deployables.system
Methods in com.hypixel.hytale.builtin.deployables.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidDeployablesSystem.DeployableOwnerTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeployablesSystem.DeployableTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.encountermanager
Methods in com.hypixel.hytale.builtin.encountermanager with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidEncounterMemberSystems.Tick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.fallingblocks
Methods in com.hypixel.hytale.builtin.fallingblocks with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidFallingBlockTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.fluid
Methods in com.hypixel.hytale.builtin.fluid with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidFluidSystems.LoadPacketGenerator.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidFluidSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) voidFluidSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.mounts
Methods in com.hypixel.hytale.builtin.mounts with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidMountSystems.OnMinecartHit.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidMountSystems.HandleMountInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMountSystems.TrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.npccombatactionevaluator
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidCombatActionEvaluatorSystems.EvaluatorTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator with parameters of type ArchetypeChunkModifier and TypeMethodDescriptiondoubleCombatActionEvaluator.MultipleTargetCombatOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleCombatActionEvaluator.SelfCombatOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) booleanCombatActionEvaluator.canUseBasicAttack(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer) voidCombatActionEvaluator.selectNextCombatAction(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, ValueStore valueStore) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactions
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.evaluator.combatactions with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidAbilityCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) voidBasicAttackTargetCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) abstract voidCombatActionOption.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) voidStateCombatAction.execute(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, ExecutionSupport executionSupport, CombatActionEvaluator evaluator, ValueStore valueStore) booleanAbilityCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) booleanBasicAttackTargetCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) abstract booleanCombatActionOption.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) booleanStateCombatAction.isBasicAttackAllowed(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, CombatActionEvaluator evaluator) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.npccombatactionevaluator.memory
Methods in com.hypixel.hytale.builtin.npccombatactionevaluator.memory with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidDamageMemorySystems.CollectDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTargetMemorySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.npcknockbackdebug
Methods in com.hypixel.hytale.builtin.npcknockbackdebug with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidTraceKnockbackSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.parkour
Methods in com.hypixel.hytale.builtin.parkour with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidParkourCheckpointSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.path
Methods in com.hypixel.hytale.builtin.path with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dPathSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.portals.systems
Methods in com.hypixel.hytale.builtin.portals.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPortalTrackerSystems.UiTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.portals.systems.curse
Methods in com.hypixel.hytale.builtin.portals.systems.curse with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidCheckInteractionChainStartSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.portals.systems.voidevent
Methods in com.hypixel.hytale.builtin.portals.systems.voidevent with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidVoidEventStagesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidVoidInvasionPortalsSpawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.randomtick
Methods in com.hypixel.hytale.builtin.randomtick with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidRandomTickSystem.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.reactiveblocks.systems
Methods in com.hypixel.hytale.builtin.reactiveblocks.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidExplosiveSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.triggervolumes.system
Methods in com.hypixel.hytale.builtin.triggervolumes.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidTriggerVolumeBlockEventSystems.BlockBroken.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockPlaced.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeBlockEventSystems.BlockUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidTriggerVolumeBlockEventSystems.EntityUsed.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidTriggerVolumeRuleSystems.CreativePlacement.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.DamageMultiplier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.DamageRuleFilter.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidTriggerVolumeRuleSystems.NoBuild.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, PlaceBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockBreak.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidTriggerVolumeRuleSystems.NoDestroyBlockDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidTriggerVolumeRuleSystems.NoDoorOpen.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoHarvestUse.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseBlock.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Pre event) voidTriggerVolumeRuleSystems.NoUseEntity.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Pre event) voidTriggerVolumeNoHealSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTriggerVolumePlayerStateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.builtin.weather.systems
Methods in com.hypixel.hytale.builtin.weather.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidWeatherSystem.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.component
Methods in com.hypixel.hytale.component that return ArchetypeChunkModifier and TypeMethodDescriptionstatic <ECS_TYPE> ArchetypeChunk<ECS_TYPE>[]ArchetypeChunk.emptyArray()Called to fetch and return an empty array of archetype chunks.Methods in com.hypixel.hytale.component with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidArchetypeChunk.addEntityFrom(Ref<ECS_TYPE> ref, ArchetypeChunk<ECS_TYPE> source, int sourceIndex) Called to add an entity to this chunk by copying its components directly from a source chunk.voidArchetypeChunk.addEntityFrom(Ref<ECS_TYPE> ref, ArchetypeChunk<ECS_TYPE> source, int sourceIndex, ComponentType<ECS_TYPE, ?> addedType, Component<ECS_TYPE> addedComponent) Called to add an entity to this chunk by copying its components directly from a source chunk, usingaddedComponentfor the one-component type that does not exist in the source.voidArchetypeChunk.transferSomeTo(Holder<ECS_TYPE> tempInternalEntityHolder, ArchetypeChunk<ECS_TYPE> chunk, IntPredicate shouldTransfer, Consumer<Holder<ECS_TYPE>> modification, IntObjectConsumer<Ref<ECS_TYPE>> referenceConsumer) Called to transfer some entities in this chunk to the provided target chunk, applying the provided modification to each entity.voidArchetypeChunk.transferTo(Holder<ECS_TYPE> tempInternalEntityHolder, ArchetypeChunk<ECS_TYPE> chunk, Consumer<Holder<ECS_TYPE>> modification, IntObjectConsumer<Ref<ECS_TYPE>> referenceConsumer) Called to transfer all entities in this chunk to the provided target chunk, applying the provided modification to each entity.Method parameters in com.hypixel.hytale.component with type arguments of type ArchetypeChunkModifier and TypeMethodDescriptionvoidStore.forEachChunk(int systemIndex, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store that contains a matchingQuery, this includes non-ticking archetypes.booleanStore.forEachChunk(int systemIndex, BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store that contains a matchingQueryuntil thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachChunk(Query<ECS_TYPE> query, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store that contains a matchingQuery, this includes non-ticking archetypes.booleanStore.forEachChunk(Query<ECS_TYPE> query, BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store that contains a matchingQueryuntil thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachChunk(Ref<ECS_TYPE> parent, Query<ECS_TYPE> query, BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) voidStore.forEachChunk(BiConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates everyArchetypeChunkin the component store, this includes non-ticking archetypes.booleanStore.forEachChunk(BiPredicate<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> predicate) Iterates everyArchetypeChunkin the component store until thepredicatereturnstrue, this includes non-ticking archetypes.voidStore.forEachEntityParallel(Query<ECS_TYPE> query, IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity in the component store that contains a matchingQuery, this includes non-ticking entities.voidStore.forEachEntityParallel(Ref<ECS_TYPE> parent, Query<ECS_TYPE> query, IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity owned byparentthat contains a matchingQuery.voidStore.forEachEntityParallel(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer) Iterates every entity in the component store, this includes non-ticking entities. -
Uses of ArchetypeChunk in com.hypixel.hytale.component.data
Methods in com.hypixel.hytale.component.data with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidForEachTaskData.init(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer, ArchetypeChunk<ECS_TYPE> archetypeChunk, CommandBuffer<ECS_TYPE> commandBuffer) Method parameters in com.hypixel.hytale.component.data with type arguments of type ArchetypeChunkModifier and TypeMethodDescriptionvoidForEachTaskData.init(IntBiObjectConsumer<ArchetypeChunk<ECS_TYPE>, CommandBuffer<ECS_TYPE>> consumer, ArchetypeChunk<ECS_TYPE> archetypeChunk, CommandBuffer<ECS_TYPE> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.component.spatial
Methods in com.hypixel.hytale.component.spatial with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionabstract org.joml.Vector3dSpatialSystem.getPosition(ArchetypeChunk<ECS_TYPE> archetypeChunk, int index) Called to fetch a position for an entity in the given archetype chunk at the specified index. -
Uses of ArchetypeChunk in com.hypixel.hytale.component.system
Methods in com.hypixel.hytale.component.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionabstract voidEntityEventSystem.handle(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) An overrideable method called to handle an event for a specific archetype chunk.voidEntityEventSystem.handleInternal(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, EventType event) Called to handle an event for a specific archetype chunk, unless the event is cancelled.abstract voidArchetypeChunkSystem.onSystemAddedToArchetypeChunk(ArchetypeChunk<ECS_TYPE> archetypeChunk) Required reading:CommandBufferabstract voidArchetypeChunkSystem.onSystemRemovedFromArchetypeChunk(ArchetypeChunk<ECS_TYPE> archetypeChunk) Required reading:CommandBuffer -
Uses of ArchetypeChunk in com.hypixel.hytale.component.system.data
Methods in com.hypixel.hytale.component.system.data with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic <ECS_TYPE,Q, R>
voidEntityDataSystem.doFetch(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidArchetypeDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) abstract voidEntityDataSystem.fetch(int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.fetch(ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query, List<R> results) voidEntityDataSystem.SystemTaskData.init(EntityDataSystem<ECS_TYPE, Q, R> system, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer, Q query) -
Uses of ArchetypeChunk in com.hypixel.hytale.component.system.tick
Methods in com.hypixel.hytale.component.system.tick with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic <ECS_TYPE> voidEntityTickingSystem.doTick(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.SystemTaskData.init(EntityTickingSystem<ECS_TYPE> system, float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) abstract voidArchetypeTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBufferabstract voidEntityTickingSystem.tick(float dt, int index, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) Required reading:CommandBuffervoidEntityTickingSystem.tick(float dt, ArchetypeChunk<ECS_TYPE> archetypeChunk, Store<ECS_TYPE> store, CommandBuffer<ECS_TYPE> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.entity
Methods in com.hypixel.hytale.server.core.entity with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic EntityEntityUtils.getEntity(int index, ArchetypeChunk<EntityStore> archetypeChunk) Deprecated. -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.entity.knockback
Methods in com.hypixel.hytale.server.core.entity.knockback with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidKnockbackSystems.ApplyKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackSystems.ApplyPlayerKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.entity.movement
Methods in com.hypixel.hytale.server.core.entity.movement with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidMovementStatesSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.entity.nameplate
Methods in com.hypixel.hytale.server.core.entity.nameplate with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidNameplateSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.inventory
Methods in com.hypixel.hytale.server.core.inventory with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic CombinedItemContainerInventoryComponent.getCombined(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index, ComponentType<EntityStore, ? extends InventoryComponent>... types) Overload ofInventoryComponent.getCombined(ComponentAccessor, Ref, ComponentType[])for use within ECS systems that operate onArchetypeChunkdirectly.voidInventorySystems.ActiveSlotChangedEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.ActiveSlotChangedToolsEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventorySetActiveSlotEvent event) voidInventorySystems.PlayerInventoryChangeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InventoryChangeEvent event) voidInventorySystems.InventoryChangeEventSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInventorySystems.LegacyArmorChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyHotbarChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.LegacyUtilityChangeStatSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated, for removal: This API element is subject to removal in a future version.voidInventorySystems.SyncEquipmentSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.block.system
Methods in com.hypixel.hytale.server.core.modules.block.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dItemContainerBlockSpatialSystem.getPosition(ArchetypeChunk<ChunkStore> archetypeChunk, int index) voidItemContainerSystems.OnReplaced.handle(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, BlockReplaceEvent event) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.collision
Methods in com.hypixel.hytale.server.core.modules.collision with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dTangiableEntitySpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity
Methods in com.hypixel.hytale.server.core.modules.entity with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBlockEntitySystems.BlockEntityTrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidBlockEntitySystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDespawnSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLegacyProjectileSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.component
Methods in com.hypixel.hytale.server.core.modules.entity.component with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPlayerLives.CancelRespawnWhenExhausted.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, RespawnEvent event) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.damage
Methods in com.hypixel.hytale.server.core.modules.entity.damage with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic voidDamageSystems.executeDamage(int index, ArchetypeChunk<EntityStore> chunk, CommandBuffer<EntityStore> commandBuffer, Damage damage) Called to queue the given damage entry onto the given entity.voidDamageCalculatorSystems.SequenceModifier.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplyParticles.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ApplySoundEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.ArmorKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.DamageArmor.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageAttackerTool.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.DamageStamina.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.EntityUIEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.FilterNPCWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterPlayerWorldConfig.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) voidDamageSystems.FilterUnkillable.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.HitAnimation.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerDamageFilterSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.PlayerHitIndicators.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.RecordLastCombat.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ReticleEvents.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ScaleOutgoingDamageFromEntityEffects.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.TrackLastDamage.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingDamageReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage event) Deprecated.voidDamageSystems.ApplySoundEffects.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.ArmorKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.DamageStamina.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidDamageSystems.WieldingKnockbackReduction.handleInternal(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) Deprecated.voidDamageSystems.BreathingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.CanBreathe.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamageNPCs.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.FallDamagePlayers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDamageSystems.HackKnockbackValues.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidDamageSystems.OutOfWorldDamage.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.CorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidDeathSystems.TickCorpseRemoval.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.hitboxcollision
Methods in com.hypixel.hytale.server.core.modules.entity.hitboxcollision with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidHitboxCollisionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.item
Methods in com.hypixel.hytale.server.core.modules.entity.item with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidDropItemsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemMergeSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemPrePhysicsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidItemSystems.TrackerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPickupItemSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.livingentity
Methods in com.hypixel.hytale.server.core.modules.entity.livingentity with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidLivingEntityEffectClearChangesSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidLivingEntityEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.player
Methods in com.hypixel.hytale.server.core.modules.entity.player with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPlayerInput.AbsoluteMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.InputUpdate.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.RelativeMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetBody.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetClientVelocity.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetHead.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetMovementStates.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.SetRiderMovementStates.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerInput.WishMovement.apply(CommandBuffer<EntityStore> commandBuffer, ArchetypeChunk<EntityStore> archetypeChunk, int index) voidPlayerSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidPlayerSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidKnockbackPredictionSystems.CaptureKnockbackInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidKnockbackPredictionSystems.SimulateKnockback.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) Deprecated.voidNetworkTickSystem.tick(float dt, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> buffer) voidPlayerChunkTrackerSystems.UpdateSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerConnectionFlushSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerItemEntityPickupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerPingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerProcessMovementSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSavingSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSendInventorySystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.ProcessPlayerInput.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPlayerSystems.UpdatePlayerRef.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.prefabpreview
Methods in com.hypixel.hytale.server.core.modules.entity.prefabpreview with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPrefabPreviewSystems.PrefabPreviewTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.repulsion
Methods in com.hypixel.hytale.server.core.modules.entity.repulsion with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidRepulsionSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRepulsionSystems.RepulsionTicker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.spectator
Methods in com.hypixel.hytale.server.core.modules.entity.spectator with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidSpectatorSystems.FollowTarget.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpectatorSystems.HideFromNonSpectators.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.stamina
Methods in com.hypixel.hytale.server.core.modules.entity.stamina with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidStaminaSystems.SprintStaminaEffectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.system
Methods in com.hypixel.hytale.server.core.modules.entity.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dEntitySpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) org.joml.Vector3dItemSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) org.joml.Vector3dNetworkSendableSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) org.joml.Vector3dPlayerSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) voidAudioSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidAudioSystems.TickMovementAudio.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityScaleBoundingBoxSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.DynamicLightTracker.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntitySystems.NewSpawnTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidHideEntitySystems.AdventurePlayerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMarkerReplicationSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.AnimationEntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidModelSystems.UpdateMovementStateBoundingBox.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRotateObjectSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Capture.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSnapshotSystems.Resize.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidTransformSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidUpdateLocationSystems.TickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entity.tracker
Methods in com.hypixel.hytale.server.core.modules.entity.tracker with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidEntityTrackerSystems.AddToVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearEntityViewers.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.ClearPreviouslyVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.CollectVisible.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EffectControllerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EnsureVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntityModel.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.EntitySkin.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.HideFromPlayer.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.LODCull.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.RemoveEmptyVisibleComponent.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityTrackerSystems.SendPackets.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entitystats
Methods in com.hypixel.hytale.server.core.modules.entitystats with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidEntityStatsSystems.Changes.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.ClearChanges.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Recalculate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidEntityStatsSystems.Regenerate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.entityui
Methods in com.hypixel.hytale.server.core.modules.entityui with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidUIComponentSystems.Update.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.interaction.components
Methods in com.hypixel.hytale.server.core.modules.interaction.components with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidCarriedBlockSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.interaction.host
Methods in com.hypixel.hytale.server.core.modules.interaction.host with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidInteractionHostCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.interaction.system
Methods in com.hypixel.hytale.server.core.modules.interaction.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidInteractionSystems.TickInteractionManagerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidInteractionSystems.TrackerTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.physics.systems
Methods in com.hypixel.hytale.server.core.modules.physics.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidGenericVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.modules.projectile.system
Methods in com.hypixel.hytale.server.core.modules.projectile.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidAbilityCastSnapshotSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, InteractionChainStartEvent event) voidPredictedProjectileSystems.EntityTrackerUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStandardPhysicsTickSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.system
Methods in com.hypixel.hytale.server.core.universe.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidPlayerVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.world.chunk
Methods in com.hypixel.hytale.server.core.universe.world.chunk with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBlockChunk.LoadBlockChunkPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.world.chunk.heightmap
Methods in com.hypixel.hytale.server.core.universe.world.chunk.heightmap with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidHeightmapSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.world.chunk.section
Methods in com.hypixel.hytale.server.core.universe.world.chunk.section with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBlockComponentSection.LoadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockComponentSection.UnloadBlockComponentPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<ToClientPacket> results) voidBlockSection.LoadBlockSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) voidEnvironmentSection.LoadEnvironmentSectionPacketSystem.fetch(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer, PlayerRef player, List<CompletableFuture<ToClientPacket>> results) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.world.chunk.systems
Methods in com.hypixel.hytale.server.core.universe.world.chunk.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidChunkSystems.ReplicateChanges.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.core.universe.world.storage.component
Methods in com.hypixel.hytale.server.core.universe.world.storage.component with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionstatic voidChunkSavingSystems.tryQueue(int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store) Called to try and queue a chunk for saving.static voidChunkSavingSystems.tryQueueSync(ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to try and queue a chunk for saving synchronously.static voidChunkUnloadingSystem.tryUnload(int index, ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to attempt to unload a chunk.static voidSectionUnloadingSystem.tryUnload(int index, ArchetypeChunk<ChunkStore> archetypeChunk, CommandBuffer<ChunkStore> commandBuffer) Called to attempt to unload a section. -
Uses of ArchetypeChunk in com.hypixel.hytale.server.flock
Methods in com.hypixel.hytale.server.flock with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidFlockMembershipSystems.FilterPlayerFlockDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageDealt.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidFlockMembershipSystems.OnDamageReceived.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage danage) voidFlockSystems.PlayerChangeGameModeEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, ChangeGameModeEvent event) voidFlockSystems.FlockDebugSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidFlockSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.blackboard.view.combat
Methods in com.hypixel.hytale.server.npc.blackboard.view.combat with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidCombatViewSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.decisionmaker.core
Methods in com.hypixel.hytale.server.npc.decisionmaker.core with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionabstract doubleEvaluator.OptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleOption.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) Evaluates all conditions and returns a utility result for the option.Evaluator.evaluate(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.decisionmaker.core.conditions
Methods in com.hypixel.hytale.server.npc.decisionmaker.core.conditions with parameters of type ArchetypeChunkModifier and TypeMethodDescriptiondoubleRandomiserCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base
Methods in com.hypixel.hytale.server.npc.decisionmaker.core.conditions.base with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionabstract doubleCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) Calculates a utility value based on parameters contained within the EvaluationContext.doubleCurveCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleScaledCurveCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) doubleSimpleCondition.calculateUtility(int selfIndex, ArchetypeChunk<EntityStore> archetypeChunk, Ref<EntityStore> target, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.decisionmaker.stateevaluator
Methods in com.hypixel.hytale.server.npc.decisionmaker.stateevaluator with parameters of type ArchetypeChunkModifier and TypeMethodDescriptiondoubleStateEvaluator.SelfOptionHolder.calculateUtility(int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer, EvaluationContext context) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.role
Methods in com.hypixel.hytale.server.npc.role with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidRoleDebugDisplay.display(Role role, int index, ArchetypeChunk<EntityStore> archetypeChunk, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.npc.systems
Methods in com.hypixel.hytale.server.npc.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dNPCSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) voidBlackboardSystems.BreakBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidBlackboardSystems.DamageBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, DamageBlockEvent event) voidBlackboardSystems.UseBlockEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseBlockEvent.Post event) voidBlackboardSystems.UseEntityEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, UseEntityEvent.Post event) voidNPCDamageSystems.DamageDealtSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedEventViewSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.DamageReceivedSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCDamageSystems.FilterDamageSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, Damage damage) voidNPCSystems.BreathingCheckEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreathingCheckEvent event) voidNPCSystems.KillFeedDecedentEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.DecedentMessage event) voidNPCSystems.KillFeedKillerEventSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, KillFeedEvent.KillerMessage event) voidSpawnNPCInteractionFailureTrackerSystems.BreakBlockClearSystem.handle(int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer, BreakBlockEvent event) voidAvoidanceSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidComputeVelocitySystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMessageSupportSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidMovementStatesSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCPreTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidPositionCacheSystems.UpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.EntitySupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedEntitySupportPostSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.MarkedTargetRebindSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PositionCacheClearSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PostBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.PreBehaviourSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.RoleDebugSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.StateSupportUpdateSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidRoleSystems.WorldSupportTickSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteeringSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) abstract voidSteppableTickingSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) The abstract tick method utilised bySteppableTickingSystemclassesvoidTimerSystem.steppedTick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCDamageSystems.DropDeathItems.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCInteractionSystems.TickHeldInteractionsSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidNPCVelocityInstructionSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.TickingSpawnBeaconSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnReferenceSystems.TickingSpawnMarkerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStateEvaluatorSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidStepCleanupSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSteppableTickingSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.beacons
Methods in com.hypixel.hytale.server.spawning.beacons with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidSpawnBeaconSystems.CheckDespawn.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.ControllerTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.LoadTimeDelay.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.PositionSelectorUpdate.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnBeaconSystems.SpawnJobTick.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.blockstates
Methods in com.hypixel.hytale.server.spawning.blockstates with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidSpawnMarkerBlockStateSystems.SpawnMarkerTickHeartbeat.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerBlockStateSystems.TickHeartbeat.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.local
Methods in com.hypixel.hytale.server.spawning.local with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidLocalSpawnForceTriggerSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.spawnmarkers
Methods in com.hypixel.hytale.server.spawning.spawnmarkers with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidSpawnMarkerSystems.DebugTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.RemoveFailedValidation.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.Ticking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) voidSpawnMarkerSystems.ValidationTicking.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.systems
Methods in com.hypixel.hytale.server.spawning.systems with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionorg.joml.Vector3dBeaconSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) org.joml.Vector3dLegacyBeaconSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) org.joml.Vector3dSpawnMarkerSpatialSystem.getPosition(ArchetypeChunk<EntityStore> archetypeChunk, int index) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.spawning.world.system
Methods in com.hypixel.hytale.server.spawning.world.system with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidWorldSpawnJobSystems.Ticking.tick(float dt, int index, ArchetypeChunk<ChunkStore> archetypeChunk, Store<ChunkStore> store, CommandBuffer<ChunkStore> commandBuffer) -
Uses of ArchetypeChunk in com.hypixel.hytale.server.worldgen
Methods in com.hypixel.hytale.server.worldgen with parameters of type ArchetypeChunkModifier and TypeMethodDescriptionvoidBiomeDataSystem.tick(float dt, int index, ArchetypeChunk<EntityStore> archetypeChunk, Store<EntityStore> store, CommandBuffer<EntityStore> commandBuffer)